glsl: Add basic ARB_gpu_shader_int64 types
[mesa.git] / src / compiler / glsl / glsl_lexer.ll
1 %{
2 /*
3 * Copyright © 2008, 2009 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24 #include <ctype.h>
25 #include <limits.h>
26 #include "util/strtod.h"
27 #include "ast.h"
28 #include "glsl_parser_extras.h"
29 #include "glsl_parser.h"
30
31 static int classify_identifier(struct _mesa_glsl_parse_state *, const char *);
32
33 #ifdef _MSC_VER
34 #define YY_NO_UNISTD_H
35 #endif
36
37 #define YY_USER_ACTION \
38 do { \
39 yylloc->first_column = yycolumn + 1; \
40 yylloc->first_line = yylloc->last_line = yylineno + 1; \
41 yycolumn += yyleng; \
42 yylloc->last_column = yycolumn + 1; \
43 } while(0);
44
45 #define YY_USER_INIT yylineno = 0; yycolumn = 0; yylloc->source = 0;
46
47 /* A macro for handling reserved words and keywords across language versions.
48 *
49 * Certain words start out as identifiers, become reserved words in
50 * later language revisions, and finally become language keywords.
51 * This may happen at different times in desktop GLSL and GLSL ES.
52 *
53 * For example, consider the following lexer rule:
54 * samplerBuffer KEYWORD(130, 0, 140, 0, SAMPLERBUFFER)
55 *
56 * This means that "samplerBuffer" will be treated as:
57 * - a keyword (SAMPLERBUFFER token) ...in GLSL >= 1.40
58 * - a reserved word - error ...in GLSL >= 1.30
59 * - an identifier ...in GLSL < 1.30 or GLSL ES
60 */
61 #define KEYWORD(reserved_glsl, reserved_glsl_es, \
62 allowed_glsl, allowed_glsl_es, token) \
63 KEYWORD_WITH_ALT(reserved_glsl, reserved_glsl_es, \
64 allowed_glsl, allowed_glsl_es, false, token)
65
66 /**
67 * Like the KEYWORD macro, but the word is also treated as a keyword
68 * if the given boolean expression is true.
69 */
70 #define KEYWORD_WITH_ALT(reserved_glsl, reserved_glsl_es, \
71 allowed_glsl, allowed_glsl_es, \
72 alt_expr, token) \
73 do { \
74 if (yyextra->is_version(allowed_glsl, allowed_glsl_es) \
75 || (alt_expr)) { \
76 return token; \
77 } else if (yyextra->is_version(reserved_glsl, \
78 reserved_glsl_es)) { \
79 _mesa_glsl_error(yylloc, yyextra, \
80 "illegal use of reserved word `%s'", yytext); \
81 return ERROR_TOK; \
82 } else { \
83 void *mem_ctx = yyextra->linalloc; \
84 yylval->identifier = linear_strdup(mem_ctx, yytext); \
85 return classify_identifier(yyextra, yytext); \
86 } \
87 } while (0)
88
89 /**
90 * A macro for handling keywords that have been present in GLSL since
91 * its origin, but were changed into reserved words in GLSL 3.00 ES.
92 */
93 #define DEPRECATED_ES_KEYWORD(token) \
94 do { \
95 if (yyextra->is_version(0, 300)) { \
96 _mesa_glsl_error(yylloc, yyextra, \
97 "illegal use of reserved word `%s'", yytext); \
98 return ERROR_TOK; \
99 } else { \
100 return token; \
101 } \
102 } while (0)
103
104 static int
105 literal_integer(char *text, int len, struct _mesa_glsl_parse_state *state,
106 YYSTYPE *lval, YYLTYPE *lloc, int base)
107 {
108 bool is_uint = (text[len - 1] == 'u' ||
109 text[len - 1] == 'U');
110 const char *digits = text;
111
112 /* Skip "0x" */
113 if (base == 16)
114 digits += 2;
115
116 unsigned long long value = strtoull(digits, NULL, base);
117
118 lval->n = (int)value;
119
120 if (value > UINT_MAX) {
121 /* Note that signed 0xffffffff is valid, not out of range! */
122 if (state->is_version(130, 300)) {
123 _mesa_glsl_error(lloc, state,
124 "literal value `%s' out of range", text);
125 } else {
126 _mesa_glsl_warning(lloc, state,
127 "literal value `%s' out of range", text);
128 }
129 } else if (base == 10 && !is_uint && (unsigned)value > (unsigned)INT_MAX + 1) {
130 /* Tries to catch unintentionally providing a negative value.
