glsl: Eliminate out-of-bounds triop_vector_insert
authorDanylo Piliaiev <danylo.piliaiev@globallogic.com>
Tue, 18 Aug 2020 07:41:31 +0000 (10:41 +0300)
committerMarge Bot <eric+marge@anholt.net>
Fri, 21 Aug 2020 15:00:51 +0000 (15:00 +0000)
Section 5.11 (Out-of-Bounds Accesses) of the GLSL 4.60 spec says:

 "In the subsections described above for array, vector, matrix and
  structure accesses, any out-of-bounds access produced undefined
  behavior.... Out-of-bounds writes may be discarded or overwrite
  other variables of the active program."

Fixes crashes when dereferencing gl_ClipDistance and gl_TessLevel*, e.g:

  int index = -1;
  gl_ClipDistance[index] = -1;

When LowerCombinedClipCullDistance is true.

CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Marcin Ĺšlusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6363>

src/compiler/glsl/lower_vector_insert.cpp

index ceaa5887c8a7c08c4954166c8b0c282c4b19df6b..81ef0491c3ae13dba2e2f8eec5de90b39d72a89d 100644 (file)
@@ -32,7 +32,8 @@ namespace {
 class vector_insert_visitor : public ir_rvalue_visitor {
 public:
    vector_insert_visitor(bool lower_nonconstant_index)
-      : progress(false), lower_nonconstant_index(lower_nonconstant_index)
+      : progress(false), lower_nonconstant_index(lower_nonconstant_index),
+        remove_assignment(false)
    {
       factory.instructions = &factory_instructions;
    }
@@ -43,11 +44,13 @@ public:
    }
 
    virtual void handle_rvalue(ir_rvalue **rv);
+   virtual ir_visitor_status visit_leave(ir_assignment *expr);
 
    ir_factory factory;
    exec_list factory_instructions;
    bool progress;
    bool lower_nonconstant_index;
+   bool remove_assignment;
 };
 
 } /* anonymous namespace */
@@ -68,6 +71,21 @@ vector_insert_visitor::handle_rvalue(ir_rvalue **rv)
    ir_constant *const idx =
       expr->operands[2]->constant_expression_value(factory.mem_ctx);
    if (idx != NULL) {
+      unsigned index = idx->value.u[0];
+
+      if (index >= expr->operands[0]->type->vector_elements) {
+         /* Section 5.11 (Out-of-Bounds Accesses) of the GLSL 4.60 spec says:
+          *
+          *  In the subsections described above for array, vector, matrix and
+          *  structure accesses, any out-of-bounds access produced undefined
+          *  behavior.... Out-of-bounds writes may be discarded or overwrite
+          *  other variables of the active program.
+          */
+         this->remove_assignment = true;
+         this->progress = true;
+         return;
+      }
+
       /* Replace (vector_insert (vec) (scalar) (index)) with a dereference of
        * a new temporary.  The new temporary gets assigned as
        *
@@ -136,6 +154,19 @@ vector_insert_visitor::handle_rvalue(ir_rvalue **rv)
    base_ir->insert_before(factory.instructions);
 }
 
+ir_visitor_status
+vector_insert_visitor::visit_leave(ir_assignment *ir)
+{
+   ir_rvalue_visitor::visit_leave(ir);
+
+   if (this->remove_assignment) {
+      ir->remove();
+      this->remove_assignment = false;
+   }
+
+   return visit_continue;
+}
+
 bool
 lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index)
 {