GL_ARB_shader_draw_parameters DONE (i965, nvc0, radeonsi)
GL_ARB_shader_group_vote DONE (nvc0)
GL_ARB_shader_stencil_export DONE (i965/gen9+, radeonsi, softpipe, llvmpipe, swr)
- GL_ARB_shader_viewport_layer_array not started
+ GL_ARB_shader_viewport_layer_array DONE (i965/gen6+)
GL_ARB_sparse_buffer not started
GL_ARB_sparse_texture not started
GL_ARB_sparse_texture2 not started
<li>GL_ARB_indirect_parameters on radeonsi</li>
<li>GL_ARB_shader_draw_parameters on radeonsi</li>
<li>GL_ARB_shader_group_vote on nvc0</li>
+<li>GL_ARB_shader_viewport_layer_array on i965/gen6+</li>
<li>GL_ARB_stencil_texturing on i965/hsw</li>
<li>GL_ARB_texture_stencil8 on i965/hsw</li>
<li>GL_EXT_window_rectangles on nv50, nvc0</li>
add_system_value(SYSTEM_VALUE_BASE_INSTANCE, int_t, "gl_BaseInstanceARB");
add_system_value(SYSTEM_VALUE_DRAW_ID, int_t, "gl_DrawIDARB");
}
- if (state->AMD_vertex_shader_layer_enable) {
+ if (state->AMD_vertex_shader_layer_enable ||
+ state->ARB_shader_viewport_layer_array_enable) {
var = add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer");
var->data.interpolation = INTERP_MODE_FLAT;
}
- if (state->AMD_vertex_shader_viewport_index_enable) {
+ if (state->AMD_vertex_shader_viewport_index_enable ||
+ state->ARB_shader_viewport_layer_array_enable) {
var = add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
var->data.interpolation = INTERP_MODE_FLAT;
}
void
builtin_variable_generator::generate_tes_special_vars()
{
+ ir_variable *var;
+
add_system_value(SYSTEM_VALUE_PRIMITIVE_ID, int_t, "gl_PrimitiveID");
add_system_value(SYSTEM_VALUE_VERTICES_IN, int_t, "gl_PatchVerticesIn");
add_system_value(SYSTEM_VALUE_TESS_COORD, vec3_t, "gl_TessCoord");
"gl_TessLevelOuter");
add_system_value(SYSTEM_VALUE_TESS_LEVEL_INNER, array(float_t, 2),
"gl_TessLevelInner");
+ if (state->ARB_shader_viewport_layer_array_enable) {
+ var = add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer");
+ var->data.interpolation = INTERP_MODE_FLAT;
+ var = add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
+ var->data.interpolation = INTERP_MODE_FLAT;
+ }
}
EXT(ARB_shader_subroutine),
EXT(ARB_shader_texture_image_samples),
EXT(ARB_shader_texture_lod),
+ EXT(ARB_shader_viewport_layer_array),
EXT(ARB_shading_language_420pack),
EXT(ARB_shading_language_packing),
EXT(ARB_tessellation_shader),
bool ARB_shader_texture_image_samples_warn;
bool ARB_shader_texture_lod_enable;
bool ARB_shader_texture_lod_warn;
+ bool ARB_shader_viewport_layer_array_enable;
+ bool ARB_shader_viewport_layer_array_warn;
bool ARB_shading_language_420pack_enable;
bool ARB_shading_language_420pack_warn;
bool ARB_shading_language_packing_enable;
*/
if (ctx->API == API_OPENGL_CORE) {
ctx->Extensions.ARB_shader_subroutine = true;
+ ctx->Extensions.ARB_shader_viewport_layer_array = true;
ctx->Extensions.ARB_viewport_array = true;
ctx->Extensions.AMD_vertex_shader_viewport_index = true;
}
EXT(ARB_shader_subroutine , ARB_shader_subroutine , x , GLC, x , x , 2010)
EXT(ARB_shader_texture_image_samples , ARB_shader_texture_image_samples , GLL, GLC, x , x , 2014)
EXT(ARB_shader_texture_lod , ARB_shader_texture_lod , GLL, GLC, x , x , 2009)
+EXT(ARB_shader_viewport_layer_array , ARB_shader_viewport_layer_array , x , GLC, x , x , 2015)
EXT(ARB_shading_language_100 , dummy_true , GLL, x , x , x , 2003)
EXT(ARB_shading_language_420pack , ARB_shading_language_420pack , GLL, GLC, x , x , 2011)
EXT(ARB_shading_language_packing , ARB_shading_language_packing , GLL, GLC, x , x , 2011)
GLboolean ARB_shader_subroutine;
GLboolean ARB_shader_texture_image_samples;
GLboolean ARB_shader_texture_lod;
+ GLboolean ARB_shader_viewport_layer_array;
GLboolean ARB_shading_language_packing;
GLboolean ARB_shading_language_420pack;
GLboolean ARB_shadow;