131 * Note that -2147483648 is parsed as -(2147483648), so we don't
132 * want to warn for INT_MAX.
133 */
134 _mesa_glsl_warning(lloc, state,
135 "signed literal value `%s' is interpreted as %d",
136 text, lval->n);
137 }
138 return is_uint ? UINTCONSTANT : INTCONSTANT;
139 }
140
141 #define LITERAL_INTEGER(base) \
142 literal_integer(yytext, yyleng, yyextra, yylval, yylloc, base)
143
144 %}
145
146 %option bison-bridge bison-locations reentrant noyywrap
147 %option nounput noyy_top_state
148 %option never-interactive
149 %option prefix="_mesa_glsl_lexer_"
150 %option extra-type="struct _mesa_glsl_parse_state *"
151 %option warn nodefault
152
153 /* Note: When adding any start conditions to this list, you must also
154 * update the "Internal compiler error" catch-all rule near the end of
155 * this file. */
156 %x PP PRAGMA
157
158 DEC_INT [1-9][0-9]*
159 HEX_INT 0[xX][0-9a-fA-F]+
160 OCT_INT 0[0-7]*
161 INT ({DEC_INT}|{HEX_INT}|{OCT_INT})
162 SPC [ \t]*
163 SPCP [ \t]+
164 HASH ^{SPC}#{SPC}
165 %%
166
167 [ \r\t]+ ;
168
169 /* Preprocessor tokens. */
170 ^[ \t]*#[ \t]*$ ;
171 ^[ \t]*#[ \t]*version { BEGIN PP; return VERSION_TOK; }
172 ^[ \t]*#[ \t]*extension { BEGIN PP; return EXTENSION; }
173 {HASH}line{SPCP}{INT}{SPCP}{INT}{SPC}$ {
174 /* Eat characters until the first digit is
175 * encountered
176 */
177 char *ptr = yytext;
178 while (!isdigit(*ptr))
179 ptr++;
180
181 /* Subtract one from the line number because
182 * yylineno is zero-based instead of
183 * one-based.
184 */
185 yylineno = strtol(ptr, &ptr, 0) - 1;
186
187 /* From GLSL 3.30 and GLSL ES on, after processing the
188 * line directive (including its new-line), the implementation
189 * will behave as if it is compiling at the line number passed
190 * as argument. It was line number + 1 in older specifications.
191 */
192 if (yyextra->is_version(330, 100))
193 yylineno--;
194
195 yylloc->source = strtol(ptr, NULL, 0);
196 }
197 {HASH}line{SPCP}{INT}{SPC}$ {
198 /* Eat characters until the first digit is
199 * encountered
200 */
201 char *ptr = yytext;
202 while (!isdigit(*ptr))
203 ptr++;
204
205 /* Subtract one from the line number because
206 * yylineno is zero-based instead of
207 * one-based.
208 */
209 yylineno = strtol(ptr, &ptr, 0) - 1;
210
211 /* From GLSL 3.30 and GLSL ES on, after processing the
212 * line directive (including its new-line), the implementation
213 * will behave as if it is compiling at the line number passed
214 * as argument. It was line number + 1 in older specifications.
