i965/fs: Add byte scattered read message and fs support
[mesa.git] / src / intel / compiler / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_cfg.h"
25 #include "brw_eu.h"
26 #include "brw_fs.h"
27 #include "brw_nir.h"
28 #include "brw_vec4_tes.h"
29 #include "common/gen_debug.h"
30 #include "main/uniforms.h"
31 #include "util/macros.h"
32
33 enum brw_reg_type
34 brw_type_for_base_type(const struct glsl_type *type)
35 {
36 switch (type->base_type) {
37 case GLSL_TYPE_FLOAT16:
38 return BRW_REGISTER_TYPE_HF;
39 case GLSL_TYPE_FLOAT:
40 return BRW_REGISTER_TYPE_F;
41 case GLSL_TYPE_INT:
42 case GLSL_TYPE_BOOL:
43 case GLSL_TYPE_SUBROUTINE:
44 return BRW_REGISTER_TYPE_D;
45 case GLSL_TYPE_INT16:
46 return BRW_REGISTER_TYPE_W;
47 case GLSL_TYPE_UINT:
48 return BRW_REGISTER_TYPE_UD;
49 case GLSL_TYPE_UINT16:
50 return BRW_REGISTER_TYPE_UW;
51 case GLSL_TYPE_ARRAY:
52 return brw_type_for_base_type(type->fields.array);
53 case GLSL_TYPE_STRUCT:
54 case GLSL_TYPE_SAMPLER:
55 case GLSL_TYPE_ATOMIC_UINT:
56 /* These should be overridden with the type of the member when
57 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
58 * way to trip up if we don't.
59 */
60 return BRW_REGISTER_TYPE_UD;
61 case GLSL_TYPE_IMAGE:
62 return BRW_REGISTER_TYPE_UD;
63 case GLSL_TYPE_DOUBLE:
64 return BRW_REGISTER_TYPE_DF;
65 case GLSL_TYPE_UINT64:
66 return BRW_REGISTER_TYPE_UQ;
67 case GLSL_TYPE_INT64:
68 return BRW_REGISTER_TYPE_Q;
69 case GLSL_TYPE_VOID:
70 case GLSL_TYPE_ERROR:
71 case GLSL_TYPE_INTERFACE:
72 case GLSL_TYPE_FUNCTION:
73 unreachable("not reached");
74 }
75
76 return BRW_REGISTER_TYPE_F;
77 }
78
79 enum brw_conditional_mod
80 brw_conditional_for_comparison(unsigned int op)
81 {
82 switch (op) {
83 case ir_binop_less:
84 return BRW_CONDITIONAL_L;
85 case ir_binop_gequal:
86 return BRW_CONDITIONAL_GE;
87 case ir_binop_equal:
88 case ir_binop_all_equal: /* same as equal for scalars */
89 return BRW_CONDITIONAL_Z;
90 case ir_binop_nequal:
91 case ir_binop_any_nequal: /* same as nequal for scalars */
92 return BRW_CONDITIONAL_NZ;
93 default:
94 unreachable("not reached: bad operation for comparison");
95 }
96 }
97
98 uint32_t
99 brw_math_function(enum opcode op)
100 {
101 switch (op) {
102 case SHADER_OPCODE_RCP:
103 return BRW_MATH_FUNCTION_INV;
104 case SHADER_OPCODE_RSQ:
105 return BRW_MATH_FUNCTION_RSQ;
106 case SHADER_OPCODE_SQRT:
107 return BRW_MATH_FUNCTION_SQRT;
108 case SHADER_OPCODE_EXP2:
109 return BRW_MATH_FUNCTION_EXP;
110 case SHADER_OPCODE_LOG2:
111 return BRW_MATH_FUNCTION_LOG;
112 case SHADER_OPCODE_POW:
113 return BRW_MATH_FUNCTION_POW;
114 case SHADER_OPCODE_SIN:
115 return BRW_MATH_FUNCTION_SIN;
116 case SHADER_OPCODE_COS:
117 return BRW_MATH_FUNCTION_COS;
118 case SHADER_OPCODE_INT_QUOTIENT:
119 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
120 case SHADER_OPCODE_INT_REMAINDER:
121 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
122 default:
123 unreachable("not reached: unknown math function");
124 }
125 }
126
127 bool
128 brw_texture_offset(int *offsets, unsigned num_components, uint32_t *offset_bits)
129 {
130 if (!offsets) return false; /* nonconstant offset; caller will handle it. */
131
132 /* offset out of bounds; caller will handle it. */
133 for (unsigned i = 0; i < num_components; i++)
134 if (offsets[i] > 7 || offsets[i] < -8)
135 return false;
136
137 /* Combine all three offsets into a single unsigned dword:
138 *
139 * bits 11:8 - U Offset (X component)
140 * bits 7:4 - V Offset (Y component)
141 * bits 3:0 - R Offset (Z component)
142 */
143 *offset_bits = 0;
144 for (unsigned i = 0; i < num_components; i++) {
145 const unsigned shift = 4 * (2 - i);
146 *offset_bits |= (offsets[i] << shift) & (0xF << shift);
147 }
148 return true;
149 }
150
151 const char *
152 brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
153 {
154 switch (op) {
155 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
156 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
157 * start of a loop in the IR.
158 */
159 if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
160 return "do";
161
162 /* The following conversion opcodes doesn't exist on Gen8+, but we use
163 * then to mark that we want to do the conversion.
