intel->coloroffset = 0;
intel->specoffset = 0;
- if (inputsRead & FRAG_BITS_TEX_ANY) {
+ if (inputsRead & FRAG_BITS_TEX_ANY || p->wpos_tex != -1) {
EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, S4_VFMT_XYZW, 16);
}
else {
* unused texture coordinate:
*/
s2 &= ~S2_TEXCOORD_FMT(i, S2_TEXCOORD_FMT0_MASK);
- s2 |= S2_TEXCOORD_FMT(i, SZ_TO_HW(3));
+ s2 |= S2_TEXCOORD_FMT(i, SZ_TO_HW(4));
intel->wpos_offset = offset;
- intel->wpos_size = 3 * sizeof(GLuint);
+ intel->wpos_size = 4 * sizeof(GLuint);
EMIT_PAD(intel->wpos_size);
}