Setting GL_POINT_SPRITE_COORD_ORIGIN to GL_LOWER_LEFT did not work for
vgpu9. We can use the rasterizer sprite_coord_enable bitfield as-is.
We need to index into it using the TGSI semantic index, not the
register index.
This fixes the Piglit fbo-gl_pointcoord and glsl-fs-pointcoord tests.
Testing done: Piglit, Mesa sprite demos
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
unsigned num_unnormalized_coords:8;
unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
unsigned sprite_origin_lower_left:1;
- unsigned sprite_coord_enable;
+ uint16_t sprite_coord_enable;
struct {
unsigned compare_mode:1;
unsigned compare_func:3;
unsigned texel_bias:1;
unsigned width_height_idx:5; /**< texture unit */
unsigned is_array:1;
- unsigned sprite_texgen:1;
unsigned swizzle_r:3;
unsigned swizzle_g:3;
unsigned swizzle_b:3;
}
/* sprite coord gen state */
- for (i = 0; i < svga->curr.num_samplers[shader]; ++i) {
- key->tex[i].sprite_texgen =
- svga->curr.rast->templ.sprite_coord_enable & (1 << i);
- }
+ key->sprite_coord_enable = svga->curr.rast->templ.sprite_coord_enable;
key->sprite_origin_lower_left = (svga->curr.rast->templ.sprite_coord_mode
== PIPE_SPRITE_COORD_LOWER_LEFT);
if (semantic.Name == TGSI_SEMANTIC_GENERIC &&
emit->key.sprite_origin_lower_left &&
index >= 1 &&
- emit->key.tex[index - 1].sprite_texgen) {
+ emit->key.sprite_coord_enable & (1 << semantic.Index)) {
/* This is a sprite texture coord with lower-left origin.
* We need to invert the texture T coordinate since the SVGA3D
* device only supports an upper-left origin.