215 */
216 if (yyextra->is_version(330, 100))
217 yylineno--;
218 }
219 ^{SPC}#{SPC}pragma{SPCP}debug{SPC}\({SPC}on{SPC}\) {
220 BEGIN PP;
221 return PRAGMA_DEBUG_ON;
222 }
223 ^{SPC}#{SPC}pragma{SPCP}debug{SPC}\({SPC}off{SPC}\) {
224 BEGIN PP;
225 return PRAGMA_DEBUG_OFF;
226 }
227 ^{SPC}#{SPC}pragma{SPCP}optimize{SPC}\({SPC}on{SPC}\) {
228 BEGIN PP;
229 return PRAGMA_OPTIMIZE_ON;
230 }
231 ^{SPC}#{SPC}pragma{SPCP}optimize{SPC}\({SPC}off{SPC}\) {
232 BEGIN PP;
233 return PRAGMA_OPTIMIZE_OFF;
234 }
235 ^{SPC}#{SPC}pragma{SPCP}STDGL{SPCP}invariant{SPC}\({SPC}all{SPC}\) {
236 BEGIN PP;
237 return PRAGMA_INVARIANT_ALL;
238 }
239 ^{SPC}#{SPC}pragma{SPCP} { BEGIN PRAGMA; }
240
241 <PRAGMA>\n { BEGIN 0; yylineno++; yycolumn = 0; }
242 <PRAGMA>. { }
243
244 <PP>\/\/[^\n]* { }
245 <PP>[ \t\r]* { }
246 <PP>: return COLON;
247 <PP>[_a-zA-Z][_a-zA-Z0-9]* {
248 void *mem_ctx = yyextra->linalloc;
249 yylval->identifier = linear_strdup(mem_ctx, yytext);
250 return IDENTIFIER;
251 }
252 <PP>[1-9][0-9]* {
253 yylval->n = strtol(yytext, NULL, 10);
254 return INTCONSTANT;
255 }
256 <PP>0 {
257 yylval->n = 0;
258 return INTCONSTANT;
259 }
260 <PP>\n { BEGIN 0; yylineno++; yycolumn = 0; return EOL; }
261 <PP>. { return yytext[0]; }
262
263 \n { yylineno++; yycolumn = 0; }
264
265 attribute DEPRECATED_ES_KEYWORD(ATTRIBUTE);
266 const return CONST_TOK;
267 bool return BOOL_TOK;
268 float return FLOAT_TOK;
269 int return INT_TOK;
270 uint KEYWORD(130, 300, 130, 300, UINT_TOK);
271
272 break return BREAK;
273 continue return CONTINUE;
274 do return DO;
275 while return WHILE;
276 else return ELSE;
277 for return FOR;
278 if return IF;
279 discard return DISCARD;
280 return return RETURN;
281
282 bvec2 return BVEC2;
283 bvec3 return BVEC3;
284 bvec4 return BVEC4;
285 ivec2 return IVEC2;
286 ivec3 return IVEC3;
287 ivec4 return IVEC4;
288 uvec2 KEYWORD(130, 300, 130, 300, UVEC2);
289 uvec3 KEYWORD(130, 300, 130, 300, UVEC3);
290 uvec4 KEYWORD(130, 300, 130, 300, UVEC4);
291 vec2 return VEC2;
292 vec3 return VEC3;
293 vec4 return VEC4;
294 mat2 return MAT2X2;
295 mat3 return MAT3X3;
296 mat4 return MAT4X4;
297 mat2x2 KEYWORD(120, 300, 120, 300, MAT2X2);
298 mat2x3 KEYWORD(120, 300, 120, 300, MAT2X3);
299 mat2x4 KEYWORD(120, 300, 120, 300, MAT2X4);
300 mat3x2 KEYWORD(120, 300, 120, 300, MAT3X2);
301 mat3x3 KEYWORD(120, 300, 120, 300, MAT3X3);
302 mat3x4 KEYWORD(120, 300, 120, 300, MAT3X4);
303 mat4x2 KEYWORD(120, 300, 120, 300, MAT4X2);
304 mat4x3 KEYWORD(120, 300, 120, 300, MAT4X3);
305 mat4x4 KEYWORD(120, 300, 120, 300, MAT4X4);
306
307 in return IN_TOK;
308 out return OUT_TOK;
309 inout return INOUT_TOK;
310 uniform return UNIFORM;
311 buffer KEYWORD_WITH_ALT(0, 0, 430, 310, yyextra->ARB_shader_storage_buffer_object_enable, BUFFER);
312 varying DEPRECATED_ES_KEYWORD(VARYING);
313 centroid KEYWORD(120, 300, 120, 300, CENTROID);
314 invariant KEYWORD(120, 100, 120, 100, INVARIANT);
315 flat KEYWORD(130, 100, 130, 300, FLAT);
316 smooth KEYWORD(130, 300, 130, 300, SMOOTH);
317 noperspective KEYWORD(130, 300, 130, 0, NOPERSPECTIVE);
318 patch KEYWORD_WITH_ALT(0, 300, 400, 320, yyextra->has_tessellation_shader(), PATCH);
319
320 sampler1D DEPRECATED_ES_KEYWORD(SAMPLER1D);
321 sampler2D return SAMPLER2D;
322 sampler3D return SAMPLER3D;
323 samplerCube return SAMPLERCUBE;
324 sampler1DArray KEYWORD(130, 300, 130, 0, SAMPLER1DARRAY);
325 sampler2DArray KEYWORD(130, 300, 130, 300, SAMPLER2DARRAY);
326 sampler1DShadow DEPRECATED_ES_KEYWORD(SAMPLER1DSHADOW);
327 sampler2DShadow return SAMPLER2DSHADOW;
328 samplerCubeShadow KEYWORD(130, 300, 130, 300, SAMPLERCUBESHADOW);
329 sampler1DArrayShadow KEYWORD(130, 300, 130, 0, SAMPLER1DARRAYSHADOW);
