<?xml version="1.0" encoding="UTF-8"?>
<registry>
<comment>
-Copyright (c) 2013-2018 The Khronos Group Inc.
+Copyright (c) 2013-2019 The Khronos Group Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
<type>typedef void (<apientry/> *<name>GLVULKANPROCNV</name>)(void);</type>
</types>
- <!-- SECTION: GL parameter class type definitions. -->
+ <!-- SECTION: GL parameter class type definitions.
+ The groups are intended to contain all the possible legal values
+ for corresponding function parameters, but it is likely that many
+ of the groups are out of date relative to current OpenGL and OpenGL
+ ES specifications, and the many extensions to those specifications.
+ As such, they may not be a reliable source for enumeration info.
+
+ We welcome assistance from the community in achieving and
+ maintaining the completeness of the enum groups. Khronos does not
+ use the enum group information, and the OpenGL Working Group does
+ not have internal resources to bring it up to date.
+ -->
<groups>
+ <group name="EvalMapsModeNV">
+ <enum name="GL_FILL_NV"/>
+ </group>
+
+ <group name="ProgramTarget">
+ <enum name="GL_TEXT_FRAGMENT_SHADER"/>
+ </group>
+
+ <group name="CombinerStageNV">
+ <enum name="GL_COMBINER0_NV"/>
+ <enum name="GL_COMBINER1_NV"/>
+ <enum name="GL_COMBINER2_NV"/>
+ <enum name="GL_COMBINER3_NV"/>
+ <enum name="GL_COMBINER4_NV"/>
+ <enum name="GL_COMBINER5_NV"/>
+ <enum name="GL_COMBINER6_NV"/>
+ <enum name="GL_COMBINER7_NV"/>
+ </group>
+
+ <group name="CombinerPortionNV">
+ <enum name="GL_RGB_NV"/>
+ <enum name="GL_ALPHA_NV"/>
+ </group>
+
+ <group name="MapTypeNV">
+ <enum name="GL_FLOAT_NV"/>
+ <enum name="GL_DOUBLE_NV"/>
+ </group>
+
+ <group name="ScalarType">
+ <enum name="GL_UNSIGNED_BYTE"/>
+ <enum name="GL_UNSIGNED_SHORT"/>
+ <enum name="GL_UNSIGNED_INT"/>
+ </group>
+
+ <group name="VertexShaderTextureUnitParameter">
+ <enum name="GL_CURRENT_TEXTURE_COORDS"/>
+ <enum name="GL_TEXTURE_MATRIX"/>
+ </group>
+
+ <group name="ProgramStringProperty">
+ <enum name="GL_PROGRAM_STRING"/>
+ </group>
+
+ <group name="ProgramFormat">
+ <enum name="GL_PROGRAM_FORMAT_ASCII"/>
+ </group>
+
+ <group name="PathColorFormat">
+ <enum name="GL_NONE"/>
+ <enum name="GL_LUMINANCE"/>
+ <enum name="GL_ALPHA"/>
+ <enum name="GL_INTENSITY"/>
+ <enum name="GL_LUMINANCE_ALPHA"/>
+ <enum name="GL_RGB"/>
+ <enum name="GL_RGBA"/>
+ </group>
+
+ <group name="ReplacementCodeTypeSUN">
+ <enum name="GL_UNSIGNED_BYTE_SUN"/>
+ <enum name="GL_UNSIGNED_SHORT_SUN"/>
+ <enum name="GL_UNSIGNED_INT_SUN"/>
+ </group>
+
+ <group name="SecondaryColorPointerTypeIBM">
+ <enum name="GL_SHORT_IBM"/>
+ <enum name="GL_INT_IBM"/>
+ <enum name="GL_FLOAT_IBM"/>
+ <enum name="GL_DOUBLE_IBM"/>
+ </group>
+
+ <group name="FragmentLightNameSGIX">
+ <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
+ </group>
+
+ <group name="FragmentLightParameterSGIX">
+ <enum name="GL_SPOT_EXPONENT_SGIX"/>
+ <enum name="GL_SPOT_CUTOFF_SGIX"/>
+ <enum name="GL_CONSTANT_ATTENUATION_SGIX"/>
+ <enum name="GL_LINEAR_ATTENUATION_SGIX"/>
+ <enum name="GL_QUADRATIC_ATTENUATION_SGIX"/>
+ <enum name="GL_AMBIENT_SGIX"/>
+ <enum name="GL_DIFFUSE_SGIX"/>
+ <enum name="GL_SPECULAR_SGIX"/>
+ <enum name="GL_POSITION_SGIX"/>
+ <enum name="GL_SPOT_DIRECTION_SGIX"/>
+ <enum name="GL_SPOT_EXPONENT_SGIX"/>
+ <enum name="GL_SPOT_CUTOFF_SGIX"/>
+ <enum name="GL_CONSTANT_ATTENUATION_SGIX"/>
+ <enum name="GL_LINEAR_ATTENUATION_SGIX"/>
+ <enum name="GL_QUADRATIC_ATTENUATION_SGIX"/>
+ </group>
+
+ <group name="ElementPointerTypeATI">
+ <enum name="GL_UNSIGNED_BYTE_ATI"/>
+ <enum name="GL_UNSIGNED_SHORT_ATI"/>
+ <enum name="GL_UNSIGNED_INT_ATI"/>
+ </group>
+
+ <group name="MatrixIndexPointerTypeARB">
+ <enum name="GL_UNSIGNED_BYTE_ARB"/>
+ <enum name="GL_UNSIGNED_SHORT_ARB"/>
+ <enum name="GL_UNSIGNED_INT_ARB"/>
+ </group>
+
+ <group name="WeightPointerTypeARB">
+ <enum name="GL_BYTE_ARB"/>
+ <enum name="GL_UNSIGNED_BYTE_ARB"/>
+ <enum name="GL_SHORT_ARB"/>
+ <enum name="GL_UNSIGNED_SHORT_ARB"/>
+ <enum name="GL_INT_ARB"/>
+ <enum name="GL_UNSIGNED_INT_ARB"/>
+ <enum name="GL_FLOAT_ARB"/>
+ <enum name="GL_DOUBLE_ARB"/>
+ </group>
+
+ <group name="CullParameterEXT">
+ <enum name="GL_CULL_VERTEX_EYE_POSITION_EXT"/>
+ <enum name="GL_CULL_VERTEX_OBJECT_POSITION_EXT"/>
+ </group>
+
+ <group name="DataTypeEXT">
+ <enum name="GL_SCALAR_EXT"/>
+ <enum name="GL_VECTOR_EXT"/>
+ <enum name="GL_MATRIX_EXT"/>
+ </group>
+
+ <group name="ParameterRangeEXT">
+ <enum name="GL_NORMALIZED_RANGE_EXT"/>
+ <enum name="GL_FULL_RANGE_EXT"/>
+ </group>
+
+ <group name="GetVariantValueEXT">
+ <enum name="GL_VARIANT_VALUE_EXT"/>
+ <enum name="GL_VARIANT_DATATYPE_EXT"/>
+ <enum name="GL_VARIANT_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_VARIANT_ARRAY_TYPE_EXT"/>
+ </group>
+
+ <group name="IndexFunctionEXT">
+ <enum name="GL_NEVER_EXT"/>
+ <enum name="GL_ALWAYS_EXT"/>
+ <enum name="GL_LESS_EXT"/>
+ <enum name="GL_LEQUAL_EXT"/>
+ <enum name="GL_EQUAL_EXT"/>
+ <enum name="GL_GEQUAL_EXT"/>
+ <enum name="GL_GREATER_EXT"/>
+ <enum name="GL_NOTEQUAL_EXT"/>
+ </group>
+
+ <group name="IndexMaterialParameterEXT">
+ <enum name="GL_INDEX_OFFSET"/>
+ </group>
+
+ <group name="VariantCapEXT">
+ <enum name="GL_VARIANT_ARRAY_EXT"/>
+ </group>
+
+ <group name="PixelTransformTargetEXT">
+ <enum name="GL_PIXEL_TRANSFORM_2D_EXT"/>
+ </group>
+
+ <group name="PixelTransformPNameEXT">
+ <enum name="GL_PIXEL_MAG_FILTER_EXT"/>
+ <enum name="GL_PIXEL_MIN_FILTER_EXT"/>
+ <enum name="GL_PIXEL_CUBIC_WEIGHT_EXT"/>
+ </group>
+
+ <group name="VertexWeightPointerTypeEXT">
+ <enum name="GL_FLOAT_EXT"/>
+ </group>
+
+ <group name="VertexShaderWriteMaskEXT">
+ <enum name="GL_TRUE_EXT"/>
+ <enum name="GL_FALSE_EXT"/>
+ </group>
+
+ <group name="CombinerComponentUsageNV">
+ <enum name="GL_RGB_NV"/>
+ <enum name="GL_ALPHA_NV"/>
+ <enum name="GL_BLUE_NV"/>
+ </group>
+
+ <group name="TangentPointerTypeEXT">
+ <enum name="GL_BYTE_EXT"/>
+ <enum name="GL_SHORT_EXT"/>
+ <enum name="GL_FLOAT_EXT"/>
+ <enum name="GL_DOUBLE_EXT"/>
+ </group>
+
+ <group name="BinormalPointerTypeEXT">
+ <enum name="GL_BYTE_EXT"/>
+ <enum name="GL_SHORT_EXT"/>
+ <enum name="GL_FLOAT_EXT"/>
+ <enum name="GL_DOUBLE_EXT"/>
+ </group>
+
+ <group name="TextureNormalModeEXT">
+ <enum name="GL_PERTURB_EXT"/>
+ </group>
+
+ <group name="LightTexturePNameEXT">
+ <enum name="GL_ATTENUATION_EXT"/>
+ <enum name="GL_SHADOW_ATTENUATION_EXT"/>
+ </group>
+
+ <group name="VertexShaderCoordOutEXT">
+ <enum name="GL_X_EXT"/>
+ <enum name="GL_Y_EXT"/>
+ <enum name="GL_Z_EXT"/>
+ <enum name="GL_W_EXT"/>
+ <enum name="GL_NEGATIVE_X_EXT"/>
+ <enum name="GL_NEGATIVE_Y_EXT"/>
+ <enum name="GL_NEGATIVE_Z_EXT"/>
+ <enum name="GL_NEGATIVE_W_EXT"/>
+ <enum name="GL_ZERO_EXT"/>
+ <enum name="GL_ONE_EXT"/>
+ <enum name="GL_NEGATIVE_ONE_EXT"/>
+ </group>
+
+ <group name="SamplePatternEXT">
+ <enum name="GL_1PASS_EXT"/>
+ <enum name="GL_2PASS_0_EXT"/>
+ <enum name="GL_2PASS_1_EXT"/>
+ <enum name="GL_4PASS_0_EXT"/>
+ <enum name="GL_4PASS_1_EXT"/>
+ <enum name="GL_4PASS_2_EXT"/>
+ <enum name="GL_4PASS_3_EXT"/>
+ </group>
+
+ <group name="VertexShaderStorageTypeEXT">
+ <enum name="GL_VARIANT_EXT"/>
+ <enum name="GL_INVARIANT_EXT"/>
+ <enum name="GL_LOCAL_CONSTANT_EXT"/>
+ <enum name="GL_LOCAL_EXT"/>
+ </group>
+
+ <group name="VertexShaderParameterEXT">
+ <enum name="GL_CURRENT_VERTEX_EXT"/>
+ <enum name="GL_MVP_MATRIX_EXT"/>
+ </group>
+
+ <group name="LightTextureModeEXT">
+ <enum name="GL_FRAGMENT_MATERIAL_EXT"/>
+ <enum name="GL_FRAGMENT_NORMAL_EXT"/>
+ <enum name="GL_FRAGMENT_DEPTH_EXT"/>
+ <enum name="GL_FRAGMENT_COLOR_EXT"/>
+ </group>
+
+ <group name="VertexShaderOpEXT">
+ <enum name="GL_OP_INDEX_EXT"/>
+ <enum name="GL_OP_NEGATE_EXT"/>
+ <enum name="GL_OP_DOT3_EXT"/>
+ <enum name="GL_OP_DOT4_EXT"/>
+ <enum name="GL_OP_MUL_EXT"/>
+ <enum name="GL_OP_ADD_EXT"/>
+ <enum name="GL_OP_MADD_EXT"/>
+ <enum name="GL_OP_FRAC_EXT"/>
+ <enum name="GL_OP_MAX_EXT"/>
+ <enum name="GL_OP_MIN_EXT"/>
+ <enum name="GL_OP_SET_GE_EXT"/>
+ <enum name="GL_OP_SET_LT_EXT"/>
+ <enum name="GL_OP_CLAMP_EXT"/>
+ <enum name="GL_OP_FLOOR_EXT"/>
+ <enum name="GL_OP_ROUND_EXT"/>
+ <enum name="GL_OP_EXP_BASE_2_EXT"/>
+ <enum name="GL_OP_LOG_BASE_2_EXT"/>
+ <enum name="GL_OP_POWER_EXT"/>
+ <enum name="GL_OP_RECIP_EXT"/>
+ <enum name="GL_OP_RECIP_SQRT_EXT"/>
+ <enum name="GL_OP_SUB_EXT"/>
+ <enum name="GL_OP_CROSS_PRODUCT_EXT"/>
+ <enum name="GL_OP_MULTIPLY_MATRIX_EXT"/>
+ <enum name="GL_OP_MOV_EXT"/>
+ </group>
+
+ <group name="ProgramFormatARB">
+ <enum name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
+ </group>
+
+ <group name="PointParameterNameARB">
+ <enum name="GL_POINT_SIZE_MIN_EXT"/>
+ <enum name="GL_POINT_SIZE_MAX_EXT"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
+ </group>
+
+ <group name="VertexAttribPropertyARB">
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_LONG"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
+ <enum name="GL_VERTEX_ATTRIB_BINDING"/>
+ <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+ <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT"/>
+ </group>
+
+ <group name="VertexAttribPointerPropertyARB">
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
+ </group>
+
+ <group name="ProgramStringPropertyARB">
+ <enum name="GL_PROGRAM_STRING_ARB"/>
+ </group>
+
+ <group name="BufferPointerNameARB">
+ <enum name="GL_BUFFER_MAP_POINTER_ARB"/>
+ <enum name="GL_BUFFER_MAP_POINTER"/>
+ </group>
+
+ <group name="BufferPNameARB">
+ <enum name="GL_BUFFER_SIZE_ARB"/>
+ <enum name="GL_BUFFER_USAGE_ARB"/>
+ <enum name="GL_BUFFER_ACCESS_ARB"/>
+ <enum name="GL_BUFFER_MAPPED_ARB"/>
+ <enum name="GL_BUFFER_SIZE"/>
+ <enum name="GL_BUFFER_USAGE"/>
+ <enum name="GL_BUFFER_ACCESS"/>
+ <enum name="GL_BUFFER_ACCESS_FLAGS"/>
+ <enum name="GL_BUFFER_IMMUTABLE_STORAGE"/>
+ <enum name="GL_BUFFER_MAPPED"/>
+ <enum name="GL_BUFFER_MAP_OFFSET"/>
+ <enum name="GL_BUFFER_MAP_LENGTH"/>
+ <enum name="GL_BUFFER_STORAGE_FLAGS"/>
+ </group>
+
+ <group name="ClampColorModeARB">
+ <enum name="GL_FIXED_ONLY_ARB"/>
+ <enum name="GL_FALSE"/>
+ <enum name="GL_TRUE"/>
+ <enum name="GL_TRUE"/>
+ <enum name="GL_FALSE"/>
+ <enum name="GL_FIXED_ONLY"/>
+ </group>
+
+ <group name="ClampColorTargetARB">
+ <enum name="GL_CLAMP_VERTEX_COLOR_ARB"/>
+ <enum name="GL_CLAMP_FRAGMENT_COLOR_ARB"/>
