/* In case the number of samplers and sampler_views doesn't match,
* loop over the lower of the two counts.
*/
- key->num_textures = MIN2(svga->curr.num_sampler_views[shader],
+ key->num_textures = MAX2(svga->curr.num_sampler_views[shader],
svga->curr.num_samplers[shader]);
for (i = 0; i < key->num_textures; i++) {
struct pipe_sampler_view *view = svga->curr.sampler_views[shader][i];
const struct svga_sampler_state *sampler = svga->curr.sampler[shader][i];
- if (view && sampler) {
+ if (view) {
assert(view->texture);
assert(view->texture->target < (1 << 4)); /* texture_target:4 */
}
}
- if (!sampler->normalized_coords) {
- assert(idx < (1 << 5)); /* width_height_idx:5 bitfield */
- key->tex[i].width_height_idx = idx++;
- key->tex[i].unnormalized = TRUE;
- ++key->num_unnormalized_coords;
- }
-
swizzle_tab = (!util_format_has_alpha(view->format) &&
svga_texture_device_format_has_alpha(view->texture)) ?
set_alpha : copy_alpha;
key->tex[i].swizzle_b = swizzle_tab[view->swizzle_b];
key->tex[i].swizzle_a = swizzle_tab[view->swizzle_a];
}
+
+ if (sampler) {
+ if (!sampler->normalized_coords) {
+ assert(idx < (1 << 5)); /* width_height_idx:5 bitfield */
+ key->tex[i].width_height_idx = idx++;
+ key->tex[i].unnormalized = TRUE;
+ ++key->num_unnormalized_coords;
+ }
+ }
}
}