330 sampler2DArrayShadow KEYWORD(130, 300, 130, 300, SAMPLER2DARRAYSHADOW);
331 isampler1D KEYWORD(130, 300, 130, 0, ISAMPLER1D);
332 isampler2D KEYWORD(130, 300, 130, 300, ISAMPLER2D);
333 isampler3D KEYWORD(130, 300, 130, 300, ISAMPLER3D);
334 isamplerCube KEYWORD(130, 300, 130, 300, ISAMPLERCUBE);
335 isampler1DArray KEYWORD(130, 300, 130, 0, ISAMPLER1DARRAY);
336 isampler2DArray KEYWORD(130, 300, 130, 300, ISAMPLER2DARRAY);
337 usampler1D KEYWORD(130, 300, 130, 0, USAMPLER1D);
338 usampler2D KEYWORD(130, 300, 130, 300, USAMPLER2D);
339 usampler3D KEYWORD(130, 300, 130, 300, USAMPLER3D);
340 usamplerCube KEYWORD(130, 300, 130, 300, USAMPLERCUBE);
341 usampler1DArray KEYWORD(130, 300, 130, 0, USAMPLER1DARRAY);
342 usampler2DArray KEYWORD(130, 300, 130, 300, USAMPLER2DARRAY);
343
344 /* additional keywords in ARB_texture_multisample, included in GLSL 1.50 */
345 /* these are reserved but not defined in GLSL 3.00 */
346 /* [iu]sampler2DMS are defined in GLSL ES 3.10 */
347 sampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, SAMPLER2DMS);
348 isampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, ISAMPLER2DMS);
349 usampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, USAMPLER2DMS);
350 sampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, SAMPLER2DMSARRAY);
351 isampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, ISAMPLER2DMSARRAY);
352 usampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, USAMPLER2DMSARRAY);
353
354 /* keywords available with ARB_texture_cube_map_array_enable extension on desktop GLSL */
355 samplerCubeArray KEYWORD_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, SAMPLERCUBEARRAY);
356 isamplerCubeArray KEYWORD_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, ISAMPLERCUBEARRAY);
357 usamplerCubeArray KEYWORD_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, USAMPLERCUBEARRAY);
358 samplerCubeArrayShadow KEYWORD_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, SAMPLERCUBEARRAYSHADOW);
359
360 samplerExternalOES {
361 if (yyextra->OES_EGL_image_external_enable)
362 return SAMPLEREXTERNALOES;
363 else
364 return IDENTIFIER;
365 }
366
367 /* keywords available with ARB_gpu_shader5 */
368 precise KEYWORD_WITH_ALT(400, 310, 400, 320, yyextra->ARB_gpu_shader5_enable || yyextra->EXT_gpu_shader5_enable || yyextra->OES_gpu_shader5_enable, PRECISE);
369
370 /* keywords available with ARB_shader_image_load_store */
371 image1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1D);
372 image2D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGE2D);
373 image3D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGE3D);
374 image2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DRECT);
375 imageCube KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGECUBE);
376 imageBuffer KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, IMAGEBUFFER);
377 image1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1DARRAY);
378 image2DArray KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGE2DARRAY);
379 imageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, IMAGECUBEARRAY);
380 image2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMS);
381 image2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMSARRAY);
382 iimage1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1D);
383 iimage2D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGE2D);
384 iimage3D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGE3D);
385 iimage2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DRECT);
386 iimageCube KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGECUBE);
387 iimageBuffer KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, IIMAGEBUFFER);