+ <enum name="GL_CLAMP_READ_COLOR_ARB"/>
+ <enum name="GL_CLAMP_READ_COLOR"/>
+ </group>
+
+ <group name="ProgramTargetARB">
+ <enum name="GL_TEXT_FRAGMENT_SHADER_ATI"/>
+ </group>
+
+ <group name="VertexArrayPNameAPPLE">
+ <enum name="GL_STORAGE_CLIENT_APPLE"/>
+ <enum name="GL_STORAGE_CACHED_APPLE"/>
+ <enum name="GL_STORAGE_SHARED_APPLE"/>
+ </group>
+
+ <group name="ObjectTypeAPPLE">
+ <enum name="GL_DRAW_PIXELS_APPLE"/>
+ <enum name="GL_FENCE_APPLE"/>
+ </group>
+
+ <group name="PreserveModeATI">
+ <enum name="GL_PRESERVE_ATI"/>
+ <enum name="GL_DISCARD_ATI"/>
+ </group>
+
+ <group name="TexBumpParameterATI">
+ <enum name="GL_BUMP_ROT_MATRIX_ATI"/>
+ </group>
+
+ <group name="SwizzleOpATI">
+ <enum name="GL_SWIZZLE_STR_ATI"/>
+ <enum name="GL_SWIZZLE_STQ_ATI"/>
+ <enum name="GL_SWIZZLE_STR_DR_ATI"/>
+ <enum name="GL_SWIZZLE_STQ_DQ_ATI"/>
+ </group>
+
+ <group name="PNTrianglesPNameATI">
+ <enum name="GL_PN_TRIANGLES_POINT_MODE_ATI"/>
+ <enum name="GL_PN_TRIANGLES_NORMAL_MODE_ATI"/>
+ <enum name="GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
+ </group>
+
+ <group name="ArrayObjectUsageATI">
+ <enum name="GL_STATIC_ATI"/>
+ <enum name="GL_DYNAMIC_ATI"/>
+ </group>
+
+ <group name="GetTexBumpParameterATI">
+ <enum name="GL_BUMP_ROT_MATRIX_ATI"/>
+ <enum name="GL_BUMP_ROT_MATRIX_SIZE_ATI"/>
+ <enum name="GL_BUMP_NUM_TEX_UNITS_ATI"/>
+ <enum name="GL_BUMP_TEX_UNITS_ATI"/>
+ </group>
+
+ <group name="ArrayObjectPNameATI">
+ <enum name="GL_OBJECT_BUFFER_SIZE_ATI"/>
+ <enum name="GL_OBJECT_BUFFER_USAGE_ATI"/>
+ </group>
+
+ <group name="DrawBufferModeATI">
+ <enum name="GL_COLOR_ATTACHMENT0_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT1_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT2_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT3_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT4_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT5_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT6_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT7_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT8_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT9_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT10_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT11_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT12_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT13_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT14_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT15_NV"/>
+ </group>
+
+ <group name="VertexStreamATI">
+ <enum name="GL_VERTEX_STREAM0_ATI"/>
+ <enum name="GL_VERTEX_STREAM1_ATI"/>
+ <enum name="GL_VERTEX_STREAM2_ATI"/>
+ <enum name="GL_VERTEX_STREAM3_ATI"/>
+ <enum name="GL_VERTEX_STREAM4_ATI"/>
+ <enum name="GL_VERTEX_STREAM5_ATI"/>
+ <enum name="GL_VERTEX_STREAM6_ATI"/>
+ <enum name="GL_VERTEX_STREAM7_ATI"/>
+ </group>
+
+ <group name="SpriteParameterNameSGIX">
+ <enum name="GL_SPRITE_MODE_SGIX"/>
+ </group>
+
+ <group name="PixelTexGenModeSGIX">
+ <enum name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"/>
+ </group>
+
+ <group name="IglooFunctionSelectSGIX">
+ <enum name="GL_IGLOO_FULLSCREEN_SGIX"/>
+ <enum name="GL_IGLOO_VIEWPORT_OFFSET_SGIX"/>
+ <enum name="GL_IGLOO_SWAPTMESH_SGIX"/>
+ <enum name="GL_IGLOO_COLORNORMAL_SGIX"/>
+ <enum name="GL_IGLOO_IRISGL_MODE_SGIX"/>
+ <enum name="GL_IGLOO_LMC_COLOR_SGIX"/>
+ <enum name="GL_IGLOO_TMESHMODE_SGIX"/>
+ </group>
+
+ <group name="HintTargetPGI">
+ <enum name="GL_VERTEX_DATA_HINT_PGI"/>
+ <enum name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
+ <enum name="GL_MATERIAL_SIDE_HINT_PGI"/>
+ <enum name="GL_MAX_VERTEX_HINT_PGI"/>
+ </group>
+
+ <group name="ImageTransformPNameHP">
+ <enum name="GL_IMAGE_SCALE_X_HP"/>
+ <enum name="GL_IMAGE_SCALE_Y_HP"/>
+ <enum name="GL_IMAGE_TRANSLATE_X_HP"/>
+ <enum name="GL_IMAGE_TRANSLATE_Y_HP"/>
+ <enum name="GL_IMAGE_ROTATE_ANGLE_HP"/>
+ <enum name="GL_IMAGE_ROTATE_ORIGIN_X_HP"/>
+ <enum name="GL_IMAGE_ROTATE_ORIGIN_Y_HP"/>
+ <enum name="GL_IMAGE_MAG_FILTER_HP"/>
+ <enum name="GL_IMAGE_MIN_FILTER_HP"/>
+ <enum name="GL_IMAGE_CUBIC_WEIGHT_HP"/>
+ </group>
+
+ <group name="ImageTransformTargetHP">
+ <enum name="GL_IMAGE_TRANSFORM_2D_HP"/>
+ </group>
+
+ <group name="TextureFilterSGIS">
+ <enum name="GL_FILTER4_SGIS"/>
+ </group>
+
+ <group name="OcclusionQueryParameterNameNV">
+ <enum name="GL_PIXEL_COUNT_NV"/>
+ <enum name="GL_PIXEL_COUNT_AVAILABLE_NV"/>
+ </group>
+
+ <group name="GetMultisamplePNameNV">
+ <enum name="GL_SAMPLE_POSITION"/>
+ <enum name="GL_SAMPLE_LOCATION_ARB"/>
+ <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB"/>
+ </group>
+
+ <group name="MapParameterNV">
+ <enum name="GL_MAP_TESSELLATION_NV"/>
+ </group>
+
+ <group name="MapAttribParameterNV">
+ <enum name="GL_MAP_ATTRIB_U_ORDER_NV"/>
+ <enum name="GL_MAP_ATTRIB_V_ORDER_NV"/>
+ </group>
+
+ <group name="FenceParameterNameNV">
+ <enum name="GL_FENCE_STATUS_NV"/>
+ <enum name="GL_FENCE_CONDITION_NV"/>
+ </group>
+
+ <group name="CombinerParameterNV">
+ <enum name="GL_COMBINER_INPUT_NV"/>
+ <enum name="GL_COMBINER_MAPPING_NV"/>
+ <enum name="GL_COMBINER_COMPONENT_USAGE_NV"/>
+ </group>
+
+ <group name="CombinerBiasNV">
+ <enum name="GL_NONE"/>
+ <enum name="GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"/>
+ </group>
+
+ <group name="CombinerScaleNV">
+ <enum name="GL_NONE"/>
+ <enum name="GL_SCALE_BY_TWO_NV"/>
+ <enum name="GL_SCALE_BY_FOUR_NV"/>
+ <enum name="GL_SCALE_BY_ONE_HALF_NV"/>
+ </group>
+
+ <group name="CombinerMappingNV">
+ <enum name="GL_UNSIGNED_IDENTITY_NV"/>
+ <enum name="GL_UNSIGNED_INVERT_NV"/>
+ <enum name="GL_EXPAND_NORMAL_NV"/>
+ <enum name="GL_EXPAND_NEGATE_NV"/>
+ <enum name="GL_HALF_BIAS_NORMAL_NV"/>
+ <enum name="GL_HALF_BIAS_NEGATE_NV"/>
+ <enum name="GL_SIGNED_IDENTITY_NV"/>
+ <enum name="GL_SIGNED_NEGATE_NV"/>
+ </group>
+
+ <group name="CombinerRegisterNV">
+ <enum name="GL_DISCARD_NV"/>
+ <enum name="GL_PRIMARY_COLOR_NV"/>
+ <enum name="GL_SECONDARY_COLOR_NV"/>
+ <enum name="GL_SPARE0_NV"/>
+ <enum name="GL_SPARE1_NV"/>
+ <enum name="GL_TEXTURE0_ARB"/>
+ <enum name="GL_TEXTURE1_ARB"/>
+ </group>
+
+ <group name="CombinerVariableNV">
+ <enum name="GL_VARIABLE_A_NV"/>
+ <enum name="GL_VARIABLE_B_NV"/>
+ <enum name="GL_VARIABLE_C_NV"/>
+ <enum name="GL_VARIABLE_D_NV"/>
+ <enum name="GL_VARIABLE_E_NV"/>
+ <enum name="GL_VARIABLE_F_NV"/>
+ <enum name="GL_VARIABLE_G_NV"/>
+ </group>
+
+ <group name="PixelDataRangeTargetNV">
+ <enum name="GL_WRITE_PIXEL_DATA_RANGE_NV"/>
+ <enum name="GL_READ_PIXEL_DATA_RANGE_NV"/>
+ </group>
+
+ <group name="EvalTargetNV">
+ <enum name="GL_EVAL_2D_NV"/>
+ <enum name="GL_EVAL_TRIANGULAR_2D_NV"/>
+ </group>
+
+ <group name="VertexAttribEnumNV">
+ <enum name="GL_PROGRAM_PARAMETER_NV"/>
+ </group>
+
+ <group name="FenceConditionNV">
+ <enum name="GL_ALL_COMPLETED_NV"/>
+ </group>
+
+ <group name="PathCoordType">
+ <enum name="GL_CLOSE_PATH_NV"/>
+ <enum name="GL_MOVE_TO_NV"/>
+ <enum name="GL_RELATIVE_MOVE_TO_NV"/>
+ <enum name="GL_LINE_TO_NV"/>
+ <enum name="GL_RELATIVE_LINE_TO_NV"/>
+ <enum name="GL_HORIZONTAL_LINE_TO_NV"/>
+ <enum name="GL_RELATIVE_HORIZONTAL_LINE_TO_NV"/>
+ <enum name="GL_VERTICAL_LINE_TO_NV"/>
+ <enum name="GL_RELATIVE_VERTICAL_LINE_TO_NV"/>
+ <enum name="GL_QUADRATIC_CURVE_TO_NV"/>
+ <enum name="GL_RELATIVE_QUADRATIC_CURVE_TO_NV"/>
+ <enum name="GL_CUBIC_CURVE_TO_NV"/>
+ <enum name="GL_RELATIVE_CUBIC_CURVE_TO_NV"/>
+ <enum name="GL_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
+ <enum name="GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
+ <enum name="GL_SMOOTH_CUBIC_CURVE_TO_NV"/>
+ <enum name="GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV"/>
+ <enum name="GL_SMALL_CCW_ARC_TO_NV"/>
+ <enum name="GL_RELATIVE_SMALL_CCW_ARC_TO_NV"/>
+ <enum name="GL_SMALL_CW_ARC_TO_NV"/>
+ <enum name="GL_RELATIVE_SMALL_CW_ARC_TO_NV"/>
+ <enum name="GL_LARGE_CCW_ARC_TO_NV"/>
+ <enum name="GL_RELATIVE_LARGE_CCW_ARC_TO_NV"/>
+ <enum name="GL_LARGE_CW_ARC_TO_NV"/>
+ <enum name="GL_RELATIVE_LARGE_CW_ARC_TO_NV"/>
+ <enum name="GL_CONIC_CURVE_TO_NV"/>
+ <enum name="GL_RELATIVE_CONIC_CURVE_TO_NV"/>
+ <enum name="GL_ROUNDED_RECT_NV"/>
+ <enum name="GL_RELATIVE_ROUNDED_RECT_NV"/>
+ <enum name="GL_ROUNDED_RECT2_NV"/>
+ <enum name="GL_RELATIVE_ROUNDED_RECT2_NV"/>
+ <enum name="GL_ROUNDED_RECT4_NV"/>
+ <enum name="GL_RELATIVE_ROUNDED_RECT4_NV"/>
+ <enum name="GL_ROUNDED_RECT8_NV"/>
+ <enum name="GL_RELATIVE_ROUNDED_RECT8_NV"/>
+ <enum name="GL_RESTART_PATH_NV"/>
+ <enum name="GL_DUP_FIRST_CUBIC_CURVE_TO_NV"/>
+ <enum name="GL_DUP_LAST_CUBIC_CURVE_TO_NV"/>
+ <enum name="GL_RECT_NV"/>
+ <enum name="GL_RELATIVE_RECT_NV"/>
+ <enum name="GL_CIRCULAR_CCW_ARC_TO_NV"/>
+ <enum name="GL_CIRCULAR_CW_ARC_TO_NV"/>
+ <enum name="GL_CIRCULAR_TANGENT_ARC_TO_NV"/>
+ <enum name="GL_ARC_TO_NV"/>
+ <enum name="GL_RELATIVE_ARC_TO_NV"/>
+ </group>
+
<group name="AccumOp">
<enum name="GL_ACCUM"/>
<enum name="GL_LOAD"/>
<enum name="GL_READ_WRITE"/>
</group>
- <group name="BufferAccessMask">
+ <group name="BufferStorageMask">
+ <enum name="GL_CLIENT_STORAGE_BIT"/>
+ <enum name="GL_CLIENT_STORAGE_BIT_EXT"/>
+ <enum name="GL_DYNAMIC_STORAGE_BIT"/>
+ <enum name="GL_DYNAMIC_STORAGE_BIT_EXT"/>
<enum name="GL_MAP_COHERENT_BIT"/>
<enum name="GL_MAP_COHERENT_BIT_EXT"/>
- <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
- <enum name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
- <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
- <enum name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
- <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
- <enum name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
<enum name="GL_MAP_PERSISTENT_BIT"/>
<enum name="GL_MAP_PERSISTENT_BIT_EXT"/>
<enum name="GL_MAP_READ_BIT"/>
<enum name="GL_MAP_READ_BIT_EXT"/>
- <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
- <enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
<enum name="GL_MAP_WRITE_BIT"/>
<enum name="GL_MAP_WRITE_BIT_EXT"/>
+ <enum name="GL_SPARSE_STORAGE_BIT_ARB"/>
+ <enum name="GL_LGPU_SEPARATE_STORAGE_BIT_NVX"/>
+ <enum name="GL_PER_GPU_STORAGE_BIT_NV"/>
</group>
<group name="ClearBufferMask">
<enum name="GL_NONE"/>
<enum name="GL_NONE_OES"/>
<enum name="GL_RIGHT"/>
+ <enum name="GL_COLOR_ATTACHMENT0"/>
+ <enum name="GL_COLOR_ATTACHMENT1"/>
+ <enum name="GL_COLOR_ATTACHMENT2"/>
+ <enum name="GL_COLOR_ATTACHMENT3"/>
