nir/from_ssa: Use nir_builder for emit_copy
[mesa.git] / src / compiler / glsl /
2016-12-30 Jason Ekstrandnir: Make nir_copy_deref follow the "clone" pattern
2016-12-29 Timothy Arcerimesa/glsl/i965: remove Driver.NewShader()
2016-12-29 Timothy Arcerimesa/glsl: move BlendSupport bitfield to gl_program
2016-12-29 Timothy Arcerimesa/glsl: move LinkedTransformFeedback from gl_shader_...
2016-12-29 Timothy Arcerimesa: move _Used to gl_program
2016-12-29 Timothy Arceriglsl/mesa: set separate_shader directly in shader_info
2016-12-29 Timothy Arcerimesa/glsl: move subroutine metadata to gl_program
2016-12-21 Ian Romanickglsl: Eliminate the open-coded version of process_block...
2016-12-20 Kenneth Graunkeglsl: Use ir_var_temporary when generating inline funct...
2016-12-20 Dave Airlieglsl: allow invariant on fragment shader outputs.
2016-12-19 Ian Romanickglsl: Silence "unused parameter" warnings in ast_type.cpp
2016-12-19 Ian Romanickglsl: Trivial whitespace fixes in link_uniforms.cpp
2016-12-19 Ian Romanickglsl: Silence unused parameter warning in propagate_inv...
2016-12-19 Ian Romanickglsl: Minor formatting fixes in link_uniform_blocks.cpp
2016-12-19 Ian Romanickglsl: Fix all the whitespace errors in link_uniform_blo...
2016-12-19 Ian Romanicklinker: Accurately mark a uniform block instance array...
2016-12-19 Ian Romanickglsl: Walk a list of ir_dereference_array to mark array...
2016-12-19 Ian Romanickglsl: Mark a set of array elements as accessed using...
2016-12-19 Ian Romanickglsl: Add structures to track accessed elements of...
2016-12-19 Ian Romanickglsl: Add tracking for elements of an array-of-arrays...
2016-12-19 Ian Romanickglsl: Use simpler visitor to determine which UBO and...
2016-12-19 Ian Romanickglsl: Track the linearized array index for each UBO...
2016-12-19 Ian Romanickglsl: Fix wonkey indentation left from previous commit
2016-12-19 Ian Romanickglsl: Split process_block_array into two functions
2016-12-19 Kenneth Graunkeglsl: Fix program interface queries relating to interfa...
2016-12-19 Kenneth Graunkeglsl: Drop bogus is_vertex_input from add_shader_variab...
2016-12-13 Ilia Mirkintreewide: s/comparitor/comparator/
2016-12-13 Ian Romanicknir: Only float and double types can be matrices
2016-12-12 Nicolai Hähnleglsl: remember per-component vertex streams for packed...
2016-12-10 Jason Ekstrandglsl: Use a simpler formula for tanh
2016-12-09 Haixia Shicompiler/glsl: fix precision problem of tanh
2016-12-07 Lionel Landwerlinmesa: add support for GL_INTEL_conservative_rasterization
2016-12-07 Plamena Manolovamesa: Add GL and GLSL plumbing for ARB_post_depth_cover...
2016-12-06 Roland Scheideggerglsl: (trivial) fix type typo
2016-12-06 Roland Scheideggerglsl: fix ldexp lowering if bitfield insert lowering...
2016-12-05 Jason Ekstrandnir: Remove some unused fields from nir_variable
2016-12-05 Jason Ekstrandglsl/nir: Call nir_lower_constant_initializers
2016-12-02 Jason Ekstrandnir: Get rid of nir_constant_data
2016-12-02 Timothy Arcerist/mesa/glsl: move Version to gl_shader_program_data
2016-11-30 Timothy Arceriglsl: use linked_shaders bitmask to iterate stages...
2016-11-30 Timothy Arcerimesa/glsl: add bitmask to track stages a program was...
2016-11-29 Timothy Arcerimesa: fix active subroutine uniforms properly
2016-11-25 Andres GomezRevert "glsl: allow layout qualifier overrides with...
2016-11-25 Andres GomezRevert "glsl: geom shader max_vertices layout must...
2016-11-25 Andres Gomezglsl: push layout-qualifier-name values from variable...
2016-11-25 Andres Gomezglsl: simplified error checking for duplicated layout...
2016-11-25 Andres Gomezglsl: simplified ast_type_qualifier::merge_into_[in...
2016-11-25 Andres Gomezglsl: ignore all but the rightmost layout qualifier...
2016-11-25 Andres Gomezglsl: refactor duplicated validations between 2 layout...