388 iimage1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1DARRAY);
389 iimage2DArray KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DARRAY);
390 iimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, IIMAGECUBEARRAY);
391 iimage2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMS);
392 iimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMSARRAY);
393 uimage1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1D);
394 uimage2D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGE2D);
395 uimage3D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGE3D);
396 uimage2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DRECT);
397 uimageCube KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGECUBE);
398 uimageBuffer KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, UIMAGEBUFFER);
399 uimage1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1DARRAY);
400 uimage2DArray KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DARRAY);
401 uimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, UIMAGECUBEARRAY);
402 uimage2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMS);
403 uimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMSARRAY);
404 image1DShadow KEYWORD(130, 300, 0, 0, IMAGE1DSHADOW);
405 image2DShadow KEYWORD(130, 300, 0, 0, IMAGE2DSHADOW);
406 image1DArrayShadow KEYWORD(130, 300, 0, 0, IMAGE1DARRAYSHADOW);
407 image2DArrayShadow KEYWORD(130, 300, 0, 0, IMAGE2DARRAYSHADOW);
408
409 coherent KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, COHERENT);
410 volatile KEYWORD_WITH_ALT(110, 100, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, VOLATILE);
411 restrict KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, RESTRICT);
412 readonly KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, READONLY);
413 writeonly KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, WRITEONLY);
414
415 atomic_uint KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_atomic_counters_enable, ATOMIC_UINT);
416
417 shared KEYWORD_WITH_ALT(430, 310, 430, 310, yyextra->ARB_compute_shader_enable, SHARED);
418
419 struct return STRUCT;
420 void return VOID_TOK;
421
422 layout {
423 if ((yyextra->is_version(140, 300))
424 || yyextra->AMD_conservative_depth_enable
425 || yyextra->ARB_conservative_depth_enable
426 || yyextra->ARB_explicit_attrib_location_enable
427 || yyextra->ARB_explicit_uniform_location_enable
428 || yyextra->has_separate_shader_objects()
429 || yyextra->ARB_uniform_buffer_object_enable
430 || yyextra->ARB_fragment_coord_conventions_enable
431 || yyextra->ARB_shading_language_420pack_enable
432 || yyextra->ARB_compute_shader_enable
433 || yyextra->ARB_tessellation_shader_enable) {
434 return LAYOUT_TOK;
435 } else {
436 void *mem_ctx = yyextra->linalloc;
437 yylval->identifier = linear_strdup(mem_ctx, yytext);
438 return classify_identifier(yyextra, yytext);
439 }
440 }
441
442 \+\+ return INC_OP;
443 -- return DEC_OP;
444 \<= return LE_OP;
445 >= return GE_OP;
446 == return EQ_OP;
447 != return NE_OP;
448 && return AND_OP;
449 \|\| return OR_OP;
450 "^^" return XOR_OP;
451 "<<" return LEFT_OP;
452 ">>" return RIGHT_OP;
453
454 \*= return MUL_ASSIGN;
455 \/= return DIV_ASSIGN;
456 \+= return ADD_ASSIGN;
457 \%= return MOD_ASSIGN;
458 \<\<= return LEFT_ASSIGN;
459 >>= return RIGHT_ASSIGN;
460 &= return AND_ASSIGN;
461 "^=" return XOR_ASSIGN;
462 \|= return OR_ASSIGN;
463 -= return SUB_ASSIGN;
464
465 [1-9][0-9]*[uU]? {
466 return LITERAL_INTEGER(10);
467 }
468 0[xX][0-9a-fA-F]+[uU]? {
469 return LITERAL_INTEGER(16);
470 }
471 0[0-7]*[uU]? {
472 return LITERAL_INTEGER(8);
473 }
474
475 [0-9]+\.[0-9]+([eE][+-]?[0-9]+)?[fF]? |
