radv: handle primitive id input into fragment shader with no geom shader
[mesa.git] / src / amd / vulkan / radv_private.h
2017-06-25 Dave Airlieradv: handle primitive id input into fragment shader...
2017-06-09 Dave Airlieradv: introduce perf test env var and allow to enable...
2017-06-07 Dave Airlieradv: move lots of index related things into the bind.
2017-06-07 Dave Airlieradv: move calculating the vertex sgpr to the pipeline.
2017-06-07 Dave Airlieradv: rename and make global some functions.
2017-06-06 Bas Nieuwenhuizenradv: Remove vertex_descriptors_dirty.
2017-06-06 Alex Smithutil/vulkan: Move Vulkan utilities to src/vulkan/util
2017-06-05 Dave Airlieradv: add rb+ support for GFX9
2017-06-05 Dave Airlieradv: add GFX9 cache flushing support.
2017-06-05 Dave Airlieradv: add gfx9 depth/stencil surface support.
2017-06-05 Dave Airlieradv: add GFX9 support for color surfaces.
2017-06-05 Dave Airlieradv: remove doubled up prototype.
2017-06-05 Nicolai Hähnleradv: use ac_gpu_info
2017-06-05 Nicolai Hähnleradv: use ac_surface data structures
2017-06-05 Nicolai Hähnleradv: remove radeon_surf_level::pitch_bytes
2017-06-05 Bas Nieuwenhuizenradv: Add VkPhysicalDeviceIDProperties support.
2017-06-02 Dave Airlieradv: bump some base addresses to 64-bits.
2017-06-02 Dave Airlieradv: factor out eop event writing code. (v2)
2017-06-02 Dave Airlieradv: factor out si_emit_wait_fence code.
2017-05-22 Bas Nieuwenhuizenradv: Add queue masks for htile usage determination.
2017-05-22 Bas Nieuwenhuizenradv: Specify semantics of HTILE layout helpers.
2017-05-22 Bas Nieuwenhuizenradv: Don't use a separate can_expclear.
2017-05-11 Dave Airlieradv: handle fragment shader srgb resolve pass better
2017-05-07 Dave Airlieradv/meta: move clear color to using push constants
2017-05-07 Dave Airlieradv: drop resolve hack workarounds
2017-05-07 Dave Airlieradv/meta: add resolve pass using fragment/vertex shaders
2017-05-07 Dave Airlieradv: add subpass resolve compute path
2017-05-07 Dave Airlieradv/meta: add srgb conversion to end of resolve shader.
2017-05-02 Dave Airlieradv: flush more stages when semaphore are waiting.
2017-05-02 Dave Airlieradv: minor pahole related improvements.
2017-05-02 Dave Airlieradv: move some image info into a separate struct.
2017-05-02 Dave Airlieradv: provide a helper for comparing an image extents.
2017-04-19 Bas Nieuwenhuizenradv: Add shader prefetch.
2017-04-19 Bas Nieuwenhuizenradv: Remove binding buffer count.
2017-04-19 Bas Nieuwenhuizenradv: Use host memory pool for non-freeable descriptors.
2017-04-18 Dave Airlieradv/ac: add support for indirect access of descriptor...
2017-04-14 Fredrik Höglundradv: remove the temp descriptor set infrastructure
2017-04-14 Fredrik Höglundradv: add private push descriptors for meta
2017-04-14 Bas Nieuwenhuizenradv: make sizes & offsets 32 bit in radv_descriptor_up...
2017-04-12 Alex Smithradv: Disable primitive restart for non-indexed draws
2017-04-12 Bas Nieuwenhuizenradv: Use an offset instead of pointers for immutable...
2017-04-11 Bas Nieuwenhuizenradv: Implement pipeline statistics queries.
2017-04-11 Bas Nieuwenhuizenradv: Rename query pipeline/set layout.
2017-04-11 Bas Nieuwenhuizenradv: Add occlusion query shader.
2017-04-06 Fredrik Höglundradv: implement VK_KHR_descriptor_update_template
2017-04-06 Fredrik Höglundradv: implement VK_KHR_push_descriptor
2017-04-06 Fredrik Höglundradv: refactor radv_UpdateDescriptorSets
2017-04-03 Dave Airlieradv: overhaul fragment shader sample positions.
2017-03-31 Dave Airlieradv/pipeline: start calculating tess stage.