164 */
165 if (devinfo->gen > 7 && op == BRW_OPCODE_F32TO16)
166 return "f32to16";
167
168 if (devinfo->gen > 7 && op == BRW_OPCODE_F16TO32)
169 return "f16to32";
170
171 assert(brw_opcode_desc(devinfo, op)->name);
172 return brw_opcode_desc(devinfo, op)->name;
173 case FS_OPCODE_FB_WRITE:
174 return "fb_write";
175 case FS_OPCODE_FB_WRITE_LOGICAL:
176 return "fb_write_logical";
177 case FS_OPCODE_REP_FB_WRITE:
178 return "rep_fb_write";
179 case FS_OPCODE_FB_READ:
180 return "fb_read";
181 case FS_OPCODE_FB_READ_LOGICAL:
182 return "fb_read_logical";
183
184 case SHADER_OPCODE_RCP:
185 return "rcp";
186 case SHADER_OPCODE_RSQ:
187 return "rsq";
188 case SHADER_OPCODE_SQRT:
189 return "sqrt";
190 case SHADER_OPCODE_EXP2:
191 return "exp2";
192 case SHADER_OPCODE_LOG2:
193 return "log2";
194 case SHADER_OPCODE_POW:
195 return "pow";
196 case SHADER_OPCODE_INT_QUOTIENT:
197 return "int_quot";
198 case SHADER_OPCODE_INT_REMAINDER:
199 return "int_rem";
200 case SHADER_OPCODE_SIN:
201 return "sin";
202 case SHADER_OPCODE_COS:
203 return "cos";
204
205 case SHADER_OPCODE_TEX:
206 return "tex";
207 case SHADER_OPCODE_TEX_LOGICAL:
208 return "tex_logical";
209 case SHADER_OPCODE_TXD:
210 return "txd";
211 case SHADER_OPCODE_TXD_LOGICAL:
212 return "txd_logical";
213 case SHADER_OPCODE_TXF:
214 return "txf";
215 case SHADER_OPCODE_TXF_LOGICAL:
216 return "txf_logical";
217 case SHADER_OPCODE_TXF_LZ:
218 return "txf_lz";
219 case SHADER_OPCODE_TXL:
220 return "txl";
221 case SHADER_OPCODE_TXL_LOGICAL:
222 return "txl_logical";
223 case SHADER_OPCODE_TXL_LZ:
224 return "txl_lz";
225 case SHADER_OPCODE_TXS:
226 return "txs";
227 case SHADER_OPCODE_TXS_LOGICAL:
228 return "txs_logical";
229 case FS_OPCODE_TXB:
230 return "txb";
231 case FS_OPCODE_TXB_LOGICAL:
232 return "txb_logical";
233 case SHADER_OPCODE_TXF_CMS:
234 return "txf_cms";
235 case SHADER_OPCODE_TXF_CMS_LOGICAL:
236 return "txf_cms_logical";
237 case SHADER_OPCODE_TXF_CMS_W:
238 return "txf_cms_w";
239 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
240 return "txf_cms_w_logical";
241 case SHADER_OPCODE_TXF_UMS:
242 return "txf_ums";
243 case SHADER_OPCODE_TXF_UMS_LOGICAL:
244 return "txf_ums_logical";
245 case SHADER_OPCODE_TXF_MCS:
246 return "txf_mcs";
247 case SHADER_OPCODE_TXF_MCS_LOGICAL:
248 return "txf_mcs_logical";
249 case SHADER_OPCODE_LOD:
250 return "lod";
251 case SHADER_OPCODE_LOD_LOGICAL:
252 return "lod_logical";
253 case SHADER_OPCODE_TG4:
254 return "tg4";
255 case SHADER_OPCODE_TG4_LOGICAL:
256 return "tg4_logical";
257 case SHADER_OPCODE_TG4_OFFSET:
258 return "tg4_offset";
259 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
260 return "tg4_offset_logical";
261 case SHADER_OPCODE_SAMPLEINFO:
262 return "sampleinfo";
263 case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
264 return "sampleinfo_logical";
265
266 case SHADER_OPCODE_SHADER_TIME_ADD:
267 return "shader_time_add";
268
269 case SHADER_OPCODE_UNTYPED_ATOMIC:
270 return "untyped_atomic";
271 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
272 return "untyped_atomic_logical";
273 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
274 return "untyped_surface_read";
275 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
276 return "untyped_surface_read_logical";
277 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
278 return "untyped_surface_write";
279 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
280 return "untyped_surface_write_logical";
281 case SHADER_OPCODE_TYPED_ATOMIC:
282 return "typed_atomic";
283 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
284 return "typed_atomic_logical";
285 case SHADER_OPCODE_TYPED_SURFACE_READ:
286 return "typed_surface_read";
287 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
288 return "typed_surface_read_logical";
289 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
290 return "typed_surface_write";
291 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
292 return "typed_surface_write_logical";
293 case SHADER_OPCODE_MEMORY_FENCE:
294 return "memory_fence";
295
296 case SHADER_OPCODE_BYTE_SCATTERED_READ:
297 return "byte_scattered_read";
298 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
299 return "byte_scattered_read_logical";
300 case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
301 return "byte_scattered_write";
302 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
303 return "byte_scattered_write_logical";
304
305 case SHADER_OPCODE_LOAD_PAYLOAD:
306 return "load_payload";
307 case FS_OPCODE_PACK:
308 return "pack";
309
310 case SHADER_OPCODE_GEN4_SCRATCH_READ:
311 return "gen4_scratch_read";
312 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
313 return "gen4_scratch_write";
