glsl: Add basic ARB_gpu_shader_int64 types
[mesa.git] / src / compiler / glsl / glsl_lexer.ll
2017-01-20 Dave Airlieglsl: Add basic ARB_gpu_shader_int64 types
2016-11-10 Ian Romanickglsl: Parse 0 as a preprocessor INTCONSTANT
2016-10-31 Marek Olšákglsl/lexer: use the linear allocator
2016-08-29 Ilia Mirkinmesa: add EXT_texture_cube_map_array support
2016-08-26 Ian Romanickmesa: Add support for OES_texture_cube_map_array
2016-08-26 Ian Romanickglsl: Mark cube map array sampler types as reserved...
2016-08-08 Kenneth Graunkeglsl: Add extension plumbing for OES/EXT_tessellation_s...
2016-05-03 Dave Airlieglsl: resource is a reserved keyword in GLSL 4.20 as...
2016-04-21 Matt Turnerglsl: Relax GLSL 1.10 float suffix error to a warning.
2016-04-14 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-10 Ilia Mirkinglsl: allow usage of the keyword buffer before GLSL...
2016-04-01 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-31 Ilia Mirkinmesa: add GL_OES_shader_multisample_interpolation support
2016-03-30 Lars Hamreglsl: invalidate float suffixes for GLSL 1.10 and GLSL...
2016-03-29 Ilia Mirkinglsl: add OES_texture_buffer and EXT_texture_buffer...
2016-03-02 Kenneth GraunkeMerge remote-tracking branch 'origin/master' into vulkan
2016-02-27 Ilia Mirkinmesa: add GL_OES_gpu_shader5 and GL_EXT_gpu_shader5...
2016-02-24 Kristian Høgsberg... Merge remote-tracking branch 'origin/master' into vulkan
2016-02-12 Timothy Arceriglsl: replace _strtoui64() with strtoull() for MSVC
2016-02-05 Jason EkstrandMerge commit mesa-public/master into vulkan
2016-01-26 Emil Velikovglsl: move to compiler/