This fixes a vertex data corruption issue if some of the vertex streams
go through the MMU and some don't.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Tested-by: Philipp Zabel <p.zabel@pengutronix.de>
Acked-by: Christian Gmeiner <christian.gmeiner@gmail.com>
size = setup_miptree(rsc, paddingX, paddingY, msaa_xscale, msaa_yscale);
- struct etna_bo *bo = etna_bo_new(screen->dev, size, DRM_ETNA_GEM_CACHE_WC);
+ uint32_t flags = DRM_ETNA_GEM_CACHE_WC;
+ if (templat->bind & PIPE_BIND_VERTEX_BUFFER)
+ flags |= DRM_ETNA_GEM_FORCE_MMU;
+ struct etna_bo *bo = etna_bo_new(screen->dev, size, flags);
if (unlikely(bo == NULL)) {
BUG("Problem allocating video memory for resource");
return NULL;