st/mesa/glsl/i965: move per stage UniformBlocks to gl_program
[mesa.git] / src / compiler / glsl / link_uniforms.cpp
2017-01-06 Timothy Arcerist/mesa/glsl/i965: move per stage UniformBlocks to...
2017-01-06 Timothy Arcerist/mesa/glsl/i965: set num_ubos directly in shader_info
2017-01-06 Timothy Arcerist/mesa/glsl/i965: move ImageUnits and ImageAccess...
2016-12-29 Timothy Arcerimesa/glsl: move subroutine metadata to gl_program
2016-12-19 Ian Romanickglsl: Trivial whitespace fixes in link_uniforms.cpp
2016-12-19 Ian Romanicklinker: Accurately mark a uniform block instance array...
2016-12-19 Ian Romanickglsl: Use simpler visitor to determine which UBO and...
2016-11-30 Timothy Arceriglsl: use linked_shaders bitmask to iterate stages...
2016-11-29 Timothy Arcerimesa: fix active subroutine uniforms properly
2016-11-19 Timothy Arcerist/mesa/glsl/nir/i965: make use of new gl_shader_progra...
2016-11-18 Timothy Arceriglsl: tidy up entries temporary
2016-11-10 Ian Romanicklinker: Remove unnecessary overload of program_resource...
2016-11-09 Ian Romanicklinker: Accurately track gl_uniform_block::stageref
2016-11-09 Ian Romanicklinker: Slight code rearrange to prevent duplication...
2016-11-09 Ian Romanicklinker: Trivial coding standards fixes
2016-09-27 Timothy Arceriglsl: move some uniform linking code to new link_assign...
2016-09-27 Timothy Arceriglsl: move some uniform linking code to new link_setup_...
2016-09-12 Thomas Hellandmesa/glsl: Move string_to_uint_map into the util folder
2016-09-12 Thomas Hellandmesa: Remove unused hash table includes
2016-07-05 Timothy Arceriglsl: stop allocating memory for UBOs during linking
2016-06-30 Timothy Arceriglsl/mesa: split gl_shader in two
2016-06-08 Timothy Arceriglsl: stop allocating memory for SSBOs and builtins
2016-06-06 Dave Airlieglsl: use enum glsl_interface_packing in more places...
2016-05-24 Ian Romanickglsl/linker: Silence unused parameter warning
2016-04-27 Timothy Arceriglsl: move uniform block validation to link_uniform_blo...
2016-04-07 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-05 Timothy Arceriglsl: fully split apart buffer block arrays
2016-04-04 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-02 Timothy Arceriglsl: rename var and simplify if
2016-04-02 Timothy Arceriglsl: store ubo or ssbo index in block index
2016-04-01 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-31 Timothy Arceriglsl: generate named interface block names correctly
2016-03-28 Timothy Arcerimesa: remove initialized field from uniform storage
2016-03-25 Timothy Arceriglsl: reduce buffer block duplication
2016-03-15 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-05 Timothy Arceriglsl: replace remaining tabs in link_uniforms.cpp
2016-03-05 Timothy Arceriglsl: copy explicit offset to uniform storage
2016-02-24 Kristian Høgsberg... Merge remote-tracking branch 'origin/master' into vulkan
2016-02-18 Plamena Manolovacompiler/glsl: Fix uniform location counting.
2016-02-14 Kenneth Graunkeglsl: Fix overflow of ImageAccess[] array.
2016-02-05 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2016-02-05 Jason EkstrandMerge commit mesa-public/master into vulkan
2016-02-04 Timothy Arceriglsl: simplify setting of image access qualifiers
2016-01-26 Emil Velikovglsl: move to compiler/