freedreno: Stop doing binning shaders other than the VS in shader-db.
authorEric Anholt <eric@anholt.net>
Wed, 15 Apr 2020 18:17:10 +0000 (11:17 -0700)
committerMarge Bot <eric+marge@anholt.net>
Fri, 1 May 2020 16:26:32 +0000 (16:26 +0000)
ir3_cache.c only ever asks for binning variants for VS.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4562>

src/gallium/drivers/freedreno/ir3/ir3_gallium.c

index b52328e2f069d7e384462cd5140572ed08cee7b5..8d3928013633918a81d94a15c8b35bc9f0b955a3 100644 (file)
@@ -144,7 +144,7 @@ ir3_shader_create(struct ir3_compiler *compiler,
                static struct ir3_shader_key key; /* static is implicitly zeroed */
                ir3_shader_variant(shader, key, false, debug);
 
-               if (nir->info.stage != MESA_SHADER_FRAGMENT)
+               if (nir->info.stage == MESA_SHADER_VERTEX)
                        ir3_shader_variant(shader, key, true, debug);
        }