&glsl_type::_struct_##NAME##_type;
static const struct glsl_struct_field gl_DepthRangeParameters_fields[] = {
- glsl_struct_field(glsl_type::float_type, "near"),
- glsl_struct_field(glsl_type::float_type, "far"),
- glsl_struct_field(glsl_type::float_type, "diff"),
+ glsl_struct_field(glsl_type::float_type, GLSL_PRECISION_HIGH, "near"),
+ glsl_struct_field(glsl_type::float_type, GLSL_PRECISION_HIGH, "far"),
+ glsl_struct_field(glsl_type::float_type, GLSL_PRECISION_HIGH, "diff"),
};
static const struct glsl_struct_field gl_PointParameters_fields[] = {