+ <enum name="GL_COLOR_ATTACHMENT4"/>
+ <enum name="GL_COLOR_ATTACHMENT5"/>
+ <enum name="GL_COLOR_ATTACHMENT6"/>
+ <enum name="GL_COLOR_ATTACHMENT7"/>
+ <enum name="GL_COLOR_ATTACHMENT8"/>
+ <enum name="GL_COLOR_ATTACHMENT9"/>
+ <enum name="GL_COLOR_ATTACHMENT10"/>
+ <enum name="GL_COLOR_ATTACHMENT11"/>
+ <enum name="GL_COLOR_ATTACHMENT12"/>
+ <enum name="GL_COLOR_ATTACHMENT13"/>
+ <enum name="GL_COLOR_ATTACHMENT14"/>
+ <enum name="GL_COLOR_ATTACHMENT15"/>
+ <enum name="GL_COLOR_ATTACHMENT16"/>
+ <enum name="GL_COLOR_ATTACHMENT17"/>
+ <enum name="GL_COLOR_ATTACHMENT18"/>
+ <enum name="GL_COLOR_ATTACHMENT19"/>
+ <enum name="GL_COLOR_ATTACHMENT20"/>
+ <enum name="GL_COLOR_ATTACHMENT21"/>
+ <enum name="GL_COLOR_ATTACHMENT22"/>
+ <enum name="GL_COLOR_ATTACHMENT23"/>
+ <enum name="GL_COLOR_ATTACHMENT24"/>
+ <enum name="GL_COLOR_ATTACHMENT25"/>
+ <enum name="GL_COLOR_ATTACHMENT26"/>
+ <enum name="GL_COLOR_ATTACHMENT27"/>
+ <enum name="GL_COLOR_ATTACHMENT28"/>
+ <enum name="GL_COLOR_ATTACHMENT29"/>
+ <enum name="GL_COLOR_ATTACHMENT30"/>
+ <enum name="GL_COLOR_ATTACHMENT31"/>
</group>
<group name="DrawElementsType">
<enum name="GL_AUTO_NORMAL"/>
<enum name="GL_BLEND"/>
<enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
- <enum name="GL_CLIP_DISTANCE"/>
+ <enum name="GL_CLIP_DISTANCE0"/>
+ <enum name="GL_CLIP_DISTANCE1"/>
+ <enum name="GL_CLIP_DISTANCE2"/>
+ <enum name="GL_CLIP_DISTANCE3"/>
+ <enum name="GL_CLIP_DISTANCE4"/>
+ <enum name="GL_CLIP_DISTANCE5"/>
+ <enum name="GL_CLIP_DISTANCE6"/>
+ <enum name="GL_CLIP_DISTANCE7"/>
<enum name="GL_CLIP_PLANE0"/>
<enum name="GL_CLIP_PLANE1"/>
<enum name="GL_CLIP_PLANE2"/>
<enum name="GL_HISTOGRAM_EXT"/>
<enum name="GL_PROXY_HISTOGRAM"/>
<enum name="GL_PROXY_HISTOGRAM_EXT"/>
- <enum name="GL_HISTOGRAM"/>
- <enum name="GL_PROXY_HISTOGRAM"/>
</group>
<group name="IndexPointerType">
<enum name="GL_XOR"/>
</group>
- <group name="MapBufferUsageMask">
- <enum name="GL_CLIENT_STORAGE_BIT"/>
- <enum name="GL_CLIENT_STORAGE_BIT_EXT"/>
- <enum name="GL_DYNAMIC_STORAGE_BIT"/>
- <enum name="GL_DYNAMIC_STORAGE_BIT_EXT"/>
+ <group name="MapBufferAccessMask">
<enum name="GL_MAP_COHERENT_BIT"/>
<enum name="GL_MAP_COHERENT_BIT_EXT"/>
<enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
<enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
<enum name="GL_MAP_WRITE_BIT"/>
<enum name="GL_MAP_WRITE_BIT_EXT"/>
- <enum name="GL_SPARSE_STORAGE_BIT_ARB"/>
- <enum name="GL_LGPU_SEPARATE_STORAGE_BIT_NVX"/>
- <enum name="GL_PER_GPU_STORAGE_BIT_NV"/>
</group>
<group name="MapTarget">
<enum name="GL_RGB16F_EXT"/>
<enum name="GL_RGB16_SNORM"/>
<enum name="GL_RGB16_SNORM_EXT"/>
+ <enum name="GL_RGB32F"/>
<enum name="GL_RGB8I"/>
<enum name="GL_RGB16I"/>
<enum name="GL_RGB32I"/>
<enum name="GL_DEPTH_COMPONENT32_SGIX"/>
<enum name="GL_DEPTH_COMPONENT32F"/>
<enum name="GL_DEPTH_COMPONENT32F_NV"/>
- <enum name="GL_DEPTH_COMPONENT32F_NV"/>
<!-- Base internal format: GL_DEPTH_STENCIL -->
<enum name="GL_DEPTH_STENCIL"/>
<enum name="GL_DEPTH_STENCIL_EXT"/>
<enum name="GL_DEPTH24_STENCIL8_OES"/>
<enum name="GL_DEPTH32F_STENCIL8"/>
<enum name="GL_DEPTH32F_STENCIL8_NV"/>
+ <!-- Base internal format: GL_STENCIL_INDEX -->
+ <enum name="GL_STENCIL_INDEX"/>
+ <enum name="GL_STENCIL_INDEX_OES"/>
+ <enum name="GL_STENCIL_INDEX1"/>
+ <enum name="GL_STENCIL_INDEX1_OES"/>
+ <enum name="GL_STENCIL_INDEX1_EXT"/>
+ <enum name="GL_STENCIL_INDEX4"/>
+ <enum name="GL_STENCIL_INDEX4_OES"/>
+ <enum name="GL_STENCIL_INDEX4_EXT"/>
+ <enum name="GL_STENCIL_INDEX8"/>
+ <enum name="GL_STENCIL_INDEX8_OES"/>
+ <enum name="GL_STENCIL_INDEX8_EXT"/>
+ <enum name="GL_STENCIL_INDEX16"/>
+ <enum name="GL_STENCIL_INDEX16_EXT"/>
<!-- Compressed base internal formats -->
<enum name="GL_COMPRESSED_RED"/>
<enum name="GL_COMPRESSED_RG"/>
<enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/>
<enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"/>
<enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
+ <!-- Compressed ASTC internal formats -->
+ <enum name="GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_4x4"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_5x4"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_5x5"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_6x5"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_6x6"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_8x5"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_8x6"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_8x8"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x10"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x5"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x6"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x8"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_12x10"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_12x12"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
</group>
<group name="PixelMap">
<enum name="GL_FRONT_RIGHT"/>
<enum name="GL_LEFT"/>
<enum name="GL_RIGHT"/>
+ <enum name="GL_COLOR_ATTACHMENT0"/>
+ <enum name="GL_COLOR_ATTACHMENT1"/>
+ <enum name="GL_COLOR_ATTACHMENT2"/>
+ <enum name="GL_COLOR_ATTACHMENT3"/>
+ <enum name="GL_COLOR_ATTACHMENT4"/>
+ <enum name="GL_COLOR_ATTACHMENT5"/>
+ <enum name="GL_COLOR_ATTACHMENT6"/>
+ <enum name="GL_COLOR_ATTACHMENT7"/>
+ <enum name="GL_COLOR_ATTACHMENT8"/>
+ <enum name="GL_COLOR_ATTACHMENT9"/>
+ <enum name="GL_COLOR_ATTACHMENT10"/>
+ <enum name="GL_COLOR_ATTACHMENT11"/>
+ <enum name="GL_COLOR_ATTACHMENT12"/>
+ <enum name="GL_COLOR_ATTACHMENT13"/>
+ <enum name="GL_COLOR_ATTACHMENT14"/>
+ <enum name="GL_COLOR_ATTACHMENT15"/>
</group>
<group name="RenderingMode">
<enum name="GL_CLAMP_TO_EDGE"/>
<enum name="GL_CLAMP_TO_EDGE_SGIS"/>
<enum name="GL_REPEAT"/>
+ <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
+ <enum name="GL_MIRRORED_REPEAT"/>
</group>
<group name="UseProgramStageMask">
<enum name="GL_ALL_SHADER_BITS_EXT"/>
</group>
+ <group name="SubgroupSupportedFeatures">
+ <enum name="GL_SUBGROUP_FEATURE_BASIC_BIT_KHR"/>
+ <enum name="GL_SUBGROUP_FEATURE_VOTE_BIT_KHR"/>
+ <enum name="GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR"/>
+ <enum name="GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR"/>
+ <enum name="GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR"/>
+ <enum name="GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR"/>
+ <enum name="GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR"/>
+ <enum name="GL_SUBGROUP_FEATURE_QUAD_BIT_KHR"/>
+ <enum name="GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV"/>
+ </group>
+
<group name="VertexPointerType">
<enum name="GL_DOUBLE"/>
<enum name="GL_FLOAT"/>
<enum name="GL_TEXTURE31"/>
</group>
- <group name="TypeEnum">
+ <group name="ConditionalRenderMode">
<enum name="GL_QUERY_WAIT"/>
<enum name="GL_QUERY_NO_WAIT"/>
<enum name="GL_QUERY_BY_REGION_WAIT"/>
<enum name="GL_QUERY_BY_REGION_NO_WAIT"/>
+ <enum name="GL_QUERY_WAIT_INVERTED"/>
+ <enum name="GL_QUERY_NO_WAIT_INVERTED"/>
+ <enum name="GL_QUERY_BY_REGION_WAIT_INVERTED"/>
+ <enum name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/>
</group>
<group name="FragmentOpATI">
<enum name="GL_PRIMITIVES_GENERATED"/>
<enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
<enum name="GL_TIME_ELAPSED"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_OVERFLOW"/>
+ <enum name="GL_VERTICES_SUBMITTED"/>
+ <enum name="GL_PRIMITIVES_SUBMITTED"/>
+ <enum name="GL_VERTEX_SHADER_INVOCATIONS"/>
</group>
<group name="QueryCounterTarget">
<enum name="GL_UNIFORM_BUFFER"/>
</group>
+ <group name="CopyImageSubDataTarget">
+ <enum name="GL_RENDERBUFFER"/>
+ <enum name="GL_TEXTURE_1D"/>
+ <enum name="GL_TEXTURE_2D"/>
+ <enum name="GL_TEXTURE_3D"/>
+ <enum name="GL_TEXTURE_RECTANGLE"/>
+ <enum name="GL_TEXTURE_CUBE_MAP"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_TEXTURE_1D_ARRAY"/>
+ <enum name="GL_TEXTURE_2D_ARRAY"/>
+ <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
+ <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+ </group>
+
<group name="ShaderType">
<enum name="GL_COMPUTE_SHADER"/>
<enum name="GL_VERTEX_SHADER"/>
<enum name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
</group>
- <group name="SamplerParameterName">
+ <group name="SamplerParameterI">
<enum name="GL_TEXTURE_WRAP_S"/>
<enum name="GL_TEXTURE_WRAP_T"/>
<enum name="GL_TEXTURE_WRAP_R"/>
<enum name="GL_TEXTURE_MIN_FILTER"/>
<enum name="GL_TEXTURE_MAG_FILTER"/>
+ <enum name="GL_TEXTURE_COMPARE_MODE"/>
+ <enum name="GL_TEXTURE_COMPARE_FUNC"/>
+ </group>
+
+ <group name="SamplerParameterF">
<enum name="GL_TEXTURE_BORDER_COLOR"/>
<enum name="GL_TEXTURE_MIN_LOD"/>
<enum name="GL_TEXTURE_MAX_LOD"/>
- <enum name="GL_TEXTURE_COMPARE_MODE"/>
- <enum name="GL_TEXTURE_COMPARE_FUNC"/>
+ <enum name="GL_TEXTURE_MAX_ANISOTROPY"/>
</group>
<group name="VertexProvokingMode">
<enum name="GL_LEFT"/>
<enum name="GL_RIGHT"/>
<enum name="GL_FRONT_AND_BACK"/>
- <enum name="GL_NONE"/>
<enum name="GL_COLOR_ATTACHMENT0"/>
<enum name="GL_COLOR_ATTACHMENT1"/>
<enum name="GL_COLOR_ATTACHMENT2"/>
<enum name="GL_FLOAT_MAT3_ARB"/>
<enum name="GL_FLOAT_MAT4"/>
<enum name="GL_FLOAT_MAT4_ARB"/>
- <enum name="GL_SAMPLER_1D"/>
- <enum name="GL_SAMPLER_1D_ARB"/>
- <enum name="GL_SAMPLER_2D"/>
- <enum name="GL_SAMPLER_2D_ARB"/>
- <enum name="GL_SAMPLER_3D"/>
- <enum name="GL_SAMPLER_3D_ARB"/>
- <enum name="GL_SAMPLER_3D_OES"/>
- <enum name="GL_SAMPLER_CUBE"/>
- <enum name="GL_SAMPLER_CUBE_ARB"/>
- <enum name="GL_SAMPLER_1D_SHADOW"/>
- <enum name="GL_SAMPLER_1D_SHADOW_ARB"/>
- <enum name="GL_SAMPLER_2D_SHADOW"/>
- <enum name="GL_SAMPLER_2D_SHADOW_ARB"/>
- <enum name="GL_SAMPLER_2D_SHADOW_EXT"/>
- <enum name="GL_SAMPLER_2D_RECT"/>
- <enum name="GL_SAMPLER_2D_RECT_ARB"/>
- <enum name="GL_SAMPLER_2D_RECT_SHADOW"/>
- <enum name="GL_SAMPLER_2D_RECT_SHADOW_ARB"/>
<enum name="GL_FLOAT_MAT2x3"/>
<enum name="GL_FLOAT_MAT2x3_NV"/>
<enum name="GL_FLOAT_MAT2x4"/>
<enum name="GL_FLOAT_MAT4x3_NV"/>
</group>
+ <group name="UniformType">
+ <enum name="GL_INT"/>
+ <enum name="GL_UNSIGNED_INT"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_DOUBLE"/>
+ <enum name="GL_FLOAT_VEC2"/>
+ <enum name="GL_FLOAT_VEC3"/>
+ <enum name="GL_FLOAT_VEC4"/>
+ <enum name="GL_INT_VEC2"/>
+ <enum name="GL_INT_VEC3"/>
+ <enum name="GL_INT_VEC4"/>
+ <enum name="GL_BOOL"/>
