VS Thread Payload handles attributes in URB as vec4, no matter if they
are actually single or double precision.
So with double-precision types, value ends up in the registers split in
32bits chunks, in different positions.
We need to shuffle the chunks to get the doubles correctly.
v2:
* Extra blank line. Add { } on if body (Ian Romanick)
* Use dest directly (Kenneth Graunke)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
for (unsigned j = 0; j < instr->num_components; j++) {
bld.MOV(offset(dest, bld, j), offset(src, bld, j));
}
+
+ if (type_sz(src.type) == 8) {
+ shuffle_32bit_load_result_to_64bit_data(bld,
+ dest,
+ retype(dest, BRW_REGISTER_TYPE_F),
+ instr->num_components);
+ }
+
break;
}