radeonsi/nir: fix tess varying loads for doubles
[mesa.git] / src / broadcom / compiler /
2018-02-05 Eric Anholtbroadcom/vc5: Try to merge more than 2 QPU instructions...
2018-02-05 Eric Anholtbroadcom/vc5: Remove no-op MOVs after register allocation.
2018-02-05 Eric Anholtbroadcom/vc5: Add missing shader-db instruction counting.
2018-02-01 Eric Anholtbroadcom/vc5: Fix a segfault on mix of booleans.
2018-01-30 Timothy Arcerinir: add lower_all_io_to_temps flag
2018-01-27 Eric Anholtbroadcom/vc5: Update the compiler for V3D 4.2.
2018-01-13 Eric Anholtbroadcom/vc5: Use MSF to ignore discards/non-dispatched...
2018-01-13 Eric Anholtbroadcom/vc5: Use XOR instead of SUB for execute flags...
2018-01-13 Eric Anholtbroadcom/vc5: Also check the update flags for avoiding...
2018-01-13 Eric Anholtbroadcom/vc5: Add support for loading varyings in V3D...
2018-01-13 Eric Anholtbroadcom/vc5: Add compiler support for V3D 4.x texturing.
2018-01-13 Eric Anholtbroadcom/vc5: Move V3D 3.3 texturing to a separate...
2018-01-13 Eric Anholtbroadcom/vc5: Move V3D 3.3 VPM write setup to a separat...
2018-01-13 Eric Anholtbroadcom/vc5: Use THRSW to enable multi-threaded shaders.
2018-01-13 Eric Anholtbroadcom/vc5: Properly schedule the thread-end THRSW.
2018-01-13 Eric Anholtbroadcom/vc5: Implement GFXH-1684 workaround.
2018-01-13 Eric Anholtbroadcom/vc5: Use a physical-reg-only register class...
2018-01-13 Eric Anholtbroadcom/vc5: Use the new LDVPM/STVPM opcodes on V3D...
2018-01-13 Eric Anholtbroadcom/vc5: Add support for V3Dv4 signal bits.
2018-01-11 Dylan Bakermeson: Use dependencies for nir
2018-01-03 Eric Anholtbroadcom/vc5: Fix discard_if during control flow.
2018-01-03 Eric Anholtbroadcom/vc5: Don't emit component 3/4 F16 TLB writes...
2018-01-03 Eric Anholtbroadcom/vc5: Emit flat shade flags for varying compone...
2018-01-03 Eric Anholtbroadcom/vc5: Emit proper flatshading code for glShadeM...
2018-01-03 Eric Anholtbroadcom/vc5: Move texture return channel setup into...
2017-12-14 Eric Anholtbroadcom/vc5: Enable NIR txd lowering on all txd instru...
2017-12-14 Eric Anholtbroadcom/vc5: Fix shader input/outputs for gallium...
2017-11-22 Eric Anholtbroadcom/vc5: Fix BASE_LEVEL handling with txl.
2017-11-18 Eric Anholtbroadcom/vc5: Ensure that there is always a TLB write.
2017-11-08 Andreas Bollbroadcom/vc5: Remove unused v3d_compiler.c
2017-11-07 Eric Anholtbroadcom/vc5: Do 16-bit unpacking of integer texture...
2017-11-07 Eric Anholtbroadcom/vc5: Fix scheduling for a non-SFU R4 write...
2017-10-30 Eric Anholtbroadcom/vc5: Stop lowering negates to subs.
2017-10-30 Eric Anholtbroadcom/vc5: Add lowering for txf_ms to a txf on a...
2017-10-30 Eric Anholtbroadcom/vc5: Lower unpack_*_4x8 to normal math.
2017-10-30 Eric Anholtbroadcom/vc5: Add PIPE_TEX_WRAP_CLAMP support for linea...
2017-10-21 Eric Anholtmeson: Fix vc5 deps on the XML-generated headers.
2017-10-21 Eric Anholtbroadcom/vc5: Propagate vc4 aliasing fix to vc5.
2017-10-20 Eric Anholtbroadcom/vc5: Use SETMSF to handle discards.
2017-10-20 Eric Anholtbroadcom/vc5: Set the snorm/unorm packing functions...
2017-10-20 Jason Ekstrandnir: Get rid of nir_shader::stage
2017-10-17 Eric Anholtmeson: Add support for the vc5 driver.
2017-10-12 Eric Anholtbroadcom/vc5: Don't pair VPMSETUP with other peripheral...
2017-10-10 Eric Anholtbroadcom/vc5: Add support for f32 render targets.
2017-10-10 Eric Anholtbroadcom/vc5: Start hooking up multiple render targets...
2017-10-10 Eric Anholtbroadcom/vc5: Fix handling of interp qualifiers on...
2017-10-10 Eric Anholtbroadcom/compiler: Set up passthrough Z when doing...
2017-10-10 Eric Anholtbroadcom/compiler: Don't forget the discard state on...
2017-10-10 Eric Anholtbroadcom/compiler: Use defines instead of magic values...
2017-10-10 Eric Anholtbroadcom: Add VC5 NIR compiler.