+ <enum name="GL_BOOL_VEC2"/>
+ <enum name="GL_BOOL_VEC3"/>
+ <enum name="GL_BOOL_VEC4"/>
+ <enum name="GL_FLOAT_MAT2"/>
+ <enum name="GL_FLOAT_MAT3"/>
+ <enum name="GL_FLOAT_MAT4"/>
+ <enum name="GL_SAMPLER_1D"/>
+ <enum name="GL_SAMPLER_2D"/>
+ <enum name="GL_SAMPLER_3D"/>
+ <enum name="GL_SAMPLER_CUBE"/>
+ <enum name="GL_SAMPLER_1D_SHADOW"/>
+ <enum name="GL_SAMPLER_2D_SHADOW"/>
+ <enum name="GL_SAMPLER_2D_RECT"/>
+ <enum name="GL_SAMPLER_2D_RECT_SHADOW"/>
+ <enum name="GL_FLOAT_MAT2X3"/>
+ <enum name="GL_FLOAT_MAT2X4"/>
+ <enum name="GL_FLOAT_MAT3X2"/>
+ <enum name="GL_FLOAT_MAT3X4"/>
+ <enum name="GL_FLOAT_MAT4X2"/>
+ <enum name="GL_FLOAT_MAT4X3"/>
+ <enum name="GL_SAMPLER_1D_ARRAY"/>
+ <enum name="GL_SAMPLER_2D_ARRAY"/>
+ <enum name="GL_SAMPLER_BUFFER"/>
+ <enum name="GL_SAMPLER_1D_ARRAY_SHADOW"/>
+ <enum name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
+ <enum name="GL_SAMPLER_CUBE_SHADOW"/>
+ <enum name="GL_UNSIGNED_INT_VEC2"/>
+ <enum name="GL_UNSIGNED_INT_VEC3"/>
+ <enum name="GL_UNSIGNED_INT_VEC4"/>
+ <enum name="GL_INT_SAMPLER_1D"/>
+ <enum name="GL_INT_SAMPLER_2D"/>
+ <enum name="GL_INT_SAMPLER_3D"/>
+ <enum name="GL_INT_SAMPLER_CUBE"/>
+ <enum name="GL_INT_SAMPLER_2D_RECT"/>
+ <enum name="GL_INT_SAMPLER_1D_ARRAY"/>
+ <enum name="GL_INT_SAMPLER_2D_ARRAY"/>
+ <enum name="GL_INT_SAMPLER_BUFFER"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_1D"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_3D"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_RECT"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
+ <enum name="GL_DOUBLE_MAT2"/>
+ <enum name="GL_DOUBLE_MAT3"/>
+ <enum name="GL_DOUBLE_MAT4"/>
+ <enum name="GL_DOUBLE_MAT2x3"/>
+ <enum name="GL_DOUBLE_MAT2x4"/>
+ <enum name="GL_DOUBLE_MAT3x2"/>
+ <enum name="GL_DOUBLE_MAT3x4"/>
+ <enum name="GL_DOUBLE_MAT4x2"/>
+ <enum name="GL_DOUBLE_MAT4x3"/>
+ <enum name="GL_DOUBLE_VEC2"/>
+ <enum name="GL_DOUBLE_VEC3"/>
+ <enum name="GL_DOUBLE_VEC4"/>
+ <enum name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
+ <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
+ <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
+ <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
+ <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
+ <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ </group>
+
<group name="InternalFormatPName">
<enum name="GL_NUM_SAMPLE_COUNTS"/>
<enum name="GL_SAMPLES"/>
<enum name="GL_GEOMETRY_INPUT_TYPE" />
<enum name="GL_GEOMETRY_OUTPUT_TYPE" />
</group>
+
+ <group name="GlslTypeToken" comment="OpenGL 4.6 Table 7.3: OpenGL Shading Language type tokens">
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_FLOAT_VEC2"/>
+ <enum name="GL_FLOAT_VEC3"/>
+ <enum name="GL_FLOAT_VEC4"/>
+ <enum name="GL_DOUBLE"/>
+ <enum name="GL_DOUBLE_VEC2"/>
+ <enum name="GL_DOUBLE_VEC3"/>
+ <enum name="GL_DOUBLE_VEC4"/>
+ <enum name="GL_INT"/>
+ <enum name="GL_INT_VEC2"/>
+ <enum name="GL_INT_VEC3"/>
+ <enum name="GL_INT_VEC4"/>
+ <enum name="GL_UNSIGNED_INT"/>
+ <enum name="GL_UNSIGNED_INT_VEC2"/>
+ <enum name="GL_UNSIGNED_INT_VEC3"/>
+ <enum name="GL_UNSIGNED_INT_VEC4"/>
+ <enum name="GL_BOOL"/>
+ <enum name="GL_BOOL_VEC2"/>
+ <enum name="GL_BOOL_VEC3"/>
+ <enum name="GL_BOOL_VEC4"/>
+ <enum name="GL_FLOAT_MAT2"/>
+ <enum name="GL_FLOAT_MAT3"/>
+ <enum name="GL_FLOAT_MAT4"/>
+ <enum name="GL_FLOAT_MAT2x3"/>
+ <enum name="GL_FLOAT_MAT2x4"/>
+ <enum name="GL_FLOAT_MAT3x2"/>
+ <enum name="GL_FLOAT_MAT3x4"/>
+ <enum name="GL_FLOAT_MAT4x2"/>
+ <enum name="GL_FLOAT_MAT4x3"/>
+ <enum name="GL_DOUBLE_MAT2"/>
+ <enum name="GL_DOUBLE_MAT3"/>
+ <enum name="GL_DOUBLE_MAT4"/>
+ <enum name="GL_SAMPLER_1D"/>
+ <enum name="GL_SAMPLER_2D"/>
+ <enum name="GL_SAMPLER_3D"/>
+ <enum name="GL_SAMPLER_CUBE"/>
+ <enum name="GL_SAMPLER_1D_SHADOW"/>
+ <enum name="GL_SAMPLER_2D_SHADOW"/>
+ <enum name="GL_SAMPLER_1D_ARRAY"/>
+ <enum name="GL_SAMPLER_2D_ARRAY"/>
+ <enum name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
+ <enum name="GL_SAMPLER_1D_ARRAY_SHADOW"/>
+ <enum name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
+ <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
+ <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_SAMPLER_CUBE_SHADOW"/>
+ <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
+ <enum name="GL_SAMPLER_BUFFER"/>
+ <enum name="GL_SAMPLER_2D_RECT"/>
+ <enum name="GL_SAMPLER_2D_RECT_SHADOW"/>
+ <enum name="GL_INT_SAMPLER_1D"/>
+ <enum name="GL_INT_SAMPLER_2D"/>
+ <enum name="GL_INT_SAMPLER_3D"/>
+ <enum name="GL_INT_SAMPLER_CUBE"/>
+ <enum name="GL_INT_SAMPLER_1D_ARRAY"/>
+ <enum name="GL_INT_SAMPLER_2D_ARRAY"/>
+ <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
+ <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
+ <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_INT_SAMPLER_BUFFER"/>
+ <enum name="GL_INT_SAMPLER_2D_RECT"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_1D"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_3D"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_RECT"/>
+ <enum name="GL_IMAGE_1D"/>
+ <enum name="GL_IMAGE_2D"/>
+ <enum name="GL_IMAGE_3D"/>
+ <enum name="GL_IMAGE_2D_RECT"/>
+ <enum name="GL_IMAGE_CUBE"/>
+ <enum name="GL_IMAGE_BUFFER"/>
+ <enum name="GL_IMAGE_1D_ARRAY"/>
+ <enum name="GL_IMAGE_2D_ARRAY"/>
+ <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_IMAGE_2D_MULTISAMPLE"/>
+ <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_INT_IMAGE_1D"/>
+ <enum name="GL_INT_IMAGE_2D"/>
+ <enum name="GL_INT_IMAGE_3D"/>
+ <enum name="GL_INT_IMAGE_2D_RECT"/>
+ <enum name="GL_INT_IMAGE_CUBE"/>
+ <enum name="GL_INT_IMAGE_BUFFER"/>
+ <enum name="GL_INT_IMAGE_1D_ARRAY"/>
+ <enum name="GL_INT_IMAGE_2D_ARRAY"/>
+ <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
+ <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_1D"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
+ </group>
+
+ <group name="TransformFeedbackBufferMode" comment="See glTransformFeedbackVaryings()">
+ <enum name="GL_INTERLEAVED_ATTRIBS"/>
+ <enum name="GL_SEPARATE_ATTRIBS"/>
+ </group>
+
+ <group name="VertexAttribIType">
+ <enum name="GL_BYTE"/>
+ <enum name="GL_UNSIGNED_BYTE"/>
+ <enum name="GL_SHORT"/>
+ <enum name="GL_UNSIGNED_SHORT"/>
+ <enum name="GL_INT"/>
+ <enum name="GL_UNSIGNED_INT"/>
+ </group>
+
+ <group name="VertexAttribLType">
+ <enum name="GL_DOUBLE"/>
+ </group>
+
+ <group name="ProgramResourceProperty">
+ <enum name="GL_ACTIVE_VARIABLES"/>
+ <enum name="GL_BUFFER_BINDING"/>
+ <enum name="GL_NUM_ACTIVE_VARIABLES"/>
+ <enum name="GL_ARRAY_SIZE"/>
+ <enum name="GL_ARRAY_STRIDE"/>
+ <enum name="GL_BLOCK_INDEX"/>
+ <enum name="GL_IS_ROW_MAJOR"/>
+ <enum name="GL_MATRIX_STRIDE"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
+ <enum name="GL_BUFFER_DATA_SIZE"/>
+ <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
+ <enum name="GL_COMPATIBLE_SUBROUTINES"/>
+ <enum name="GL_IS_PER_PATCH"/>
+ <enum name="GL_LOCATION"/>
+ <enum name="GL_UNIFORM"/>
+ <enum name="GL_LOCATION_COMPONENT"/>
+ <enum name="GL_LOCATION_INDEX"/>
+ <enum name="GL_NAME_LENGTH"/>
+ <enum name="GL_OFFSET"/>
+ <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+ <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+ <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
+ <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
+ <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
+ <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
+ <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
+ <enum name="GL_TYPE"/>
+ </group>
+
+ <group name="TextureCompareMode">
+ <enum name="GL_NONE"/>
+ <enum name="GL_COMPARE_REF_TO_TEXTURE"/>
+ <enum name="GL_COMPARE_R_TO_TEXTURE"/>
+ </group>
+
+ <group name="TextureSwizzle">
+ <enum name="GL_RED"/>
+ <enum name="GL_GREEN"/>
+ <enum name="GL_BLUE"/>
+ <enum name="GL_ALPHA"/>
+ <enum name="GL_ZERO"/>
+ <enum name="GL_ONE"/>
+ </group>
+
</groups>
<!-- SECTION: GL enumerant (token) definitions. -->
<enum value="0xFFFFFFFF" name="GL_ALL_ATTRIB_BITS" comment="Guaranteed to mark all attribute groups at once"/>
</enums>
- <enums namespace="GL" group="BufferAccessMask" type="bitmask" comment="GL_MAP_{COHERENT,FLUSH_EXPLICIT,INVALIDATE_BUFFER,INVALIDATE_RANGE,PERSISTENT,READ,UNSYNCHRONIZED,WRITE}_{BIT,BIT_EXT} also lie in this namespace">
- <!-- Also used: 0x000000ff for bits reused from MapBufferUsageMask below -->
+ <enums namespace="GL" group="BufferStorageMask" type="bitmask" comment="GL_MAP_{COHERENT,PERSISTENT,READ,WRITE}_{BIT,BIT_EXT} also lie in this namespace">
+ <enum value="0x0100" name="GL_DYNAMIC_STORAGE_BIT"/>
+ <enum value="0x0100" name="GL_DYNAMIC_STORAGE_BIT_EXT"/>
+ <enum value="0x0200" name="GL_CLIENT_STORAGE_BIT"/>
+ <enum value="0x0200" name="GL_CLIENT_STORAGE_BIT_EXT"/>
+ <enum value="0x0400" name="GL_SPARSE_STORAGE_BIT_ARB"/>
+ <enum value="0x0800" name="GL_LGPU_SEPARATE_STORAGE_BIT_NVX"/>
+ <enum value="0x0800" name="GL_PER_GPU_STORAGE_BIT_NV"/>
+ <unused start="0x1000" end="0x1000" comment="Reserved for NVIDIA"/>
+ <enum value="0x2000" name="GL_EXTERNAL_STORAGE_BIT_NVX"/>
+ <!-- Also used: 0x000000ff for bits reused from MapBufferAccessMask below -->
</enums>
<enums namespace="GL" group="ClearBufferMask" type="bitmask" comment="GL_{DEPTH,ACCUM,STENCIL,COLOR}_BUFFER_BIT also lie in this namespace">
<enum value="0x00000002" name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
</enums>
- <enums namespace="GL" group="MapBufferUsageMask" type="bitmask">
+ <enums namespace="GL" group="MapBufferAccessMask" type="bitmask">
<enum value="0x0001" name="GL_MAP_READ_BIT"/>
<enum value="0x0001" name="GL_MAP_READ_BIT_EXT"/>
<enum value="0x0002" name="GL_MAP_WRITE_BIT"/>
<enum value="0x0040" name="GL_MAP_PERSISTENT_BIT_EXT"/>
<enum value="0x0080" name="GL_MAP_COHERENT_BIT"/>
<enum value="0x0080" name="GL_MAP_COHERENT_BIT_EXT"/>
- <enum value="0x0100" name="GL_DYNAMIC_STORAGE_BIT"/>
- <enum value="0x0100" name="GL_DYNAMIC_STORAGE_BIT_EXT"/>
- <enum value="0x0200" name="GL_CLIENT_STORAGE_BIT"/>
- <enum value="0x0200" name="GL_CLIENT_STORAGE_BIT_EXT"/>
- <enum value="0x0400" name="GL_SPARSE_STORAGE_BIT_ARB"/>
- <enum value="0x0800" name="GL_LGPU_SEPARATE_STORAGE_BIT_NVX"/>
- <enum value="0x0800" name="GL_PER_GPU_STORAGE_BIT_NV"/>
- <unused start="0x1000" end="0x1000" comment="Reserved for NVIDIA"/>
- <enum value="0x2000" name="GL_EXTERNAL_STORAGE_BIT_NVX"/>
