Fast depth clears have the same depth/stencil alignment requirements
as other drawing operations. Therefore, we need to call
brw_workaround_depthstencil_alignment() from both the clear and
drawing paths.
Without this fix, we get image corruption if the following conditions
hold: (a) the first ever drawing operation to a depth miplevel (or the
first drawing operation after having used the texture for sampling) is
a clear, (b) the depth miplevel has a size that is eligible for fast
depth clears, and (c) the depth miplevel has an offset within the
miptree that isn't 8x8 aligned.
Fixes piglit "depthstencil-render-miplevels" tests with size 273.
NOTE: This is a candidate for stable branches
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
#include "intel_mipmap_tree.h"
#include "intel_regions.h"
+#include "brw_context.h"
+
#define FILE_DEBUG_FLAG DEBUG_BLIT
static const char *buffer_names[] = {
static void
brw_clear(struct gl_context *ctx, GLbitfield mask)
{
- struct intel_context *intel = intel_context(ctx);
+ struct brw_context *brw = brw_context(ctx);
+ struct intel_context *intel = &brw->intel;
if (!_mesa_check_conditional_render(ctx))
return;
}
intel_prepare_render(intel);
+ brw_workaround_depthstencil_alignment(brw);
if (mask & BUFFER_BIT_DEPTH) {
if (brw_fast_clear_depth(ctx)) {