v3d/tex: handle correctly coordinates for cube/cubearrays images
authorAlejandro Piñeiro <apinheiro@igalia.com>
Fri, 26 Jun 2020 13:32:31 +0000 (15:32 +0200)
committerMarge Bot <eric+marge@anholt.net>
Fri, 3 Jul 2020 08:14:57 +0000 (08:14 +0000)
When fetching for cube maps, we need to interpret them as 2d texture
arrays, being the third coordinate the index for the face.

Fixes Vulkan CTS tests like the following using v3dv:

dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_image.fragment.single_descriptor.cube_base_mip
dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_image.compute.multiple_descriptor_sets.multiple_contiguous_descriptors.cube_array_base_mip

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5675>

src/broadcom/compiler/v3d40_tex.c

index 7af14baf12722200ef45d417297573359f4911ad..90e64f638fc75f2c8edee40bd5dd48af64bdb215 100644 (file)
@@ -363,11 +363,11 @@ v3d40_vir_emit_image_load_store(struct v3d_compile *c,
                 break;
         case GLSL_SAMPLER_DIM_2D:
         case GLSL_SAMPLER_DIM_RECT:
+        case GLSL_SAMPLER_DIM_CUBE:
                 vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUT,
                               ntq_get_src(c, instr->src[1], 1), &tmu_writes);
                 break;
         case GLSL_SAMPLER_DIM_3D:
-        case GLSL_SAMPLER_DIM_CUBE:
                 vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUT,
                               ntq_get_src(c, instr->src[1], 1), &tmu_writes);
                 vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUR,
@@ -377,7 +377,11 @@ v3d40_vir_emit_image_load_store(struct v3d_compile *c,
                 unreachable("bad image sampler dim");
         }
 
-        if (nir_intrinsic_image_array(instr)) {
+        /* In order to fetch on a cube map, we need to interpret it as
+         * 2D arrays, where the third coord would be the face index.
+         */
+        if (nir_intrinsic_image_dim(instr) == GLSL_SAMPLER_DIM_CUBE ||
+            nir_intrinsic_image_array(instr)) {
                 vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUI,
                               ntq_get_src(c, instr->src[1],
                                           is_1d ? 1 : 2), &tmu_writes);