314 case SHADER_OPCODE_GEN7_SCRATCH_READ:
315 return "gen7_scratch_read";
316 case SHADER_OPCODE_URB_WRITE_SIMD8:
317 return "gen8_urb_write_simd8";
318 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
319 return "gen8_urb_write_simd8_per_slot";
320 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
321 return "gen8_urb_write_simd8_masked";
322 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
323 return "gen8_urb_write_simd8_masked_per_slot";
324 case SHADER_OPCODE_URB_READ_SIMD8:
325 return "urb_read_simd8";
326 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
327 return "urb_read_simd8_per_slot";
328
329 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
330 return "find_live_channel";
331 case SHADER_OPCODE_BROADCAST:
332 return "broadcast";
333
334 case VEC4_OPCODE_MOV_BYTES:
335 return "mov_bytes";
336 case VEC4_OPCODE_PACK_BYTES:
337 return "pack_bytes";
338 case VEC4_OPCODE_UNPACK_UNIFORM:
339 return "unpack_uniform";
340 case VEC4_OPCODE_DOUBLE_TO_F32:
341 return "double_to_f32";
342 case VEC4_OPCODE_DOUBLE_TO_D32:
343 return "double_to_d32";
344 case VEC4_OPCODE_DOUBLE_TO_U32:
345 return "double_to_u32";
346 case VEC4_OPCODE_TO_DOUBLE:
347 return "single_to_double";
348 case VEC4_OPCODE_PICK_LOW_32BIT:
349 return "pick_low_32bit";
350 case VEC4_OPCODE_PICK_HIGH_32BIT:
351 return "pick_high_32bit";
352 case VEC4_OPCODE_SET_LOW_32BIT:
353 return "set_low_32bit";
354 case VEC4_OPCODE_SET_HIGH_32BIT:
355 return "set_high_32bit";
356
357 case FS_OPCODE_DDX_COARSE:
358 return "ddx_coarse";
359 case FS_OPCODE_DDX_FINE:
360 return "ddx_fine";
361 case FS_OPCODE_DDY_COARSE:
362 return "ddy_coarse";
363 case FS_OPCODE_DDY_FINE:
364 return "ddy_fine";
365
366 case FS_OPCODE_CINTERP:
367 return "cinterp";
368 case FS_OPCODE_LINTERP:
369 return "linterp";
370
371 case FS_OPCODE_PIXEL_X:
372 return "pixel_x";
373 case FS_OPCODE_PIXEL_Y:
374 return "pixel_y";
375
376 case FS_OPCODE_GET_BUFFER_SIZE:
377 return "fs_get_buffer_size";
378
379 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
380 return "uniform_pull_const";
381 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
382 return "uniform_pull_const_gen7";
383 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
384 return "varying_pull_const_gen4";
385 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
386 return "varying_pull_const_gen7";
387 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
388 return "varying_pull_const_logical";
389
390 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
391 return "mov_dispatch_to_flags";
392 case FS_OPCODE_DISCARD_JUMP:
393 return "discard_jump";
394
395 case FS_OPCODE_SET_SAMPLE_ID:
396 return "set_sample_id";
397
398 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
399 return "pack_half_2x16_split";
400 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
401 return "unpack_half_2x16_split_x";
402 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
403 return "unpack_half_2x16_split_y";
404
405 case FS_OPCODE_PLACEHOLDER_HALT:
406 return "placeholder_halt";
407
408 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
409 return "interp_sample";
410 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
411 return "interp_shared_offset";
412 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
413 return "interp_per_slot_offset";
414
415 case VS_OPCODE_URB_WRITE:
416 return "vs_urb_write";
417 case VS_OPCODE_PULL_CONSTANT_LOAD:
418 return "pull_constant_load";
419 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
420 return "pull_constant_load_gen7";
421
422 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
423 return "set_simd4x2_header_gen9";
424
425 case VS_OPCODE_GET_BUFFER_SIZE:
426 return "vs_get_buffer_size";
427
428 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
429 return "unpack_flags_simd4x2";
430
431 case GS_OPCODE_URB_WRITE:
432 return "gs_urb_write";
433 case GS_OPCODE_URB_WRITE_ALLOCATE:
434 return "gs_urb_write_allocate";
435 case GS_OPCODE_THREAD_END:
436 return "gs_thread_end";
437 case GS_OPCODE_SET_WRITE_OFFSET:
438 return "set_write_offset";
439 case GS_OPCODE_SET_VERTEX_COUNT:
440 return "set_vertex_count";
441 case GS_OPCODE_SET_DWORD_2:
442 return "set_dword_2";
443 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
444 return "prepare_channel_masks";
445 case GS_OPCODE_SET_CHANNEL_MASKS:
446 return "set_channel_masks";
447 case GS_OPCODE_GET_INSTANCE_ID:
448 return "get_instance_id";
449 case GS_OPCODE_FF_SYNC:
450 return "ff_sync";
451 case GS_OPCODE_SET_PRIMITIVE_ID:
452 return "set_primitive_id";
453 case GS_OPCODE_SVB_WRITE:
454 return "gs_svb_write";
455 case GS_OPCODE_SVB_SET_DST_INDEX:
456 return "gs_svb_set_dst_index";
457 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
