If we allocate attachments in the begin command buffer due to the
render pass continue bit, we were leaking them.
Since renderpasses inside a cmd buffer malloc/free these properly,
and set to NULL, we just need to call free at end.
Fixes a memory leak with multithreading demo.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
si_emit_cache_flush(cmd_buffer);
}
+ vk_free(&cmd_buffer->pool->alloc, cmd_buffer->state.attachments);
+
if (!cmd_buffer->device->ws->cs_finalize(cmd_buffer->cs))
return VK_ERROR_OUT_OF_DEVICE_MEMORY;