2017-03-31 Dave Airlieradv: add tessellation ring allocation support. (v2)
2017-03-31 Dave Airlieradv: add support for some device specific tess informa...
2017-03-31 Dave Airlieradv: add helper function to denote if tess is enabled...
2017-03-30 Bas Nieuwenhuizenradv: Use the guard band.
2017-03-30 Bas Nieuwenhuizenradv: Prepare for not using the guard band for lines...
2017-03-29 Bas Nieuwenhuizenradv: Implement sparse image creation.
2017-03-29 Bas Nieuwenhuizenradv: Implement sparse buffer creation.
2017-03-28 Dave Airlieradv: move shader stages calculation to pipeline.
2017-03-28 Dave Airlieradv: move pa_cl_vs_out_cntl calculation to pipeline
2017-03-28 Dave Airlieradv: move calculating fragment shader i/os to pipeline.
2017-03-28 Dave Airlieradv: move shader_z_format calculation to pipeline.
2017-03-28 Dave Airlieradv: move db_shader_control calculation to pipeline.
2017-03-28 Dave Airlieradv: move vgt_gs_mode value to pipeline.
2017-03-28 Dave Airlieradv: fix ia_multi_vgt_param for instanced vs indirect...
2017-03-20 Dave AirlieRevert "radv: fallback to an in-memory cache when no...
2017-03-17 Timothy Arceriradv: fallback to an in-memory cache when no pipline...
2017-03-17 Timothy Arceriradv: always create an fallback pipeline cache
2017-03-15 Bas Nieuwenhuizenradv: Remove unused descriptor set field.
2017-03-07 Fredrik Höglundradv: fix the size of the dynamic_buffers array
2017-03-07 Bas Nieuwenhuizenradv: Use winsys HTILE info.
2017-03-06 Bas Nieuwenhuizenradv: Add L2 writeback.
2017-03-05 Grazvydas Ignotasradv: avoid casting warnings on 32bit
2017-03-05 Bas Nieuwenhuizenradv/amdgpu: Add some debug flags.
2017-03-05 Bas Nieuwenhuizenradv: Cache command buffers in command pool.
2017-02-27 Dave Airlieradv: add support for NV_dedicated_allocation
2017-02-21 Emil Velikovradv: make radv_resolve_entrypoint static
2017-02-21 Emil Velikovradv: remove unused radv_dispatch_table dtable
2017-02-21 Bas Nieuwenhuizenradv: Flush in the initial preamble CS.
2017-02-20 Dave Airlievulkan/wsi/x11: add support to detect if we can support...
2017-02-19 Dave AirlieRevert "radv: detect command buffers that do no work...
2017-02-17 Bas Nieuwenhuizenradv: Use different allocator for descriptor set vram.
2017-02-17 Bas Nieuwenhuizenradv: Never try to create more than max_sets descriptor...
2017-02-14 Dave Airlieradv: fixup IA_MULTI_VGT_PARAM handling.
2017-02-13 Dave Airlieradv: use indirect buffer for initial gfx state.
2017-02-13 Dave Airlieradv: don't pass physical device to si_init_ fns.
2017-02-13 Dave Airlieradv: detect command buffers that do no work and drop...
2017-02-07 Bas Nieuwenhuizenradv: Enable fast clears by default.
2017-02-01 Dave Airlieradv: handle VK_QUEUE_FAMILY_IGNORED in image transitio...
2017-01-30 Dave Airlieradv: emit geometry ring size and pointers via preamble...
2017-01-30 Dave Airlieradv: add gs ring size calculations to pipeline.
2017-01-30 Dave Airlieradv: add pipeline creation support for geometry shader...
2017-01-30 Dave Airlieradv: add code to set gs_table_depth.
2017-01-30 Dave Airlieradv: add small helper to denote when a geom shader...
2017-01-30 Bas Nieuwenhuizenradv: Handle command buffers that need scratch memory.
2017-01-30 Bas Nieuwenhuizenradv: Track scratch usage across pipelines & command...
2017-01-16 Bas Nieuwenhuizenradv: Support multiple devices.
2017-01-16 Bas Nieuwenhuizenradv: Get physical device from radv_device instead...
2017-01-16 Dave Airlieradv/meta: consolidate the depth stencil clear renderpasses
2017-01-14 Andres Rodriguezradv: make device extension setup dynamic
2017-01-14 Andres Rodriguezradv: use a winsys context per-queue, instead of per...
2017-01-13 Grazvydas Ignotasradv: remove some unused macros and functions
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