__FUNCTION__, num_input_verts, num_in_primitives);
debug_printf("\tlinear = %d, prim_info->count = %d\n",
input_prim->linear, input_prim->count);
- debug_printf("\tprimt pipe = %d, shader in = %d, shader out = %d, max out = %d\n",
- input_prim->prim, shader->input_primitive,
- shader->output_primitive,
+ debug_printf("\tprim pipe = %s, shader in = %s, shader out = %s, max out = %d\n",
+ u_prim_name(input_prim->prim),
+ u_prim_name(shader->input_primitive),
+ u_prim_name(shader->output_primitive),
shader->max_output_vertices);
#endif