2016-11-25 Andres Gomezglsl: assert on incoherent point mode layout-id-qualifi...
2016-11-25 Andres Gomezglsl: remove unneeded check for incompatible primitive...
2016-11-25 Andres Gomezglsl: simplifies the merge of the default in layout...
2016-11-25 Andres Gomezglsl: split default in layout qualifier merge
2016-11-25 Andres Gomezglsl: split default out layout qualifier merge
2016-11-25 Andres Gomezglsl: merge layouts into the default one as the last...
2016-11-25 Andres Gomezglsl: ignore all but the rightmost layout-qualifier...
2016-11-23 Aaron Watrycompiler/glsl/tests: Fix print format when building...
2016-11-23 Aaron Watrycompiler/glsl/tests: Fix print format when building...
2016-11-22 Marek Olšákglsl: add gl_linked_shader::SourceChecksum
2016-11-22 Timothy Arcerimesa/glsl: remove unused uses_builtin_functions field
2016-11-22 Kenneth Graunkenir: Add a "compact array" flag and IO lowering code.
2016-11-22 Timothy Arceriglsl: fix NULL check
2016-11-21 Nicolai Hähnleglsl/lower_output_reads: remove unused mem_ctx
2016-11-21 Nicolai Hähnleglsl/lower_output_reads: bail early in tessellation...
2016-11-21 Nicolai Hähnleglsl/lower_output_reads: fix geometry shader output...
2016-11-21 Nicolai Hähnleglsl: don't flatten if-blocks with dynamic array indices
2016-11-19 Kenneth Graunkecompiler: Store the clip/cull distance array sizes...
2016-11-19 Timothy Arcerist/mesa/glsl/nir/i965: make use of new gl_shader_progra...
2016-11-19 Timothy Arceriglsl: add new program driver function to standalone...
2016-11-18 Timothy Arceriglsl: tidy up entries temporary
2016-11-18 Timothy Arceriglsl/i965: move per stage AtomicBuffers list to gl_program
2016-11-18 Timothy Arceriglsl: create gl_program at the start of linking rather...
2016-11-18 Lionel Landwerlinmesa: add NV_image_formats extension support
2016-11-17 Timothy Arceriglsl: stub out _mesa_reference_program() in standalone...
2016-11-17 Timothy Arcerimesa/glsl: copy num_abos to gl_program
2016-11-17 Timothy Arcerimesa/glsl: copy num_images to gl_program
2016-11-15 Marek Olšákglsl/lower_if: conditionally lower if-branches based...
2016-11-15 Marek Olšákglsl/lower_if: don't lower branches touching tess contr...
2016-11-15 Marek Olšákglsl/lower_if: check more node types in check_control_f...
2016-11-15 Marek Olšákglsl/lower_if: move and rename found_control_flow
2016-11-15 Marek Olšákutil/disk_cache: use unambiguous naming
2016-11-15 Marek Olšákutil: import cache.c/h from glsl
2016-11-13 Kenneth Graunkeglsl: Don't crash on function names with invalid identi...
2016-11-13 Kenneth Graunkeglsl: Fix assert fails when assignment expressions...
2016-11-11 Brian Paulglsl: define __STDC_FORMAT_MACROS to get PRIx64 macro
2016-11-11 Brian Paulglsl: include inttypes.h for PRIx64 macro
2016-11-10 Ian Romanickglsl/standalone: Add the ability to generate ir_builder...
2016-11-10 Ian Romanickglsl: Add a C++ code generator that uses ir_builder...
2016-11-10 Ian Romanickglsl: Generate strings that are the enum names without...
2016-11-10 Ian Romanickglsl/standalone: Enable par-linking
2016-11-10 Ian Romanickglsl/standalone: Optimize dead variable declarations
2016-11-10 Ian Romanickglsl/standalone: Optimize add-of-neg to subtract
2016-11-10 Ian Romanickglsl/linker: Allow link_intrastage_shaders when there...
2016-11-10 Ian Romanickglsl: Parse 0 as a preprocessor INTCONSTANT
2016-11-10 Ian Romanickglcpp: Handle '#version 0' and other invalid values
2016-11-10 Ian Romanicklinker: Remove unnecessary overload of program_resource...
2016-11-10 Marek Olšákmesa: remove LowerShaderSharedVariables
2016-11-10 Marek Olšákglsl: handle partial swizzles in opt_dead_code_local...
2016-11-10 Marek Olšákglsl: don't run loop passes if loop unrolling is disabled
2016-11-10 Iago Toral Quirogaglsl: validate output blocks against input blocks
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