458 return "gs_ff_sync_set_primitives";
459 case CS_OPCODE_CS_TERMINATE:
460 return "cs_terminate";
461 case SHADER_OPCODE_BARRIER:
462 return "barrier";
463 case SHADER_OPCODE_MULH:
464 return "mulh";
465 case SHADER_OPCODE_MOV_INDIRECT:
466 return "mov_indirect";
467
468 case VEC4_OPCODE_URB_READ:
469 return "urb_read";
470 case TCS_OPCODE_GET_INSTANCE_ID:
471 return "tcs_get_instance_id";
472 case TCS_OPCODE_URB_WRITE:
473 return "tcs_urb_write";
474 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
475 return "tcs_set_input_urb_offsets";
476 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
477 return "tcs_set_output_urb_offsets";
478 case TCS_OPCODE_GET_PRIMITIVE_ID:
479 return "tcs_get_primitive_id";
480 case TCS_OPCODE_CREATE_BARRIER_HEADER:
481 return "tcs_create_barrier_header";
482 case TCS_OPCODE_SRC0_010_IS_ZERO:
483 return "tcs_src0<0,1,0>_is_zero";
484 case TCS_OPCODE_RELEASE_INPUT:
485 return "tcs_release_input";
486 case TCS_OPCODE_THREAD_END:
487 return "tcs_thread_end";
488 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
489 return "tes_create_input_read_header";
490 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
491 return "tes_add_indirect_urb_offset";
492 case TES_OPCODE_GET_PRIMITIVE_ID:
493 return "tes_get_primitive_id";
494
495 case SHADER_OPCODE_RND_MODE:
496 return "rnd_mode";
497 }
498
499 unreachable("not reached");
500 }
501
502 bool
503 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
504 {
505 union {
506 unsigned ud;
507 int d;
508 float f;
509 double df;
510 } imm, sat_imm = { 0 };
511
512 const unsigned size = type_sz(type);
513
514 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
515 * irrelevant, so just check the size of the type and copy from/to an
516 * appropriately sized field.
517 */
518 if (size < 8)
519 imm.ud = reg->ud;
520 else
521 imm.df = reg->df;
522
523 switch (type) {
524 case BRW_REGISTER_TYPE_UD:
525 case BRW_REGISTER_TYPE_D:
526 case BRW_REGISTER_TYPE_UW:
527 case BRW_REGISTER_TYPE_W:
528 case BRW_REGISTER_TYPE_UQ:
529 case BRW_REGISTER_TYPE_Q:
530 /* Nothing to do. */
531 return false;
532 case BRW_REGISTER_TYPE_F:
533 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
534 break;
535 case BRW_REGISTER_TYPE_DF:
536 sat_imm.df = CLAMP(imm.df, 0.0, 1.0);
537 break;
538 case BRW_REGISTER_TYPE_UB:
539 case BRW_REGISTER_TYPE_B:
540 unreachable("no UB/B immediates");
541 case BRW_REGISTER_TYPE_V:
542 case BRW_REGISTER_TYPE_UV:
543 case BRW_REGISTER_TYPE_VF:
544 unreachable("unimplemented: saturate vector immediate");
545 case BRW_REGISTER_TYPE_HF:
546 unreachable("unimplemented: saturate HF immediate");
547 }
548
549 if (size < 8) {
550 if (imm.ud != sat_imm.ud) {
551 reg->ud = sat_imm.ud;
552 return true;
553 }
554 } else {
555 if (imm.df != sat_imm.df) {
556 reg->df = sat_imm.df;
557 return true;
558 }
559 }
560 return false;
561 }
562
563 bool
564 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
565 {
566 switch (type) {
567 case BRW_REGISTER_TYPE_D:
568 case BRW_REGISTER_TYPE_UD:
569 reg->d = -reg->d;
570 return true;
571 case BRW_REGISTER_TYPE_W:
572 case BRW_REGISTER_TYPE_UW:
573 reg->d = -(int16_t)reg->ud;
574 return true;
575 case BRW_REGISTER_TYPE_F:
576 reg->f = -reg->f;
577 return true;
578 case BRW_REGISTER_TYPE_VF:
579 reg->ud ^= 0x80808080;
580 return true;
581 case BRW_REGISTER_TYPE_DF:
582 reg->df = -reg->df;
583 return true;
584 case BRW_REGISTER_TYPE_UQ:
585 case BRW_REGISTER_TYPE_Q:
586 reg->d64 = -reg->d64;
587 return true;
588 case BRW_REGISTER_TYPE_UB:
589 case BRW_REGISTER_TYPE_B:
590 unreachable("no UB/B immediates");
591 case BRW_REGISTER_TYPE_UV:
592 case BRW_REGISTER_TYPE_V:
593 assert(!"unimplemented: negate UV/V immediate");
594 case BRW_REGISTER_TYPE_HF:
595 assert(!"unimplemented: negate HF immediate");
596 }
597
598 return false;
599 }
600
601 bool
602 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
603 {
604 switch (type) {
605 case BRW_REGISTER_TYPE_D:
606 reg->d = abs(reg->d);
607 return true;
608 case BRW_REGISTER_TYPE_W:
609 reg->d = abs((int16_t)reg->ud);
610 return true;
611 case BRW_REGISTER_TYPE_F:
612 reg->f = fabsf(reg->f);
613 return true;
614 case BRW_REGISTER_TYPE_DF:
615 reg->df = fabs(reg->df);
616 return true;
617 case BRW_REGISTER_TYPE_VF:
618 reg->ud &= ~0x80808080;
619 return true;
620 case BRW_REGISTER_TYPE_Q:
621 reg->d64 = imaxabs(reg->d64);
622 return true;
623 case BRW_REGISTER_TYPE_UB:
624 case BRW_REGISTER_TYPE_B:
625 unreachable("no UB/B immediates");
626 case BRW_REGISTER_TYPE_UQ:
627 case BRW_REGISTER_TYPE_UD:
628 case BRW_REGISTER_TYPE_UW:
629 case BRW_REGISTER_TYPE_UV:
630 /* Presumably the absolute value modifier on an unsigned source is a
631 * nop, but it would be nice to confirm.
