};
struct si_shader_info {
- uint num_tokens;
-
ubyte num_inputs;
ubyte num_outputs;
ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; /**< TGSI_SEMANTIC_x */
ubyte input_interpolate[PIPE_MAX_SHADER_INPUTS];
ubyte input_interpolate_loc[PIPE_MAX_SHADER_INPUTS];
ubyte input_usage_mask[PIPE_MAX_SHADER_INPUTS];
- ubyte input_cylindrical_wrap[PIPE_MAX_SHADER_INPUTS];
ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */
ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
ubyte output_usagemask[PIPE_MAX_SHADER_OUTPUTS];
ubyte output_streams[PIPE_MAX_SHADER_OUTPUTS];
- ubyte num_system_values;
- ubyte system_value_semantic_name[PIPE_MAX_SHADER_INPUTS];
-
ubyte processor;
- uint file_mask[TGSI_FILE_COUNT]; /**< bitmask of declared registers */
- uint file_count[TGSI_FILE_COUNT]; /**< number of declared registers */
- int file_max[TGSI_FILE_COUNT]; /**< highest index of declared registers */
- int const_file_max[PIPE_MAX_CONSTANT_BUFFERS];
+ int constbuf0_num_slots;
unsigned const_buffers_declared; /**< bitmask of declared const buffers */
unsigned samplers_declared; /**< bitmask of declared samplers */
- ubyte sampler_targets[PIPE_MAX_SHADER_SAMPLER_VIEWS]; /**< TGSI_TEXTURE_x values */
- ubyte sampler_type[PIPE_MAX_SHADER_SAMPLER_VIEWS]; /**< TGSI_RETURN_TYPE_x */
ubyte num_stream_output_components[4];
- ubyte input_array_first[PIPE_MAX_SHADER_INPUTS];
- ubyte input_array_last[PIPE_MAX_SHADER_INPUTS];
- ubyte output_array_first[PIPE_MAX_SHADER_OUTPUTS];
- ubyte output_array_last[PIPE_MAX_SHADER_OUTPUTS];
- unsigned array_max[TGSI_FILE_COUNT]; /**< highest index array per register file */
-
- uint immediate_count; /**< number of immediates declared */
- uint num_instructions;
uint num_memory_instructions; /**< sampler, buffer, and image instructions */
- uint opcode_count[TGSI_OPCODE_LAST]; /**< opcode histogram */
-
/**
* If a tessellation control shader reads outputs, this describes which ones.
*/
- boolean reads_pervertex_outputs;
- boolean reads_perpatch_outputs;
- boolean reads_tessfactor_outputs;
+ bool reads_pervertex_outputs;
+ bool reads_perpatch_outputs;
+ bool reads_tessfactor_outputs;
ubyte colors_read; /**< which color components are read by the FS */
ubyte colors_written;
- boolean reads_position; /**< does fragment shader read position? */
- boolean reads_z; /**< does fragment shader read depth? */
- boolean reads_samplemask; /**< does fragment shader read sample mask? */
- boolean reads_tess_factors; /**< If TES reads TESSINNER or TESSOUTER */
- boolean writes_z; /**< does fragment shader write Z value? */
- boolean writes_stencil; /**< does fragment shader write stencil value? */
- boolean writes_samplemask; /**< does fragment shader write sample mask? */
- boolean writes_edgeflag; /**< vertex shader outputs edgeflag */
- boolean uses_kill; /**< KILL or KILL_IF instruction used? */
- boolean uses_persp_center;
- boolean uses_persp_centroid;
- boolean uses_persp_sample;
- boolean uses_linear_center;
- boolean uses_linear_centroid;
- boolean uses_linear_sample;
- boolean uses_persp_opcode_interp_centroid;
- boolean uses_persp_opcode_interp_offset;
- boolean uses_persp_opcode_interp_sample;
- boolean uses_linear_opcode_interp_centroid;
- boolean uses_linear_opcode_interp_offset;
- boolean uses_linear_opcode_interp_sample;
- boolean uses_instanceid;
- boolean uses_vertexid;
- boolean uses_vertexid_nobase;
- boolean uses_basevertex;
- boolean uses_drawid;
- boolean uses_primid;
- boolean uses_frontface;
- boolean uses_invocationid;
- boolean uses_thread_id[3];
- boolean uses_block_id[3];
- boolean uses_block_size;
- boolean uses_grid_size;
- boolean uses_subgroup_info;
- boolean writes_position;
- boolean writes_psize;
- boolean writes_clipvertex;
- boolean writes_primid;
- boolean writes_viewport_index;
- boolean writes_layer;
- boolean writes_memory; /**< contains stores or atomics to buffers or images */
- boolean uses_doubles; /**< uses any of the double instructions */
- boolean uses_derivatives;
- boolean uses_bindless_samplers;
- boolean uses_bindless_images;
- boolean uses_fbfetch;
+ bool reads_samplemask; /**< does fragment shader read sample mask? */
+ bool reads_tess_factors; /**< If TES reads TESSINNER or TESSOUTER */
+ bool writes_z; /**< does fragment shader write Z value? */
+ bool writes_stencil; /**< does fragment shader write stencil value? */
+ bool writes_samplemask; /**< does fragment shader write sample mask? */
+ bool writes_edgeflag; /**< vertex shader outputs edgeflag */
+ bool uses_kill; /**< KILL or KILL_IF instruction used? */
+ bool uses_persp_center;
+ bool uses_persp_centroid;
+ bool uses_persp_sample;
+ bool uses_linear_center;
+ bool uses_linear_centroid;
+ bool uses_linear_sample;
+ bool uses_persp_opcode_interp_sample;
+ bool uses_linear_opcode_interp_sample;
+ bool uses_instanceid;
+ bool uses_vertexid;
+ bool uses_vertexid_nobase;
+ bool uses_basevertex;
+ bool uses_drawid;
+ bool uses_primid;
+ bool uses_frontface;
+ bool uses_invocationid;
+ bool uses_thread_id[3];
+ bool uses_block_id[3];
+ bool uses_block_size;
+ bool uses_grid_size;
+ bool uses_subgroup_info;
+ bool writes_position;
+ bool writes_psize;
+ bool writes_clipvertex;
+ bool writes_primid;
+ bool writes_viewport_index;
+ bool writes_layer;
+ bool writes_memory; /**< contains stores or atomics to buffers or images */
+ bool uses_derivatives;
+ bool uses_bindless_samplers;
+ bool uses_bindless_images;
+ bool uses_fbfetch;
unsigned clipdist_writemask;
unsigned culldist_writemask;
unsigned num_written_culldistance;
unsigned images_declared; /**< bitmask of declared images */
unsigned msaa_images_declared; /**< bitmask of declared MSAA images */
-
- /**
- * Bitmask indicating which declared image is a buffer.
