The fast version is apparently not accurate enough. I wrote a very
simply test program that called logf2 and the old LOG2 function 100000
times. Across that the two functions had very similar run times, neither
appeared meaningfully faster, so the optimization of bringing back yet
another way to calculate log2f seems pointless.
Fixes: bd4e769515345a6b20562310334bc828c0bb6605
("replace LOG2 with util_fast_log2")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2856
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5406>
GLfloat x = sqrtf(dudx * dudx + dvdx * dvdx);
GLfloat y = sqrtf(dudy * dudy + dvdy * dvdy);
GLfloat rho = MAX2(x, y);
- GLfloat lambda = util_fast_log2(rho);
+ GLfloat lambda = log2f(rho);
return lambda;
}
maxU = MAX2(dsdx2, dsdy2) * texW;
maxV = MAX2(dtdx2, dtdy2) * texH;
rho = MAX2(maxU, maxV);
- lambda = util_fast_log2(rho);
+ lambda = logf2(rho);
return lambda;
}
#endif
/* note: we need to have Pmin=sqrt(Pmin2) here, but we can avoid
* this since 0.5*log(x) = log(sqrt(x))
*/
- lod = 0.5f * util_fast_log2(Pmin2);
+ lod = 0.5f * log2f(Pmin2);
if (adjustLOD) {
/* from swrast/s_texcombine.c _swrast_texture_span */