radv: remove unused radv_meta_saved_state::vertex_saved field
[mesa.git] / src / amd / vulkan / radv_meta.h
2017-09-07 Samuel Pitoisetradv: remove unused radv_meta_saved_state::vertex_saved...
2017-09-07 Dave Airlieradv: reduce meta_saved_state struct size.
2017-08-06 Bas Nieuwenhuizenradv: Only convert linear->srgb in compute resolves.
2017-05-07 Dave Airlieradv/meta: cleanup some unused code path
2017-05-07 Dave Airlieradv/meta: add resolve pass using fragment/vertex shaders
2017-05-07 Dave Airlieradv/meta: split out core part of resolve shader
2017-04-19 Mike Lothianradv/meta: Fix nir_builder.h include
2017-04-19 Dave Airlieradv/meta: refactor out some common shaders.
2017-04-19 Dave Airlieradv/meta: reduce vertex buffer usage in clear shaders
2017-04-19 Dave Airlieradv/meta: add common shader vertex generation function
2017-04-19 Dave Airlieradv/meta: add support for save/restore meta without...
2017-04-11 Bas Nieuwenhuizenradv: Add occlusion query shader.
2017-02-26 Dave Airlievulkan/wsi/radv: add initial prime support (v1.1)
2017-02-19 Dave Airlieradv: handle layered fast clears.
2016-12-18 Dave Airlieradv: clear image implementation for compute queue
2016-12-18 Dave Airlieradv: implement image->image copies using compute shader
2016-12-18 Dave Airlieradv: add a compute shader implementation for buffer...
2016-10-10 Edward O'Callaghanradv: Use proper header guards over 'pragma once' direc...
2016-10-06 Dave Airlieradv: add initial non-conformant radv vulkan driver