476 \.[0-9]+([eE][+-]?[0-9]+)?[fF]? |
477 [0-9]+\.([eE][+-]?[0-9]+)?[fF]? |
478 [0-9]+[eE][+-]?[0-9]+[fF]? {
479 struct _mesa_glsl_parse_state *state = yyextra;
480 char suffix = yytext[strlen(yytext) - 1];
481 if (!state->is_version(120, 300) &&
482 (suffix == 'f' || suffix == 'F')) {
483 _mesa_glsl_warning(yylloc, state,
484 "Float suffixes are invalid in GLSL 1.10");
485 }
486 yylval->real = _mesa_strtof(yytext, NULL);
487 return FLOATCONSTANT;
488 }
489
490 [0-9]+\.[0-9]+([eE][+-]?[0-9]+)?(lf|LF) |
491 \.[0-9]+([eE][+-]?[0-9]+)?(lf|LF) |
492 [0-9]+\.([eE][+-]?[0-9]+)?(lf|LF) |
493 [0-9]+[eE][+-]?[0-9]+(lf|LF) {
494 if (!yyextra->is_version(400, 0) &&
495 !yyextra->ARB_gpu_shader_fp64_enable)
496 return ERROR_TOK;
497 yylval->dreal = _mesa_strtod(yytext, NULL);
498 return DOUBLECONSTANT;
499 }
500
501 true {
502 yylval->n = 1;
503 return BOOLCONSTANT;
504 }
505 false {
506 yylval->n = 0;
507 return BOOLCONSTANT;
508 }
509
510
511 /* Reserved words in GLSL 1.10. */
512 asm KEYWORD(110, 100, 0, 0, ASM);
513 class KEYWORD(110, 100, 0, 0, CLASS);
514 union KEYWORD(110, 100, 0, 0, UNION);
515 enum KEYWORD(110, 100, 0, 0, ENUM);
516 typedef KEYWORD(110, 100, 0, 0, TYPEDEF);
517 template KEYWORD(110, 100, 0, 0, TEMPLATE);
518 this KEYWORD(110, 100, 0, 0, THIS);
519 packed KEYWORD_WITH_ALT(110, 100, 140, 300, yyextra->ARB_uniform_buffer_object_enable, PACKED_TOK);
520 goto KEYWORD(110, 100, 0, 0, GOTO);
521 switch KEYWORD(110, 100, 130, 300, SWITCH);
522 default KEYWORD(110, 100, 130, 300, DEFAULT);
523 inline KEYWORD(110, 100, 0, 0, INLINE_TOK);
524 noinline KEYWORD(110, 100, 0, 0, NOINLINE);
525 public KEYWORD(110, 100, 0, 0, PUBLIC_TOK);
526 static KEYWORD(110, 100, 0, 0, STATIC);
527 extern KEYWORD(110, 100, 0, 0, EXTERN);
528 external KEYWORD(110, 100, 0, 0, EXTERNAL);
529 interface KEYWORD(110, 100, 0, 0, INTERFACE);
530 long KEYWORD(110, 100, 0, 0, LONG_TOK);
531 short KEYWORD(110, 100, 0, 0, SHORT_TOK);
532 double KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DOUBLE_TOK);
533 half KEYWORD(110, 100, 0, 0, HALF);
534 fixed KEYWORD(110, 100, 0, 0, FIXED_TOK);
535 unsigned KEYWORD(110, 100, 0, 0, UNSIGNED);
536 input KEYWORD(110, 100, 0, 0, INPUT_TOK);
537 output KEYWORD(110, 100, 0, 0, OUTPUT);
538 hvec2 KEYWORD(110, 100, 0, 0, HVEC2);
539 hvec3 KEYWORD(110, 100, 0, 0, HVEC3);
540 hvec4 KEYWORD(110, 100, 0, 0, HVEC4);
541 dvec2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC2);
542 dvec3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC3);
543 dvec4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC4);
544 dmat2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X2);
545 dmat3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X3);
546 dmat4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X4);
547 dmat2x2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X2);
548 dmat2x3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X3);
549 dmat2x4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X4);
550 dmat3x2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X2);
551 dmat3x3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X3);
552 dmat3x4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X4);
553 dmat4x2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X2);
554 dmat4x3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X3);
555 dmat4x4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X4);
556 fvec2 KEYWORD(110, 100, 0, 0, FVEC2);
557 fvec3 KEYWORD(110, 100, 0, 0, FVEC3);
558 fvec4 KEYWORD(110, 100, 0, 0, FVEC4);
559 sampler2DRect DEPRECATED_ES_KEYWORD(SAMPLER2DRECT);
560 sampler3DRect KEYWORD(110, 100, 0, 0, SAMPLER3DRECT);
561 sampler2DRectShadow DEPRECATED_ES_KEYWORD(SAMPLER2DRECTSHADOW);
