Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
}
GLboolean
-_mesa_is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat)
+_mesa_is_renderable_texture_format(const struct gl_context *ctx,
+ GLenum internalformat)
{
/* Everything that is allowed for renderbuffers,
* except for a base format of GL_STENCIL_INDEX, unless supported.
_mesa_format_no_online_compression(const struct gl_context *ctx, GLenum format);
GLboolean
-_mesa_is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat);
+_mesa_is_renderable_texture_format(const struct gl_context *ctx,
+ GLenum internalformat);
extern void
_mesa_texture_sub_image(struct gl_context *ctx, GLuint dims,