</enums>
<enums namespace="GL" group="MemoryBarrierMask" type="bitmask">
<enum value="0xFFFFFFFF" name="GL_ALL_SHADER_BITS_EXT"/>
</enums>
+ <enums namespace="GL" group="SubgroupSupportedFeatures" type="bitmask">
+ <enum value="0x00000001" name="GL_SUBGROUP_FEATURE_BASIC_BIT_KHR"/>
+ <enum value="0x00000002" name="GL_SUBGROUP_FEATURE_VOTE_BIT_KHR"/>
+ <enum value="0x00000004" name="GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR"/>
+ <enum value="0x00000008" name="GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR"/>
+ <enum value="0x00000010" name="GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR"/>
+ <enum value="0x00000020" name="GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR"/>
+ <enum value="0x00000040" name="GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR"/>
+ <enum value="0x00000080" name="GL_SUBGROUP_FEATURE_QUAD_BIT_KHR"/>
+ <enum value="0x00000100" name="GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV"/>
+ </enums>
+
<!-- Bitmasks defined by vendor extensions -->
<enums namespace="GL" group="TextureStorageMaskAMD" type="bitmask">
<enums namespace="GL" start="0x9530" end="0x962F" vendor="NV" comment="Khronos bug 12977">
<enum value="0x9530" name="GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT"/>
<enum value="0x9531" name="GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT"/>
- <unused start="0x9532" end="0x9535" vendor="NV"/>
+ <enum value="0x9532" name="GL_SUBGROUP_SIZE_KHR"/>
+ <enum value="0x9533" name="GL_SUBGROUP_SUPPORTED_STAGES_KHR"/>
+ <enum value="0x9534" name="GL_SUBGROUP_SUPPORTED_FEATURES_KHR"/>
+ <enum value="0x9535" name="GL_SUBGROUP_QUAD_ALL_STAGES_KHR"/>
<enum value="0x9536" name="GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV"/>
<enum value="0x9537" name="GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV"/>
<enum value="0x9538" name="GL_MAX_MESH_OUTPUT_VERTICES_NV"/>
<enum value="0x9547" name="GL_QUERY_RESOURCE_BUFFEROBJECT_NV"/>
<enum value="0x9548" name="GL_PER_GPU_STORAGE_NV"/>
<enum value="0x9549" name="GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV"/>
- <unused start="0x954A" end="0x954C" vendor="NV"/>
+ <enum value="0x954A" name="GL_UPLOAD_GPU_MASK_NVX"/>
+ <unused start="0x954B" end="0x954C" vendor="NV"/>
<enum value="0x954D" name="GL_CONSERVATIVE_RASTER_MODE_NV"/>
<enum value="0x954E" name="GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV"/>
<enum value="0x954F" name="GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV"/>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
<param><ptype>GLuint</ptype> <name>offset</name></param>
</command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glAsyncCopyBufferSubDataNVX</name></proto>
+ <param><ptype>GLsizei</ptype> <name>waitSemaphoreCount</name></param>
+ <param len="waitSemaphoreCount">const <ptype>GLuint</ptype> *<name>waitSemaphoreArray</name></param>
+ <param len="waitSemaphoreCount">const <ptype>GLuint64</ptype> *<name>fenceValueArray</name></param>
+ <param><ptype>GLuint</ptype> <name>readGpu</name></param>
+ <param><ptype>GLbitfield</ptype> <name>writeGpuMask</name></param>
+ <param><ptype>GLuint</ptype> <name>readBuffer</name></param>
+ <param><ptype>GLuint</ptype> <name>writeBuffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>readOffset</name></param>
+ <param><ptype>GLintptr</ptype> <name>writeOffset</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param><ptype>GLsizei</ptype> <name>signalSemaphoreCount</name></param>
+ <param len="signalSemaphoreCount">const <ptype>GLuint</ptype> *<name>signalSemaphoreArray</name></param>
+ <param len="signalSemaphoreCount">const <ptype>GLuint64</ptype> *<name>signalValueArray</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glAsyncCopyImageSubDataNVX</name></proto>
+ <param><ptype>GLsizei</ptype> <name>waitSemaphoreCount</name></param>
+ <param len="waitSemaphoreCount">const <ptype>GLuint</ptype> *<name>waitSemaphoreArray</name></param>
+ <param len="waitSemaphoreCount">const <ptype>GLuint64</ptype> *<name>waitValueArray</name></param>
+ <param><ptype>GLuint</ptype> <name>srcGpu</name></param>
+ <param><ptype>GLbitfield</ptype> <name>dstGpuMask</name></param>
+ <param><ptype>GLuint</ptype> <name>srcName</name></param>
+ <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
+ <param><ptype>GLint</ptype> <name>srcLevel</name></param>
+ <param><ptype>GLint</ptype> <name>srcX</name></param>
+ <param><ptype>GLint</ptype> <name>srcY</name></param>
+ <param><ptype>GLint</ptype> <name>srcZ</name></param>
+ <param><ptype>GLuint</ptype> <name>dstName</name></param>
+ <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
+ <param><ptype>GLint</ptype> <name>dstLevel</name></param>
+ <param><ptype>GLint</ptype> <name>dstX</name></param>
+ <param><ptype>GLint</ptype> <name>dstY</name></param>
+ <param><ptype>GLint</ptype> <name>dstZ</name></param>
+ <param><ptype>GLsizei</ptype> <name>srcWidth</name></param>
+ <param><ptype>GLsizei</ptype> <name>srcHeight</name></param>
+ <param><ptype>GLsizei</ptype> <name>srcDepth</name></param>
+ <param><ptype>GLsizei</ptype> <name>signalSemaphoreCount</name></param>
+ <param len="signalSemaphoreCount">const <ptype>GLuint</ptype> *<name>signalSemaphoreArray</name></param>
+ <param len="signalSemaphoreCount">const <ptype>GLuint64</ptype> *<name>signalValueArray</name></param>
+ </command>
<command>
<proto>void <name>glAsyncMarkerSGIX</name></proto>
<param><ptype>GLuint</ptype> <name>marker</name></param>
<command>
<proto>void <name>glBeginConditionalRender</name></proto>
<param><ptype>GLuint</ptype> <name>id</name></param>
- <param group="TypeEnum"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param group="ConditionalRenderMode"><ptype>GLenum</ptype> <name>mode</name></param>
</command>
<command>
<proto>void <name>glBeginConditionalRenderNV</name></proto>
<param><ptype>GLuint</ptype> <name>id</name></param>
- <param group="TypeEnum"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param group="ConditionalRenderMode"><ptype>GLenum</ptype> <name>mode</name></param>
<alias name="glBeginConditionalRender"/>
<glx type="render" opcode="348"/>
</command>
<param group="BufferStorageTarget"><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLsizeiptr</ptype> <name>size</name></param>
<param len="size">const void *<name>data</name></param>
- <param group="MapBufferUsageMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
+ <param group="BufferStorageMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
</command>
<command>
<proto>void <name>glBufferStorageEXT</name></proto>
<param group="BufferStorageTarget"><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLsizeiptr</ptype> <name>size</name></param>
<param len="size">const void *<name>data</name></param>
- <param group="MapBufferUsageMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
+ <param group="BufferStorageMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
<alias name="glBufferStorage"/>
</command>
<command>
<param><ptype>GLintptr</ptype> <name>offset</name></param>
<param><ptype>GLsizeiptr</ptype> <name>size</name></param>
<param><ptype>GLeglClientBufferEXT</ptype> <name>clientBuffer</name></param>
- <param group="MapBufferUsageMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
+ <param group="BufferStorageMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
</command>
<command>
<proto>void <name>glBufferStorageMemEXT</name></proto>
</command>
<command>
<proto>void <name>glClearBufferSubData</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
<param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
<param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
<param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
<proto>void <name>glClientAttribDefaultEXT</name></proto>
<param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
</command>
+ <command>
+ <proto>void <name>glClientWaitSemaphoreui64NVX</name></proto>
+ <param><ptype>GLsizei</ptype> <name>fenceObjectCount</name></param>
+ <param len="fenceObjectCount">const <ptype>GLuint</ptype> *<name>semaphoreArray</name></param>
+ <param len="fenceObjectCount">const <ptype>GLuint64</ptype> *<name>fenceValueArray</name></param>
+ </command>
<command>
<proto group="SyncStatus"><ptype>GLenum</ptype> <name>glClientWaitSync</name></proto>
<param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
<command>
<proto>void <name>glCopyImageSubData</name></proto>
<param><ptype>GLuint</ptype> <name>srcName</name></param>
- <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>srcTarget</name></param>
+ <param group="CopyImageSubDataTarget"><ptype>GLenum</ptype> <name>srcTarget</name></param>
<param><ptype>GLint</ptype> <name>srcLevel</name></param>
<param><ptype>GLint</ptype> <name>srcX</name></param>
<param><ptype>GLint</ptype> <name>srcY</name></param>
<param><ptype>GLint</ptype> <name>srcZ</name></param>
<param><ptype>GLuint</ptype> <name>dstName</name></param>
- <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>dstTarget</name></param>
+ <param group="CopyImageSubDataTarget"><ptype>GLenum</ptype> <name>dstTarget</name></param>
<param><ptype>GLint</ptype> <name>dstLevel</name></param>
<param><ptype>GLint</ptype> <name>dstX</name></param>
<param><ptype>GLint</ptype> <name>dstY</name></param>
<param><ptype>GLsizei</ptype> <name>n</name></param>
<param len="n"><ptype>GLuint</ptype> *<name>pipelines</name></param>
</command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glCreateProgressFenceNVX</name></proto>
+ </command>
<command>
<proto>void <name>glCreateQueries</name></proto>
<param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
<command>
<proto>void <name>glDrawBuffers</name></proto>
<param><ptype>GLsizei</ptype> <name>n</name></param>
- <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
+ <param group="DrawBufferMode" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
<glx type="render" opcode="233"/>
</command>
<command>
<proto>void <name>glDrawBuffersARB</name></proto>
<param><ptype>GLsizei</ptype> <name>n</name></param>
- <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
+ <param group="DrawBufferMode" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
<alias name="glDrawBuffers"/>
</command>
<command>
<proto>void <name>glDrawBuffersATI</name></proto>
<param><ptype>GLsizei</ptype> <name>n</name></param>