562 sizeof KEYWORD(110, 100, 0, 0, SIZEOF);
563 cast KEYWORD(110, 100, 0, 0, CAST);
564 namespace KEYWORD(110, 100, 0, 0, NAMESPACE);
565 using KEYWORD(110, 100, 0, 0, USING);
566
567 /* Additional reserved words in GLSL 1.20. */
568 lowp KEYWORD(120, 100, 130, 100, LOWP);
569 mediump KEYWORD(120, 100, 130, 100, MEDIUMP);
570 highp KEYWORD(120, 100, 130, 100, HIGHP);
571 precision KEYWORD(120, 100, 130, 100, PRECISION);
572
573 /* Additional reserved words in GLSL 1.30. */
574 case KEYWORD(130, 300, 130, 300, CASE);
575 common KEYWORD(130, 300, 0, 0, COMMON);
576 partition KEYWORD(130, 300, 0, 0, PARTITION);
577 active KEYWORD(130, 300, 0, 0, ACTIVE);
578 superp KEYWORD(130, 100, 0, 0, SUPERP);
579 samplerBuffer KEYWORD_WITH_ALT(130, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, SAMPLERBUFFER);
580 filter KEYWORD(130, 300, 0, 0, FILTER);
581 row_major KEYWORD_WITH_ALT(130, 0, 140, 0, yyextra->ARB_uniform_buffer_object_enable && !yyextra->es_shader, ROW_MAJOR);
582
583 /* Additional reserved words in GLSL 1.40 */
584 isampler2DRect KEYWORD(140, 300, 140, 0, ISAMPLER2DRECT);
585 usampler2DRect KEYWORD(140, 300, 140, 0, USAMPLER2DRECT);
586 isamplerBuffer KEYWORD_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, ISAMPLERBUFFER);
587 usamplerBuffer KEYWORD_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, USAMPLERBUFFER);
588
589 /* Additional reserved words in GLSL ES 3.00 */
590 resource KEYWORD(420, 300, 0, 0, RESOURCE);
591 sample KEYWORD_WITH_ALT(400, 300, 400, 320, yyextra->ARB_gpu_shader5_enable || yyextra->OES_shader_multisample_interpolation_enable, SAMPLE);
592 subroutine KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_shader_subroutine_enable, SUBROUTINE);
593
594 /* Additional words for ARB_gpu_shader_int64 */
595 int64_t KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, INT64);
596 i64vec2 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, I64VEC2);
597 i64vec3 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, I64VEC3);
598 i64vec4 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, I64VEC4);
599
600 uint64_t KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, UINT64);
601 u64vec2 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, U64VEC2);
602 u64vec3 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, U64VEC3);
603 u64vec4 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, U64VEC4);
604
605 [_a-zA-Z][_a-zA-Z0-9]* {
606 struct _mesa_glsl_parse_state *state = yyextra;
607 void *ctx = state->linalloc;
608 if (state->es_shader && strlen(yytext) > 1024) {
609 _mesa_glsl_error(yylloc, state,
610 "Identifier `%s' exceeds 1024 characters",
611 yytext);
612 } else {
613 yylval->identifier = linear_strdup(ctx, yytext);
614 }
615 return classify_identifier(state, yytext);
616 }
617
618 \. { struct _mesa_glsl_parse_state *state = yyextra;
619 state->is_field = true;
620 return DOT_TOK; }
621
622 . { return yytext[0]; }
623
624 %%
625
626 int
627 classify_identifier(struct _mesa_glsl_parse_state *state, const char *name)
628 {
629 if (state->is_field) {
630 state->is_field = false;
631 return FIELD_SELECTION;
632 }
633 if (state->symbols->get_variable(name) || state->symbols->get_function(name))
634 return IDENTIFIER;
635 else if (state->symbols->get_type(name))
636 return TYPE_IDENTIFIER;
637 else
638 return NEW_IDENTIFIER;
639 }
640
641 void
642 _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state, const char *string)
643 {
644 yylex_init_extra(state, & state->scanner);
645 yy_scan_string(string, state->scanner);
646 }
647
648 void
649 _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state)
650 {
651 yylex_destroy(state->scanner);
652 }