632 */
633 assert(!"unimplemented: abs unsigned immediate");
634 case BRW_REGISTER_TYPE_V:
635 assert(!"unimplemented: abs V immediate");
636 case BRW_REGISTER_TYPE_HF:
637 assert(!"unimplemented: abs HF immediate");
638 }
639
640 return false;
641 }
642
643 backend_shader::backend_shader(const struct brw_compiler *compiler,
644 void *log_data,
645 void *mem_ctx,
646 const nir_shader *shader,
647 struct brw_stage_prog_data *stage_prog_data)
648 : compiler(compiler),
649 log_data(log_data),
650 devinfo(compiler->devinfo),
651 nir(shader),
652 stage_prog_data(stage_prog_data),
653 mem_ctx(mem_ctx),
654 cfg(NULL),
655 stage(shader->info.stage)
656 {
657 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
658 stage_name = _mesa_shader_stage_to_string(stage);
659 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
660 }
661
662 backend_shader::~backend_shader()
663 {
664 }
665
666 bool
667 backend_reg::equals(const backend_reg &r) const
668 {
669 return brw_regs_equal(this, &r) && offset == r.offset;
670 }
671
672 bool
673 backend_reg::is_zero() const
674 {
675 if (file != IMM)
676 return false;
677
678 switch (type) {
679 case BRW_REGISTER_TYPE_F:
680 return f == 0;
681 case BRW_REGISTER_TYPE_DF:
682 return df == 0;
683 case BRW_REGISTER_TYPE_D:
684 case BRW_REGISTER_TYPE_UD:
685 return d == 0;
686 case BRW_REGISTER_TYPE_UQ:
687 case BRW_REGISTER_TYPE_Q:
688 return u64 == 0;
689 default:
690 return false;
691 }
692 }
693
694 bool
695 backend_reg::is_one() const
696 {
697 if (file != IMM)
698 return false;
699
700 switch (type) {
701 case BRW_REGISTER_TYPE_F:
702 return f == 1.0f;
703 case BRW_REGISTER_TYPE_DF:
704 return df == 1.0;
705 case BRW_REGISTER_TYPE_D:
706 case BRW_REGISTER_TYPE_UD:
707 return d == 1;
708 case BRW_REGISTER_TYPE_UQ:
709 case BRW_REGISTER_TYPE_Q:
710 return u64 == 1;
711 default:
712 return false;
713 }
714 }
715
716 bool
717 backend_reg::is_negative_one() const
718 {
719 if (file != IMM)
720 return false;
721
722 switch (type) {
723 case BRW_REGISTER_TYPE_F:
724 return f == -1.0;
725 case BRW_REGISTER_TYPE_DF:
726 return df == -1.0;
727 case BRW_REGISTER_TYPE_D:
728 return d == -1;
729 case BRW_REGISTER_TYPE_Q:
730 return d64 == -1;
731 default:
732 return false;
733 }
734 }
735
736 bool
737 backend_reg::is_null() const
738 {
739 return file == ARF && nr == BRW_ARF_NULL;
740 }
741
742
743 bool
744 backend_reg::is_accumulator() const
745 {
746 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
747 }
748
749 bool
750 backend_instruction::is_commutative() const
751 {
752 switch (opcode) {
753 case BRW_OPCODE_AND:
754 case BRW_OPCODE_OR:
755 case BRW_OPCODE_XOR:
756 case BRW_OPCODE_ADD:
757 case BRW_OPCODE_MUL:
758 case SHADER_OPCODE_MULH:
759 return true;
760 case BRW_OPCODE_SEL:
761 /* MIN and MAX are commutative. */
762 if (conditional_mod == BRW_CONDITIONAL_GE ||
763 conditional_mod == BRW_CONDITIONAL_L) {
764 return true;
765 }
766 /* fallthrough */
767 default:
768 return false;
769 }
770 }
771
772 bool
773 backend_instruction::is_3src(const struct gen_device_info *devinfo) const
774 {
775 return ::is_3src(devinfo, opcode);
776 }
777
778 bool
779 backend_instruction::is_tex() const
780 {
781 return (opcode == SHADER_OPCODE_TEX ||
782 opcode == FS_OPCODE_TXB ||
783 opcode == SHADER_OPCODE_TXD ||
784 opcode == SHADER_OPCODE_TXF ||
785 opcode == SHADER_OPCODE_TXF_LZ ||
786 opcode == SHADER_OPCODE_TXF_CMS ||
787 opcode == SHADER_OPCODE_TXF_CMS_W ||
788 opcode == SHADER_OPCODE_TXF_UMS ||
789 opcode == SHADER_OPCODE_TXF_MCS ||
790 opcode == SHADER_OPCODE_TXL ||
791 opcode == SHADER_OPCODE_TXL_LZ ||
792 opcode == SHADER_OPCODE_TXS ||
793 opcode == SHADER_OPCODE_LOD ||
794 opcode == SHADER_OPCODE_TG4 ||
795 opcode == SHADER_OPCODE_TG4_OFFSET ||
796 opcode == SHADER_OPCODE_SAMPLEINFO);
797 }
798
799 bool
800 backend_instruction::is_math() const
801 {
802 return (opcode == SHADER_OPCODE_RCP ||
803 opcode == SHADER_OPCODE_RSQ ||
804 opcode == SHADER_OPCODE_SQRT ||
805 opcode == SHADER_OPCODE_EXP2 ||
806 opcode == SHADER_OPCODE_LOG2 ||
807 opcode == SHADER_OPCODE_SIN ||
808 opcode == SHADER_OPCODE_COS ||
809 opcode == SHADER_OPCODE_INT_QUOTIENT ||
810 opcode == SHADER_OPCODE_INT_REMAINDER ||
811 opcode == SHADER_OPCODE_POW);
812 }
813
814 bool
815 backend_instruction::is_control_flow() const
816 {
817 switch (opcode) {
818 case BRW_OPCODE_DO:
819 case BRW_OPCODE_WHILE:
820 case BRW_OPCODE_IF:
821 case BRW_OPCODE_ELSE:
822 case BRW_OPCODE_ENDIF:
823 case BRW_OPCODE_BREAK:
824 case BRW_OPCODE_CONTINUE:
825 return true;
826 default:
827 return false;
828 }
829 }
830
831 bool
832 backend_instruction::can_do_source_mods() const
833 {
834 switch (opcode) {
835 case BRW_OPCODE_ADDC:
836 case BRW_OPCODE_BFE:
837 case BRW_OPCODE_BFI1:
838 case BRW_OPCODE_BFI2:
839 case BRW_OPCODE_BFREV:
840 case BRW_OPCODE_CBIT:
841 case BRW_OPCODE_FBH:
842 case BRW_OPCODE_FBL:
843 case BRW_OPCODE_SUBB:
844 case SHADER_OPCODE_BROADCAST:
845 case SHADER_OPCODE_MOV_INDIRECT:
846 return false;
847 default:
848 return true;
849 }
850 }
851
852 bool
853 backend_instruction::can_do_saturate() const
854 {
855 switch (opcode) {
856 case BRW_OPCODE_ADD:
857 case BRW_OPCODE_ASR:
858 case BRW_OPCODE_AVG:
859 case BRW_OPCODE_DP2:
860 case BRW_OPCODE_DP3:
861 case BRW_OPCODE_DP4:
862 case BRW_OPCODE_DPH:
863 case BRW_OPCODE_F16TO32:
864 case BRW_OPCODE_F32TO16:
865 case BRW_OPCODE_LINE:
866 case BRW_OPCODE_LRP:
867 case BRW_OPCODE_MAC:
868 case BRW_OPCODE_MAD:
869 case BRW_OPCODE_MATH:
870 case BRW_OPCODE_MOV:
871 case BRW_OPCODE_MUL:
872 case SHADER_OPCODE_MULH:
873 case BRW_OPCODE_PLN:
874 case BRW_OPCODE_RNDD:
875 case BRW_OPCODE_RNDE:
876 case BRW_OPCODE_RNDU:
877 case BRW_OPCODE_RNDZ:
878 case BRW_OPCODE_SEL:
879 case BRW_OPCODE_SHL:
880 case BRW_OPCODE_SHR:
881 case FS_OPCODE_LINTERP:
882 case SHADER_OPCODE_COS:
883 case SHADER_OPCODE_EXP2:
884 case SHADER_OPCODE_LOG2:
885 case SHADER_OPCODE_POW:
886 case SHADER_OPCODE_RCP:
887 case SHADER_OPCODE_RSQ:
888 case SHADER_OPCODE_SIN:
889 case SHADER_OPCODE_SQRT:
890 return true;
891 default:
892 return false;
893 }
894 }
895
896 bool
897 backend_instruction::can_do_cmod() const
898 {
899 switch (opcode) {
900 case BRW_OPCODE_ADD:
901 case BRW_OPCODE_ADDC:
902 case BRW_OPCODE_AND:
903 case BRW_OPCODE_ASR:
904 case BRW_OPCODE_AVG:
905 case BRW_OPCODE_CMP:
906 case BRW_OPCODE_CMPN:
907 case BRW_OPCODE_DP2:
908 case BRW_OPCODE_DP3:
909 case BRW_OPCODE_DP4:
910 case BRW_OPCODE_DPH:
911 case BRW_OPCODE_F16TO32:
912 case BRW_OPCODE_F32TO16:
913 case BRW_OPCODE_FRC:
914 case BRW_OPCODE_LINE:
915 case BRW_OPCODE_LRP:
916 case BRW_OPCODE_LZD:
917 case BRW_OPCODE_MAC:
918 case BRW_OPCODE_MACH:
919 case BRW_OPCODE_MAD:
920 case BRW_OPCODE_MOV:
921 case BRW_OPCODE_MUL:
922 case BRW_OPCODE_NOT:
923 case BRW_OPCODE_OR:
924 case BRW_OPCODE_PLN:
925 case BRW_OPCODE_RNDD:
926 case BRW_OPCODE_RNDE:
927 case BRW_OPCODE_RNDU:
928 case BRW_OPCODE_RNDZ:
929 case BRW_OPCODE_SAD2:
930 case BRW_OPCODE_SADA2:
931 case BRW_OPCODE_SHL:
932 case BRW_OPCODE_SHR:
933 case BRW_OPCODE_SUBB:
934 case BRW_OPCODE_XOR:
935 case FS_OPCODE_CINTERP:
936 case FS_OPCODE_LINTERP:
937 return true;
938 default:
939 return false;
940 }
941 }
942
943 bool
944 backend_instruction::reads_accumulator_implicitly() const
945 {
946 switch (opcode) {
947 case BRW_OPCODE_MAC:
948 case BRW_OPCODE_MACH:
949 case BRW_OPCODE_SADA2:
950 return true;
951 default:
952 return false;
953 }
954 }
955
956 bool
957 backend_instruction::writes_accumulator_implicitly(const struct gen_device_info *devinfo) const
958 {
959 return writes_accumulator ||
960 (devinfo->gen < 6 &&
961 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
962 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
963 opcode != FS_OPCODE_CINTERP)));
964 }
965
966 bool
967 backend_instruction::has_side_effects() const
968 {
969 switch (opcode) {
970 case SHADER_OPCODE_UNTYPED_ATOMIC:
971 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
972 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
973 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
974 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
975 case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
976 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
977 case SHADER_OPCODE_TYPED_ATOMIC:
978 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
979 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
980 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
981 case SHADER_OPCODE_MEMORY_FENCE:
982 case SHADER_OPCODE_URB_WRITE_SIMD8:
983 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
984 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
985 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
