Number
- ???
+ 215
Dependencies
New Procedures and Functions
void glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable,
- int x, int y, int width, int height );
+ int x, int y, int width, int height );
New Tokens
The function
- void glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable,
- int x, int y, int width, int height );
+ void glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable,
+ int x, int y, int width, int height );
may be used to copy a rectangular region of the back color buffer to
the front color buffer. This can be used to quickly repaint 3D windows
<x> and <y> indicates the lower-left corner of the region to copy and
<width> and <height> indicate the size in pixels. Coordinate (0,0)
corresponds to the lower-left pixel of the window, like glReadPixels.
-
+
GLX Protocol
None at this time. The extension is implemented in terms of ordinary
Name
- MESA_copy_sub_buffer
+ MESA_pixmap_colormap
Name Strings
- GLX_MESA_copy_sub_buffer
+ GLX_MESA_pixmap_colormap
Contact
Number
- ???
+ 216
Dependencies
New Procedures and Functions
GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
- Pixmap pixmap, Colormap cmap );
+ Pixmap pixmap, Colormap cmap );
New Tokens
The function
- GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
- Pixmap pixmap, Colormap cmap );
+ GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
+ Pixmap pixmap, Colormap cmap );
allows one to create a GLXPixmap with a specific colormap. The image
rendered into the pixmap may then be copied to a window (which uses the
Number
- ???
+ 217
Dependencies
The function
- Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d );
+ Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d );
causes all software ancilliary buffers (back buffer, depth, stencil,
accum, etc) associated with the named drawable to be immediately
Number
- ???
+ 218
Dependencies
New Tokens
- GLX_3DFX_WINDOW_MODE_MESA 0x1
+ GLX_3DFX_WINDOW_MODE_MESA 0x1
GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
mode or rendering into an X window. An application can switch between
full-screen and window rendering with the command:
- GLboolean glXSet3DfxModeMESA( GLint mode );
+ GLboolean glXSet3DfxModeMESA( GLint mode );
<mode> may either be GLX_3DFX_WINDOW_MODE_MESA to indicate window
rendering or GLX_3DFX_FULLSCREEN_MODE_MESA to indicate full-screen mode.