docs: Mark off ARB_gpu_shader5 UBO array indexing for i965
authorChris Forbes <chrisf@ijw.co.nz>
Sun, 3 Aug 2014 00:32:10 +0000 (12:32 +1200)
committerChris Forbes <chrisf@ijw.co.nz>
Fri, 15 Aug 2014 06:53:48 +0000 (18:53 +1200)
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
docs/GL3.txt

index 65ff5ba1725982c251dfb5af3c8bbd2ca862a0ff..0666fb9ab4920b3a630c49eef40c633fadc60c1f 100644 (file)
@@ -97,7 +97,7 @@ GL 4.0, GLSL 4.00:
   GL_ARB_gpu_shader5                                   DONE (nvc0)
   - 'precise' qualifier                                DONE
   - Dynamically uniform sampler array indices          DONE ()
-  - Dynamically uniform UBO array indices              DONE ()
+  - Dynamically uniform UBO array indices              DONE (i965)
   - Implicit signed -> unsigned conversions            DONE
   - Fused multiply-add                                 DONE (i965)
   - Packing/bitfield/conversion functions              DONE (i965, r600)