- <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
+ <param group="DrawBufferMode" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
<alias name="glDrawBuffers"/>
<glx type="render" opcode="233"/>
</command>
<proto>void <name>glDrawElementsInstancedBaseVertexBaseInstance</name></proto>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
<param len="count">const void *<name>indices</name></param>
<param><ptype>GLsizei</ptype> <name>instancecount</name></param>
<param><ptype>GLint</ptype> <name>basevertex</name></param>
<proto>void <name>glDrawElementsInstancedBaseVertexBaseInstanceEXT</name></proto>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
<param len="count">const void *<name>indices</name></param>
<param><ptype>GLsizei</ptype> <name>instancecount</name></param>
<param><ptype>GLint</ptype> <name>basevertex</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
<param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
<param len="1"><ptype>GLint</ptype> *<name>size</name></param>
- <param len="1" group="AttributeType"><ptype>GLenum</ptype> *<name>type</name></param>
+ <param len="1" group="UniformType"><ptype>GLenum</ptype> *<name>type</name></param>
<param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
</command>
<command>
<param><ptype>GLsizei</ptype> <name>maxLength</name></param>
<param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
<param len="1"><ptype>GLint</ptype> *<name>size</name></param>
- <param len="1" group="AttributeType"><ptype>GLenum</ptype> *<name>type</name></param>
+ <param len="1" group="UniformType"><ptype>GLenum</ptype> *<name>type</name></param>
<param len="maxLength"><ptype>GLcharARB</ptype> *<name>name</name></param>
<alias name="glGetActiveUniform"/>
</command>
</command>
<command>
<proto>void <name>glGetDoubleIndexedvEXT</name></proto>
- <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>data</name></param>
<alias name="glGetDoublei_v"/>
</command>
<command>
<proto>void <name>glGetDoublei_v</name></proto>
- <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>data</name></param>
</command>
<command>
<proto>void <name>glGetDoublei_vEXT</name></proto>
- <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
<alias name="glGetDoublei_v"/>
</command>
<command>
<proto>void <name>glGetFloatIndexedvEXT</name></proto>
- <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
<alias name="glGetFloati_v"/>
</command>
<command>
<proto>void <name>glGetFloati_v</name></proto>
- <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
</command>
<command>
<proto>void <name>glGetFloati_vEXT</name></proto>
- <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
<alias name="glGetFloati_v"/>
</command>
<command>
<proto>void <name>glGetFloati_vNV</name></proto>
- <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
<alias name="glGetFloati_v"/>
</command>
<command>
<proto>void <name>glGetFloati_vOES</name></proto>
- <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
<alias name="glGetFloati_v"/>
</command>
<command>
<proto>void <name>glGetInteger64i_v</name></proto>
- <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param len="COMPSIZE(target)"><ptype>GLint64</ptype> *<name>data</name></param>
</command>
</command>
<command>
<proto>void <name>glGetIntegeri_v</name></proto>
- <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param len="COMPSIZE(target)"><ptype>GLint</ptype> *<name>data</name></param>
</command>
<command>
<proto>void <name>glGetIntegeri_vEXT</name></proto>
- <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param><ptype>GLint</ptype> *<name>data</name></param>
</command>
</command>
<command>
<proto>void <name>glGetObjectLabel</name></proto>
- <param><ptype>GLenum</ptype> <name>identifier</name></param>
+ <param group="ObjectIdentifier"><ptype>GLenum</ptype> <name>identifier</name></param>
<param><ptype>GLuint</ptype> <name>name</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
<param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
</command>
<command>
<proto>void <name>glGetPixelTransformParameterfvEXT</name></proto>
- <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
<glx type="vendor" opcode="2051"/>
</command>
<command>
<proto>void <name>glGetPixelTransformParameterivEXT</name></proto>
- <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
<glx type="vendor" opcode="2052"/>
</command>
<command>
<proto>void <name>glGetPointerIndexedvEXT</name></proto>
- <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param len="1">void **<name>data</name></param>
</command>
<command>
<proto>void <name>glGetPointeri_vEXT</name></proto>
- <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param len="1">void **<name>params</name></param>
</command>
<param group="ProgramInterface"><ptype>GLenum</ptype> <name>programInterface</name></param>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param><ptype>GLsizei</ptype> <name>propCount</name></param>
- <param len="propCount">const <ptype>GLenum</ptype> *<name>props</name></param>
+ <param group="ProgramResourceProperty" len="propCount">const <ptype>GLenum</ptype> *<name>props</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
<param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
<param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetQueryIndexediv</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param group="QueryParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
<command>
<proto>void <name>glGetSamplerParameterIiv</name></proto>
<param><ptype>GLuint</ptype> <name>sampler</name></param>
- <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="SamplerParameterI"><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetSamplerParameterIivEXT</name></proto>
<param><ptype>GLuint</ptype> <name>sampler</name></param>
- <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="SamplerParameterI"><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
<alias name="glGetSamplerParameterIiv"/>
</command>
<command>
<proto>void <name>glGetSamplerParameterIivOES</name></proto>
<param><ptype>GLuint</ptype> <name>sampler</name></param>
- <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="SamplerParameterI"><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
<alias name="glGetSamplerParameterIiv"/>
</command>
<command>
<proto>void <name>glGetSamplerParameterIuiv</name></proto>
<param><ptype>GLuint</ptype> <name>sampler</name></param>
- <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="SamplerParameterI"><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetSamplerParameterIuivEXT</name></proto>
<param><ptype>GLuint</ptype> <name>sampler</name></param>
- <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="SamplerParameterI"><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
<alias name="glGetSamplerParameterIuiv"/>
</command>
<command>
<proto>void <name>glGetSamplerParameterIuivOES</name></proto>
<param><ptype>GLuint</ptype> <name>sampler</name></param>
- <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="SamplerParameterI"><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
<alias name="glGetSamplerParameterIuiv"/>
</command>
<command>
<proto>void <name>glGetSamplerParameterfv</name></proto>
<param><ptype>GLuint</ptype> <name>sampler</name></param>
- <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="SamplerParameterF"><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetSamplerParameteriv</name></proto>
<param><ptype>GLuint</ptype> <name>sampler</name></param>
- <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="SamplerParameterI"><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
</command>
<command>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
<param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
<param len="1"><ptype>GLsizei</ptype> *<name>size</name></param>
- <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
+ <param group="GlslTypeToken" len="1"><ptype>GLenum</ptype> *<name>type</name></param>
<param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
<glx type="single" opcode="213"/>
</command>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
<param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
<param len="1"><ptype>GLsizei</ptype> *<name>size</name></param>
- <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
+ <param group="GlslTypeToken" len="1"><ptype>GLenum</ptype> *<name>type</name></param>
<param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
<alias name="glGetTransformFeedbackVarying"/>
</command>
<proto>void <name>glInvalidateFramebuffer</name></proto>
<param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
- <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param>
+ <param group="FramebufferAttachment" len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param>
</command>
<command>
<proto>void <name>glInvalidateNamedFramebufferData</name></proto>
</command>
<command>
<proto>void <name>glInvalidateSubFramebuffer</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
<param len="numAttachments" group="FramebufferAttachment">const <ptype>GLenum</ptype> *<name>attachments</name></param>
<param><ptype>GLint</ptype> <name>x</name></param>
<param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
<param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
<param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
- <param group="BufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param>
+ <param group="MapBufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param>
<glx type="single" opcode="205"/>
</command>
<command>
<param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLintptr</ptype> <name>offset</name></param>
<param><ptype>GLsizeiptr</ptype> <name>length</name></param>
- <param group="BufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param>
+ <param group="MapBufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param>
<alias name="glMapBufferRange"/>
</command>
<command>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
<param><ptype>GLintptr</ptype> <name>offset</name></param>
<param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
- <param group="BufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param>
+ <param group="MapBufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param>
</command>