- */
- unsigned images_buffers;
- unsigned images_load; /**< bitmask of images using loads */
- unsigned images_store; /**< bitmask of images using stores */
- unsigned images_atomic; /**< bitmask of images using atomics */
unsigned shader_buffers_declared; /**< bitmask of declared shader buffers */
- unsigned shader_buffers_load; /**< bitmask of shader buffers using loads */
- unsigned shader_buffers_store; /**< bitmask of shader buffers using stores */
- unsigned shader_buffers_atomic; /**< bitmask of shader buffers using atomics */
- bool uses_bindless_buffer_load;
- bool uses_bindless_buffer_store;
- bool uses_bindless_buffer_atomic;
- bool uses_bindless_image_load;
- bool uses_bindless_image_store;
- bool uses_bindless_image_atomic;
-
- /**
- * Bitmask indicating which register files are accessed with
- * indirect addressing. The bits are (1 << TGSI_FILE_x), etc.
- */
- unsigned indirect_files;
- /**
- * Bitmask indicating which register files are read / written with
- * indirect addressing. The bits are (1 << TGSI_FILE_x).
- */
- unsigned indirect_files_read;
- unsigned indirect_files_written;
- unsigned dim_indirect_files; /**< shader resource indexing */
- unsigned const_buffers_indirect; /**< const buffers using indirect addressing */
unsigned properties[TGSI_PROPERTY_COUNT]; /* index with TGSI_PROPERTY_ */
- /**
- * Max nesting limit of loops/if's
- */
- unsigned max_depth;
-
/** Whether all codepaths write tess factors in all invocations. */
bool tessfactors_are_def_in_all_invocs;
};
info->reads_tess_factors = true;
break;
case nir_intrinsic_bindless_image_load:
- info->uses_bindless_images = true;
-
- if (nir_intrinsic_image_dim(intr) == GLSL_SAMPLER_DIM_BUF)
- info->uses_bindless_buffer_load = true;
- else
- info->uses_bindless_image_load = true;
- break;
case nir_intrinsic_bindless_image_size:
case nir_intrinsic_bindless_image_samples:
info->uses_bindless_images = true;
break;
case nir_intrinsic_bindless_image_store:
info->uses_bindless_images = true;
-
- if (nir_intrinsic_image_dim(intr) == GLSL_SAMPLER_DIM_BUF)
- info->uses_bindless_buffer_store = true;
- else
- info->uses_bindless_image_store = true;
-
info->writes_memory = true;
info->num_memory_instructions++; /* we only care about stores */
break;
case nir_intrinsic_bindless_image_atomic_exchange:
case nir_intrinsic_bindless_image_atomic_comp_swap:
info->uses_bindless_images = true;
-
- if (nir_intrinsic_image_dim(intr) == GLSL_SAMPLER_DIM_BUF)
- info->uses_bindless_buffer_atomic = true;
- else
- info->uses_bindless_image_atomic = true;
-
info->writes_memory = true;
info->num_memory_instructions++; /* we only care about stores */
break;
unsigned i;
info->processor = pipe_shader_type_from_mesa(nir->info.stage);
- info->num_tokens = 2; /* indicate that the shader is non-empty */
- info->num_instructions = 2;
info->properties[TGSI_PROPERTY_NEXT_SHADER] =
pipe_shader_type_from_mesa(nir->info.next_stage);
info->num_inputs = nir->num_inputs;
info->num_outputs = nir->num_outputs;
- info->const_file_max[0] = nir->num_uniforms - 1;
+ info->constbuf0_num_slots = nir->num_uniforms;
info->shader_buffers_declared = u_bit_consecutive(0, nir->info.num_ssbos);
info->const_buffers_declared = u_bit_consecutive(1, nir->info.num_ubos);
if (nir->num_uniforms > 0)