986 case FS_OPCODE_FB_WRITE:
987 case FS_OPCODE_FB_WRITE_LOGICAL:
988 case SHADER_OPCODE_BARRIER:
989 case TCS_OPCODE_URB_WRITE:
990 case TCS_OPCODE_RELEASE_INPUT:
991 case SHADER_OPCODE_RND_MODE:
992 return true;
993 default:
994 return eot;
995 }
996 }
997
998 bool
999 backend_instruction::is_volatile() const
1000 {
1001 switch (opcode) {
1002 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
1003 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1004 case SHADER_OPCODE_TYPED_SURFACE_READ:
1005 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1006 case SHADER_OPCODE_BYTE_SCATTERED_READ:
1007 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
1008 case SHADER_OPCODE_URB_READ_SIMD8:
1009 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
1010 case VEC4_OPCODE_URB_READ:
1011 return true;
1012 default:
1013 return false;
1014 }
1015 }
1016
1017 #ifndef NDEBUG
1018 static bool
1019 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1020 {
1021 bool found = false;
1022 foreach_inst_in_block (backend_instruction, i, block) {
1023 if (inst == i) {
1024 found = true;
1025 }
1026 }
1027 return found;
1028 }
1029 #endif
1030
1031 static void
1032 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1033 {
1034 for (bblock_t *block_iter = start_block->next();
1035 block_iter;
1036 block_iter = block_iter->next()) {
1037 block_iter->start_ip += ip_adjustment;
1038 block_iter->end_ip += ip_adjustment;
1039 }
1040 }
1041
1042 void
1043 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1044 {
1045 assert(this != inst);
1046
1047 if (!this->is_head_sentinel())
1048 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1049
1050 block->end_ip++;
1051
1052 adjust_later_block_ips(block, 1);
1053
1054 exec_node::insert_after(inst);
1055 }
1056
1057 void
1058 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1059 {
1060 assert(this != inst);
1061
1062 if (!this->is_tail_sentinel())
1063 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1064
1065 block->end_ip++;
1066
1067 adjust_later_block_ips(block, 1);
1068
1069 exec_node::insert_before(inst);
1070 }
1071
1072 void
1073 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1074 {
1075 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1076
1077 unsigned num_inst = list->length();
1078
1079 block->end_ip += num_inst;
1080
1081 adjust_later_block_ips(block, num_inst);
1082
1083 exec_node::insert_before(list);
1084 }
1085
1086 void
1087 backend_instruction::remove(bblock_t *block)
1088 {
1089 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1090
1091 adjust_later_block_ips(block, -1);
1092
1093 if (block->start_ip == block->end_ip) {
1094 block->cfg->remove_block(block);
1095 } else {
1096 block->end_ip--;
1097 }
1098
1099 exec_node::remove();
1100 }
1101
1102 void
1103 backend_shader::dump_instructions()
1104 {
1105 dump_instructions(NULL);
1106 }
1107
1108 void
1109 backend_shader::dump_instructions(const char *name)
1110 {
1111 FILE *file = stderr;
1112 if (name && geteuid() != 0) {
1113 file = fopen(name, "w");
1114 if (!file)
1115 file = stderr;
1116 }
1117
1118 if (cfg) {
1119 int ip = 0;
1120 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1121 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1122 fprintf(file, "%4d: ", ip++);
1123 dump_instruction(inst, file);
1124 }
1125 } else {
1126 int ip = 0;
1127 foreach_in_list(backend_instruction, inst, &instructions) {
1128 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1129 fprintf(file, "%4d: ", ip++);
1130 dump_instruction(inst, file);
1131 }
1132 }
1133
1134 if (file != stderr) {
1135 fclose(file);
1136 }
1137 }
1138
1139 void
1140 backend_shader::calculate_cfg()
1141 {
1142 if (this->cfg)
1143 return;
1144 cfg = new(mem_ctx) cfg_t(&this->instructions);
1145 }
1146
1147 extern "C" const unsigned *
1148 brw_compile_tes(const struct brw_compiler *compiler,
1149 void *log_data,
1150 void *mem_ctx,
1151 const struct brw_tes_prog_key *key,
1152 const struct brw_vue_map *input_vue_map,
1153 struct brw_tes_prog_data *prog_data,
1154 const nir_shader *src_shader,
1155 struct gl_program *prog,
1156 int shader_time_index,
1157 char **error_str)
1158 {
1159 const struct gen_device_info *devinfo = compiler->devinfo;
1160 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1161 const unsigned *assembly;
1162
