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glx: Fix another missed glMultiDrawElementsEXT const change.
author
Eric Anholt
<eric@anholt.net>
Wed, 26 Jun 2013 19:24:08 +0000
(12:24 -0700)
committer
Eric Anholt
<eric@anholt.net>
Wed, 26 Jun 2013 19:28:25 +0000
(12:28 -0700)
The build was broken for me since
b7d9478f36bde0f7b27321378c1bb799fdd4eaa1
.
src/glx/indirect_vertex_array.c
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diff --git
a/src/glx/indirect_vertex_array.c
b/src/glx/indirect_vertex_array.c
index c723c9eeb73249b2ddea8ac336fad1512a2050a0..1d26c5eb6a91399e98c6322c80e6fc735339e491 100644
(file)
--- a/
src/glx/indirect_vertex_array.c
+++ b/
src/glx/indirect_vertex_array.c
@@
-1056,7
+1056,7
@@
__indirect_glMultiDrawArrays(GLenum mode, const GLint *first,
void
__indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count,
- GLenum type, const GLvoid ** indices,
+ GLenum type, const GLvoid *
const
* indices,
GLsizei primcount)
{
struct glx_context *gc = __glXGetCurrentContext();