intel->vertex_attr_count = 0;
intel->wpos_offset = 0;
- intel->wpos_size = 0;
intel->coloroffset = 0;
intel->specoffset = 0;
EMIT_ATTR(_TNL_ATTRIB_GENERIC0 + i, EMIT_SZ(sz), 0, sz * 4);
}
else if (i == p->wpos_tex) {
-
+ int wpos_size = 4 * sizeof(float);
/* If WPOS is required, duplicate the XYZ position data in an
* unused texture coordinate:
*/
s2 &= ~S2_TEXCOORD_FMT(i, S2_TEXCOORD_FMT0_MASK);
- s2 |= S2_TEXCOORD_FMT(i, SZ_TO_HW(4));
+ s2 |= S2_TEXCOORD_FMT(i, SZ_TO_HW(wpos_size));
intel->wpos_offset = offset;
- intel->wpos_size = 4 * sizeof(GLuint);
-
- EMIT_PAD(intel->wpos_size);
+ EMIT_PAD(wpos_size);
}
}
* Fixup for I915 WPOS texture coordinate *
***********************************************************************/
+static void
+intel_emit_fragcoord(struct intel_context *intel, intelVertexPtr v)
+{
+ struct gl_context *ctx = &intel->ctx;
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ GLuint offset = intel->wpos_offset;
+ float *vertex_position = (float *)v;
+ float *fragcoord = (float *)((char *)v + offset);
+
+ fragcoord[0] = vertex_position[0];
+ if (fb->Name)
+ fragcoord[1] = vertex_position[1];
+ else
+ fragcoord[1] = fb->Height - vertex_position[1];
+
+ fragcoord[2] = vertex_position[2];
+ fragcoord[3] = vertex_position[3];
+}
static void
intel_wpos_triangle(struct intel_context *intel,
intelVertexPtr v0, intelVertexPtr v1, intelVertexPtr v2)
{
- const struct gl_framebuffer *fb = intel->ctx.DrawBuffer;
- GLuint offset = intel->wpos_offset;
- GLuint size = intel->wpos_size;
- GLfloat *v0_wpos = (GLfloat *)((char *)v0 + offset);
- GLfloat *v1_wpos = (GLfloat *)((char *)v1 + offset);
- GLfloat *v2_wpos = (GLfloat *)((char *)v2 + offset);
-
- __memcpy(v0_wpos, v0, size);
- __memcpy(v1_wpos, v1, size);
- __memcpy(v2_wpos, v2, size);
-
- if (!fb->Name) {
- v0_wpos[1] = -v0_wpos[1] + fb->Height;
- v1_wpos[1] = -v1_wpos[1] + fb->Height;
- v2_wpos[1] = -v2_wpos[1] + fb->Height;
- }
+ intel_emit_fragcoord(intel, v0);
+ intel_emit_fragcoord(intel, v1);
+ intel_emit_fragcoord(intel, v2);
intel_draw_triangle(intel, v0, v1, v2);
}
intel_wpos_line(struct intel_context *intel,
intelVertexPtr v0, intelVertexPtr v1)
{
- const struct gl_framebuffer *fb = intel->ctx.DrawBuffer;
- GLuint offset = intel->wpos_offset;
- GLuint size = intel->wpos_size;
- GLfloat *v0_wpos = (GLfloat *)((char *)v0 + offset);
- GLfloat *v1_wpos = (GLfloat *)((char *)v1 + offset);
-
- __memcpy(v0_wpos, v0, size);
- __memcpy(v1_wpos, v1, size);
-
- if (!fb->Name) {
- v0_wpos[1] = -v0_wpos[1] + fb->Height;
- v1_wpos[1] = -v1_wpos[1] + fb->Height;
- }
-
+ intel_emit_fragcoord(intel, v0);
+ intel_emit_fragcoord(intel, v1);
intel_draw_line(intel, v0, v1);
}
static void
intel_wpos_point(struct intel_context *intel, intelVertexPtr v0)
{
- const struct gl_framebuffer *fb = intel->ctx.DrawBuffer;
- GLuint offset = intel->wpos_offset;
- GLuint size = intel->wpos_size;
- GLfloat *v0_wpos = (GLfloat *)((char *)v0 + offset);
-
- __memcpy(v0_wpos, v0, size);
-
- if (!fb->Name)
- v0_wpos[1] = -v0_wpos[1] + fb->Height;
-
+ intel_emit_fragcoord(intel, v0);
intel_draw_point(intel, v0);
}