<value name="TRIANGLES" value="4"/>
<value name="TRIANGLE_STRIP" value="5"/>
<value name="TRIANGLE_FAN" value="6"/>
+ <value name="POINTS_TF" value="16"/>
+ <value name="LINES_TF" value="17"/>
+ <value name="LINE_LOOP_TF" value="18"/>
+ <value name="LINE_STRIP_TF" value="19"/>
+ <value name="TRIANGLES_TF" value="20"/>
+ <value name="TRIANGLE_STRIP_TF" value="21"/>
+ <value name="TRIANGLE_FAN_TF" value="22"/>
</enum>
<packet code="0" name="Halt"/>
}
}
+ /* The HW only processes transform feedback on primitives with the
+ * flag set.
+ */
+ uint32_t prim_tf_enable = 0;
+ if (vc5->prog.bind_vs->num_tf_outputs)
+ prim_tf_enable = (V3D_PRIM_POINTS_TF - V3D_PRIM_POINTS);
+
/* Note that the primitive type fields match with OpenGL/gallium
* definitions, up to but not including QUADS.
*/
prim.maximum_index = (1u << 31) - 1; /* XXX */
prim.address_of_indices_list =
cl_address(rsc->bo, offset);
- prim.mode = info->mode;
+ prim.mode = info->mode | prim_tf_enable;
prim.enable_primitive_restarts = info->primitive_restart;
prim.number_of_instances = info->instance_count;
prim.maximum_index = (1u << 31) - 1; /* XXX */
prim.address_of_indices_list =
cl_address(rsc->bo, offset);
- prim.mode = info->mode;
+ prim.mode = info->mode | prim_tf_enable;
prim.enable_primitive_restarts = info->primitive_restart;
}
}
} else {
if (info->instance_count > 1) {
cl_emit(&job->bcl, VERTEX_ARRAY_INSTANCED_PRIMITIVES, prim) {
- prim.mode = info->mode;
+ prim.mode = info->mode | prim_tf_enable;
prim.index_of_first_vertex = info->start;
prim.number_of_instances = info->instance_count;
prim.instance_length = info->count;
}
} else {
cl_emit(&job->bcl, VERTEX_ARRAY_PRIMITIVES, prim) {
- prim.mode = info->mode;
+ prim.mode = info->mode | prim_tf_enable;
prim.length = info->count;
prim.index_of_first_vertex = info->start;
}