1163 nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
1164 nir->info.inputs_read = key->inputs_read;
1165 nir->info.patch_inputs_read = key->patch_inputs_read;
1166
1167 nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
1168 brw_nir_lower_tes_inputs(nir, input_vue_map);
1169 brw_nir_lower_vue_outputs(nir, is_scalar);
1170 nir = brw_postprocess_nir(nir, compiler, is_scalar);
1171
1172 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1173 nir->info.outputs_written,
1174 nir->info.separate_shader);
1175
1176 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1177
1178 assert(output_size_bytes >= 1);
1179 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1180 if (error_str)
1181 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1182 return NULL;
1183 }
1184
1185 prog_data->base.clip_distance_mask =
1186 ((1 << nir->info.clip_distance_array_size) - 1);
1187 prog_data->base.cull_distance_mask =
1188 ((1 << nir->info.cull_distance_array_size) - 1) <<
1189 nir->info.clip_distance_array_size;
1190
1191 /* URB entry sizes are stored as a multiple of 64 bytes. */
1192 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1193
1194 /* On Cannonlake software shall not program an allocation size that
1195 * specifies a size that is a multiple of 3 64B (512-bit) cachelines.
1196 */
1197 if (devinfo->gen == 10 &&
1198 prog_data->base.urb_entry_size % 3 == 0)
1199 prog_data->base.urb_entry_size++;
1200
1201 prog_data->base.urb_read_length = 0;
1202
1203 STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
1204 STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
1205 TESS_SPACING_FRACTIONAL_ODD - 1);
1206 STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
1207 TESS_SPACING_FRACTIONAL_EVEN - 1);
1208
1209 prog_data->partitioning =
1210 (enum brw_tess_partitioning) (nir->info.tess.spacing - 1);
1211
1212 switch (nir->info.tess.primitive_mode) {
1213 case GL_QUADS:
1214 prog_data->domain = BRW_TESS_DOMAIN_QUAD;
1215 break;
1216 case GL_TRIANGLES:
1217 prog_data->domain = BRW_TESS_DOMAIN_TRI;
1218 break;
1219 case GL_ISOLINES:
1220 prog_data->domain = BRW_TESS_DOMAIN_ISOLINE;
1221 break;
1222 default:
1223 unreachable("invalid domain shader primitive mode");
1224 }
1225
1226 if (nir->info.tess.point_mode) {
1227 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
1228 } else if (nir->info.tess.primitive_mode == GL_ISOLINES) {
1229 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
1230 } else {
1231 /* Hardware winding order is backwards from OpenGL */
1232 prog_data->output_topology =
1233 nir->info.tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
1234 : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
1235 }
1236
1237 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1238 fprintf(stderr, "TES Input ");
1239 brw_print_vue_map(stderr, input_vue_map);
1240 fprintf(stderr, "TES Output ");
1241 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1242 }
1243
1244 if (is_scalar) {
1245 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1246 &prog_data->base.base, NULL, nir, 8,
1247 shader_time_index, input_vue_map);
1248 if (!v.run_tes()) {
1249 if (error_str)
1250 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1251 return NULL;
1252 }
1253
1254 prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
1255 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1256
1257 fs_generator g(compiler, log_data, mem_ctx, (void *) key,
1258 &prog_data->base.base, v.promoted_constants, false,
1259 MESA_SHADER_TESS_EVAL);
1260 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1261 g.enable_debug(ralloc_asprintf(mem_ctx,
1262 "%s tessellation evaluation shader %s",
1263 nir->info.label ? nir->info.label
1264 : "unnamed",
1265 nir->info.name));
1266 }
1267
1268 g.generate_code(v.cfg, 8);
1269
1270 assembly = g.get_assembly(&prog_data->base.base.program_size);
1271 } else {
1272 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1273 nir, mem_ctx, shader_time_index);
1274 if (!v.run()) {
1275 if (error_str)
1276 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1277 return NULL;
1278 }
1279
1280 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1281 v.dump_instructions();
1282
1283 assembly = brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1284 &prog_data->base, v.cfg,
1285 &prog_data->base.base.program_size);
1286 }
1287
1288 return assembly;
1289 }