<command>
<proto>void *<name>glMapNamedBufferRangeEXT</name></proto>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
<param><ptype>GLintptr</ptype> <name>offset</name></param>
<param><ptype>GLsizeiptr</ptype> <name>length</name></param>
- <param group="BufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param>
+ <param group="MapBufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param>
</command>
<command>
<proto>void *<name>glMapObjectBufferATI</name></proto>
<command>
<proto>void <name>glMultiDrawElementsIndirectCount</name></proto>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
<param>const void *<name>indirect</name></param>
<param><ptype>GLintptr</ptype> <name>drawcount</name></param>
<param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
<proto>void <name>glMultiTexBufferEXT</name></proto>
<param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
<param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="TypeEnum"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
</command>
<command>
<param><ptype>GLenum</ptype> <name>pname</name></param>
<param><ptype>GLuint</ptype> *<name>params</name></param>
</command>
+ <command>
+ <proto>void <name>glMulticastScissorArrayvNVX</name></proto>
+ <param><ptype>GLuint</ptype> <name>gpu</name></param>
+ <param><ptype>GLuint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMulticastViewportArrayvNVX</name></proto>
+ <param><ptype>GLuint</ptype> <name>gpu</name></param>
+ <param><ptype>GLuint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count)">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMulticastViewportPositionWScaleNVX</name></proto>
+ <param><ptype>GLuint</ptype> <name>gpu</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>xcoeff</name></param>
+ <param><ptype>GLfloat</ptype> <name>ycoeff</name></param>
+ </command>
<command>
<proto>void <name>glMulticastWaitSyncNV</name></proto>
<param><ptype>GLuint</ptype> <name>signalGpu</name></param>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
<param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
<param len="size">const void *<name>data</name></param>
- <param group="MapBufferUsageMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
+ <param group="BufferStorageMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
</command>
<command>
<proto>void <name>glNamedBufferStorageExternalEXT</name></proto>
<param><ptype>GLintptr</ptype> <name>offset</name></param>
<param><ptype>GLsizeiptr</ptype> <name>size</name></param>
<param><ptype>GLeglClientBufferEXT</ptype> <name>clientBuffer</name></param>
- <param group="MapBufferUsageMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
+ <param group="BufferStorageMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
</command>
<command>
<proto>void <name>glNamedBufferStorageEXT</name></proto>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
<param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
<param len="size">const void *<name>data</name></param>
- <param group="MapBufferUsageMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
+ <param group="BufferStorageMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
<alias name="glNamedBufferStorage"/>
</command>
<command>
<command>
<proto>void <name>glSamplerParameterIiv</name></proto>
<param><ptype>GLuint</ptype> <name>sampler</name></param>
- <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="SamplerParameterI"><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
</command>
<command>
<proto>void <name>glSamplerParameterIivEXT</name></proto>
<param><ptype>GLuint</ptype> <name>sampler</name></param>
- <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="SamplerParameterI"><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
<alias name="glSamplerParameterIiv"/>
</command>
<command>
<proto>void <name>glSamplerParameterIivOES</name></proto>
<param><ptype>GLuint</ptype> <name>sampler</name></param>
- <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="SamplerParameterI"><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
<alias name="glSamplerParameterIiv"/>
</command>
<command>
<proto>void <name>glSamplerParameterIuiv</name></proto>
<param><ptype>GLuint</ptype> <name>sampler</name></param>
- <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="SamplerParameterI"><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param>
</command>
<command>
<proto>void <name>glSamplerParameterIuivEXT</name></proto>
<param><ptype>GLuint</ptype> <name>sampler</name></param>
- <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="SamplerParameterI"><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param>
<alias name="glSamplerParameterIuiv"/>
</command>
<command>
<proto>void <name>glSamplerParameterIuivOES</name></proto>
<param><ptype>GLuint</ptype> <name>sampler</name></param>
- <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="SamplerParameterI"><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param>
<alias name="glSamplerParameterIuiv"/>
</command>
<command>
<proto>void <name>glSamplerParameterf</name></proto>
<param><ptype>GLuint</ptype> <name>sampler</name></param>
- <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="SamplerParameterF"><ptype>GLenum</ptype> <name>pname</name></param>
<param><ptype>GLfloat</ptype> <name>param</name></param>
</command>
<command>
<proto>void <name>glSamplerParameterfv</name></proto>
<param><ptype>GLuint</ptype> <name>sampler</name></param>
- <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="SamplerParameterF"><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>param</name></param>
</command>
<command>
<proto>void <name>glSamplerParameteri</name></proto>
<param><ptype>GLuint</ptype> <name>sampler</name></param>
- <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="SamplerParameterI"><ptype>GLenum</ptype> <name>pname</name></param>
<param><ptype>GLint</ptype> <name>param</name></param>
</command>
<command>
<proto>void <name>glSamplerParameteriv</name></proto>
<param><ptype>GLuint</ptype> <name>sampler</name></param>
- <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="SamplerParameterI"><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
</command>
<command>
<param len="COMPSIZE(numTextureBarriers)">const <ptype>GLuint</ptype> *<name>textures</name></param>
<param group="TextureLayout" len="COMPSIZE(numTextureBarriers)">const <ptype>GLenum</ptype> *<name>dstLayouts</name></param>
</command>
+ <command>
+ <proto>void <name>glSignalSemaphoreui64NVX</name></proto>
+ <param><ptype>GLuint</ptype> <name>signalGpu</name></param>
+ <param><ptype>GLsizei</ptype> <name>fenceObjectCount</name></param>
+ <param len="fenceObjectCount">const <ptype>GLuint</ptype> *<name>semaphoreArray</name></param>
+ <param len="fenceObjectCount">const <ptype>GLuint64</ptype> *<name>fenceValueArray</name></param>
+ </command>
<command>
<proto>void <name>glSpecializeShader</name></proto>
<param><ptype>GLuint</ptype> <name>shader</name></param>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param len="count">const <ptype>GLchar</ptype> *const*<name>varyings</name></param>
- <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
+ <param group="TransformFeedbackBufferMode" ><ptype>GLenum</ptype> <name>bufferMode</name></param>
<glx type="render" opcode="359"/>
</command>
<command>
<param len="size">const void *<name>pointer</name></param>
<param group="PreserveModeATI"><ptype>GLenum</ptype> <name>preserve</name></param>
</command>
+ <command>
+ <proto>void <name>glUploadGpuMaskNVX</name></proto>
+ <param><ptype>GLbitfield</ptype> <name>mask</name></param>
+ </command>
<command>
<proto>void <name>glUseProgram</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLuint</ptype> <name>vaobj</name></param>
<param><ptype>GLuint</ptype> <name>attribindex</name></param>
<param><ptype>GLint</ptype> <name>size</name></param>
- <param group="VertexAttribType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="VertexAttribIType"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
</command>
<command>
<param><ptype>GLuint</ptype> <name>vaobj</name></param>
<param><ptype>GLuint</ptype> <name>attribindex</name></param>
<param><ptype>GLint</ptype> <name>size</name></param>
- <param group="VertexAttribType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="VertexAttribLType"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
</command>
<command>
<param><ptype>GLuint</ptype> <name>vaobj</name></param>
<param><ptype>GLuint</ptype> <name>attribindex</name></param>
<param><ptype>GLint</ptype> <name>size</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="VertexAttribType"><ptype>GLenum</ptype> <name>type</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
<param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
</command>
<param><ptype>GLuint</ptype> <name>vaobj</name></param>
<param><ptype>GLuint</ptype> <name>attribindex</name></param>
<param><ptype>GLint</ptype> <name>size</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="VertexAttribIType"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
</command>
<command>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param><ptype>GLint</ptype> <name>size</name></param>
- <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="VertexAttribType"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
<param><ptype>GLintptr</ptype> <name>offset</name></param>
</command>
<param><ptype>GLuint</ptype> <name>vaobj</name></param>
<param><ptype>GLuint</ptype> <name>attribindex</name></param>
<param><ptype>GLint</ptype> <name>size</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="VertexAttribLType"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
</command>
<command>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param><ptype>GLint</ptype> <name>size</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="VertexAttribLType"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
<param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
</command>
<proto>void <name>glVertexAttribFormat</name></proto>
<param><ptype>GLuint</ptype> <name>attribindex</name></param>
<param><ptype>GLint</ptype> <name>size</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="VertexAttribType"><ptype>GLenum</ptype> <name>type</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
