anv: bump maxFramebufferLayers to 2048
authorIlia Mirkin <imirkin@alum.mit.edu>
Tue, 29 Nov 2016 00:49:51 +0000 (19:49 -0500)
committerJason Ekstrand <jason.ekstrand@intel.com>
Tue, 29 Nov 2016 03:32:14 +0000 (19:32 -0800)
This matches maxImageArrayLayers, as well as the same setting in the GL
frontend.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/intel/vulkan/anv_device.c

index fcc27da1f83fae4d8a9123f6397172d48d39341b..d9ab1b153fd79cf6e2b1e51a0fb47ce8d41de86f 100644 (file)
@@ -589,7 +589,7 @@ void anv_GetPhysicalDeviceProperties(
       .subPixelInterpolationOffsetBits          = 4,
       .maxFramebufferWidth                      = (1 << 14),
       .maxFramebufferHeight                     = (1 << 14),
-      .maxFramebufferLayers                     = (1 << 10),
+      .maxFramebufferLayers                     = (1 << 11),
       .framebufferColorSampleCounts             = sample_counts,
       .framebufferDepthSampleCounts             = sample_counts,
       .framebufferStencilSampleCounts           = sample_counts,