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docs: Mark off ARB_gpu_shader5 UBO array indexing for i965
author
Chris Forbes
<chrisf@ijw.co.nz>
Sun, 3 Aug 2014 00:32:10 +0000
(12:32 +1200)
committer
Chris Forbes
<chrisf@ijw.co.nz>
Fri, 15 Aug 2014 06:53:48 +0000
(18:53 +1200)
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
docs/GL3.txt
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diff --git
a/docs/GL3.txt
b/docs/GL3.txt
index 65ff5ba1725982c251dfb5af3c8bbd2ca862a0ff..0666fb9ab4920b3a630c49eef40c633fadc60c1f 100644
(file)
--- a/
docs/GL3.txt
+++ b/
docs/GL3.txt
@@
-97,7
+97,7
@@
GL 4.0, GLSL 4.00:
GL_ARB_gpu_shader5 DONE (nvc0)
- 'precise' qualifier DONE
- Dynamically uniform sampler array indices DONE ()
- - Dynamically uniform UBO array indices DONE ()
+ - Dynamically uniform UBO array indices DONE (
i965
)
- Implicit signed -> unsigned conversions DONE
- Fused multiply-add DONE (i965)
- Packing/bitfield/conversion functions DONE (i965, r600)