<param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
</command>
<proto>void <name>glVertexAttribFormatNV</name></proto>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param><ptype>GLint</ptype> <name>size</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="VertexAttribType"><ptype>GLenum</ptype> <name>type</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
</command>
<proto>void <name>glVertexAttribIFormat</name></proto>
<param><ptype>GLuint</ptype> <name>attribindex</name></param>
<param><ptype>GLint</ptype> <name>size</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="VertexAttribIType"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
</command>
<command>
<proto>void <name>glVertexAttribIFormatNV</name></proto>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param><ptype>GLint</ptype> <name>size</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="VertexAttribIType"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
</command>
<command>
<proto>void <name>glVertexAttribLFormat</name></proto>
<param><ptype>GLuint</ptype> <name>attribindex</name></param>
<param><ptype>GLint</ptype> <name>size</name></param>
- <param group="VertexAttribType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="VertexAttribLType"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
</command>
<command>
<proto>void <name>glVertexAttribLFormatNV</name></proto>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param><ptype>GLint</ptype> <name>size</name></param>
- <param group="VertexAttribType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="VertexAttribLType"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
</command>
<command>
<param len="COMPSIZE(numTextureBarriers)">const <ptype>GLuint</ptype> *<name>textures</name></param>
<param group="TextureLayout" len="COMPSIZE(numTextureBarriers)">const <ptype>GLenum</ptype> *<name>srcLayouts</name></param>
</command>
+ <command>
+ <proto>void <name>glWaitSemaphoreui64NVX</name></proto>
+ <param><ptype>GLuint</ptype> <name>waitGpu</name></param>
+ <param><ptype>GLsizei</ptype> <name>fenceObjectCount</name></param>
+ <param len="fenceObjectCount">const <ptype>GLuint</ptype> *<name>semaphoreArray</name></param>
+ <param len="fenceObjectCount">const <ptype>GLuint64</ptype> *<name>fenceValueArray</name></param>
+ </command>
<command>
<proto>void <name>glWaitSync</name></proto>
<param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
<proto>void <name>glSignalVkFenceNV</name></proto>
<param><ptype>GLuint64</ptype> <name>vkFence</name></param>
</command>
+ <command>
+ <proto>void <name>glFramebufferParameteriMESA</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetFramebufferParameterivMESA</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachmentParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
</commands>
<require comment="Supported only if GL_EXT_direct_state_access is supported">
<command name="glNamedBufferPageCommitmentEXT"/>
</require>
- <require comment="Supported only if GL_ARb_direct_state_access or GL 4.5 is supported">
+ <require comment="Supported only if GL_ARB_direct_state_access or GL 4.5 is supported">
<command name="glNamedBufferPageCommitmentARB"/>
</require>
</extension>
<command name="glEGLImageTargetTextureStorageEXT"/>
</require>
</extension>
+ <extension name="GL_EXT_EGL_sync" supported="gl|glcore"/>
<extension name="GL_EXT_YUV_target" supported="gles2">
<require>
<enum name="GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT"/>
<command name="glGetIntegeri_vEXT"/>
</require>
</extension>
+ <extension name="GL_EXT_multiview_tessellation_geometry_shader" supported="gl|glcore|gles2"/>
+ <extension name="GL_EXT_multiview_texture_multisample" supported="gl|glcore|gles2"/>
+ <extension name="GL_EXT_multiview_timer_query" supported="gl|glcore|gles2"/>
<extension name="GL_EXT_occlusion_query_boolean" supported="gles2">
<require>
<enum name="GL_ANY_SAMPLES_PASSED_EXT"/>
<command name="glTextureNormalEXT"/>
</require>
</extension>
+ <extension name="GL_EXT_texture_query_lod" supported="gles2"/>
<extension name="GL_EXT_texture_rg" supported="gles2">
<require>
<enum name="GL_RED_EXT"/>
<command name="glGetnUniformuivKHR"/>
</require>
</extension>
+ <extension name="GL_KHR_shader_subgroup" supported="gl|glcore|gles2">
+ <require>
+ <enum name="GL_SUBGROUP_SIZE_KHR"/>
+ <enum name="GL_SUBGROUP_SUPPORTED_STAGES_KHR"/>
+ <enum name="GL_SUBGROUP_SUPPORTED_FEATURES_KHR"/>
+ <enum name="GL_SUBGROUP_QUAD_ALL_STAGES_KHR"/>
+ <enum name="GL_SUBGROUP_FEATURE_BASIC_BIT_KHR"/>
+ <enum name="GL_SUBGROUP_FEATURE_VOTE_BIT_KHR"/>
+ <enum name="GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR"/>
+ <enum name="GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR"/>
+ <enum name="GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR"/>
+ <enum name="GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR"/>
+ <enum name="GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR"/>
+ <enum name="GL_SUBGROUP_FEATURE_QUAD_BIT_KHR"/>
+ </require>
+ </extension>
<extension name="GL_KHR_texture_compression_astc_hdr" supported="gl|glcore|gles2">
<require>
<enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
<extension name="GL_MESA_framebuffer_flip_y" supported="gl|glcore|gles2">
<require>
<enum name="GL_FRAMEBUFFER_FLIP_Y_MESA"/>
+ <command name="glFramebufferParameteriMESA"/>
+ <command name="glGetFramebufferParameterivMESA"/>
</require>
</extension>
<extension name="GL_MESA_pack_invert" supported="gl">
<enum name="GL_YCBCR_MESA"/>
</require>
</extension>
- <extension name="GL_MESA_EGL_sync" supported="gl|glcore"/>
<extension name="GL_NVX_blend_equation_advanced_multi_draw_buffers" supported="gl|gles2"/>
<extension name="GL_NVX_cross_process_interop" supported="disabled">
<require comment="unpublished experimental extension">
</extension>
<extension name="GL_NV_fragment_program4" supported="gl"/>
<extension name="GL_NV_fragment_program_option" supported="gl"/>
- <extension name="GL_NV_fragment_shader_barycentric" supported="gl|glcore"/>
+ <extension name="GL_NV_fragment_shader_barycentric" supported="gl|glcore|gles2"/>
<extension name="GL_NV_fragment_shader_interlock" supported="gl|glcore|gles2"/>
<extension name="GL_NV_framebuffer_blit" supported="gles2">
<require>
<command name="glMulticastGetQueryObjectui64vNV"/>
</require>
</extension>
+ <extension name="GL_NVX_gpu_multicast2" supported="gl">
+ <require>
+ <enum name="GL_UPLOAD_GPU_MASK_NVX"/>
+ <command name="glUploadGpuMaskNVX"/>
+ <command name="glMulticastViewportArrayvNVX"/>
+ <command name="glMulticastViewportPositionWScaleNVX"/>
+ <command name="glMulticastScissorArrayvNVX"/>
+ <command name="glAsyncCopyBufferSubDataNVX"/>
+ <command name="glAsyncCopyImageSubDataNVX"/>
+ </require>
+ </extension>
+ <extension name="GL_NVX_progress_fence" supported="gl">
+ <require>
+ <command name="glCreateProgressFenceNVX"/>
+ <command name="glSignalSemaphoreui64NVX"/>
+ <command name="glWaitSemaphoreui64NVX"/>
+ <command name="glClientWaitSemaphoreui64NVX"/>
+ </require>
+ </extension>
<extension name="GL_NV_memory_attachment" supported="gl|glcore|gles2">
<require>
<enum name="GL_ATTACHED_MEMORY_OBJECT_NV"/>
<command name="glNamedBufferAttachMemoryNV"/>
</require>
</extension>
- <extension name="GL_NV_mesh_shader" supported="gl|glcore">
+ <extension name="GL_NV_mesh_shader" supported="gl|glcore|gles2">
<require>
<enum name="GL_MESH_SHADER_NV"/>
<enum name="GL_TASK_SHADER_NV"/>
<enum name="GL_MESH_OUTPUT_TYPE_NV"/>
<enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV"/>
<enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV"/>
- <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV"/>
- <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV"/>
<enum name="GL_REFERENCED_BY_MESH_SHADER_NV"/>
<enum name="GL_REFERENCED_BY_TASK_SHADER_NV"/>
- <enum name="GL_MESH_SUBROUTINE_NV"/>
- <enum name="GL_TASK_SUBROUTINE_NV"/>
- <enum name="GL_MESH_SUBROUTINE_UNIFORM_NV"/>
- <enum name="GL_TASK_SUBROUTINE_UNIFORM_NV"/>
<enum name="GL_MESH_SHADER_BIT_NV"/>
<enum name="GL_TASK_SHADER_BIT_NV"/>
<command name="glDrawMeshTasksNV"/>
<command name="glMultiDrawMeshTasksIndirectNV"/>
<command name="glMultiDrawMeshTasksIndirectCountNV"/>
</require>
+ <require comment="Supported only in OpenGL">
+ <enum name="GL_MESH_SUBROUTINE_NV"/>
+ <enum name="GL_TASK_SUBROUTINE_NV"/>
+ <enum name="GL_MESH_SUBROUTINE_UNIFORM_NV"/>
+ <enum name="GL_TASK_SUBROUTINE_UNIFORM_NV"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV"/>
+ </require>
</extension>
<extension name="GL_NV_multisample_coverage" supported="gl">
<require>
<command name="glGetCombinerStageParameterfvNV"/>
</require>
</extension>
- <extension name="GL_NV_representative_fragment_test" supported="gl|glcore">
+ <extension name="GL_NV_representative_fragment_test" supported="gl|glcore|gles2">
<require>
<enum name="GL_REPRESENTATIVE_FRAGMENT_TEST_NV"/>
</require>
</require>
</extension>
<extension name="GL_NV_sample_mask_override_coverage" supported="gl|glcore|gles2"/>
- <extension name="GL_NV_scissor_exclusive" supported="gl|glcore">
+ <extension name="GL_NV_scissor_exclusive" supported="gl|glcore|gles2">
<require>
<enum name="GL_SCISSOR_TEST_EXCLUSIVE_NV"/>
<enum name="GL_SCISSOR_BOX_EXCLUSIVE_NV"/>
</extension>
<extension name="GL_NV_shader_noperspective_interpolation" supported="gles2"/>
<extension name="GL_NV_shader_storage_buffer_object" supported="gl"/>
- <extension name="GL_NV_shader_texture_footprint" supported="gl|glcore"/>
+ <extension name="GL_NV_shader_subgroup_partitioned" supported="gl|glcore|gles2">
+ <require>
+ <enum name="GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_shader_texture_footprint" supported="gl|glcore|gles2"/>
<extension name="GL_NV_shader_thread_group" supported="gl|glcore">
<require>
<enum name="GL_WARP_SIZE_NV"/>
</require>
</extension>
<extension name="GL_NV_shader_thread_shuffle" supported="gl|glcore"/>
- <extension name="GL_NV_shading_rate_image" supported="gl|glcore">
+ <extension name="GL_NV_shading_rate_image" supported="gl|glcore|gles2">
<require>
<enum name="GL_SHADING_RATE_IMAGE_NV"/>
<enum name="GL_SHADING_RATE_NO_INVOCATIONS_NV"/>
<enum name="GL_FOG_SPECULAR_TEXTURE_WIN"/>
</require>
</extension>
+ <extension name="GL_EXT_texture_shadow_lod" supported="gl|glcore|gles2"/>
</extensions>
</registry>