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nir/from_ssa: Use nir_builder for emit_copy
[mesa.git]
/
src
/
compiler
/
glsl
/
2016-12-30
Jason Ekstrand
nir: Make nir_copy_deref follow the "clone" pattern
tree
|
commitdiff
2016-12-29
Timothy Arceri
mesa/glsl/i965: remove Driver.NewShader()
tree
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commitdiff
2016-12-29
Timothy Arceri
mesa/glsl: move BlendSupport bitfield to gl_program
tree
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commitdiff
2016-12-29
Timothy Arceri
mesa/glsl: move LinkedTransformFeedback from gl_shader_...
tree
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commitdiff
2016-12-29
Timothy Arceri
mesa: move _Used to gl_program
tree
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commitdiff
2016-12-29
Timothy Arceri
glsl/mesa: set separate_shader directly in shader_info
tree
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commitdiff
2016-12-29
Timothy Arceri
mesa/glsl: move subroutine metadata to gl_program
tree
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commitdiff
2016-12-21
Ian Romanick
glsl: Eliminate the open-coded version of process_block...
tree
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commitdiff
2016-12-20
Kenneth Graunke
glsl: Use ir_var_temporary when generating inline funct...
tree
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commitdiff
2016-12-20
Dave Airlie
glsl: allow invariant on fragment shader outputs.
tree
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commitdiff
2016-12-19
Ian Romanick
glsl: Silence "unused parameter" warnings in ast_type.cpp
tree
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commitdiff
2016-12-19
Ian Romanick
glsl: Trivial whitespace fixes in link_uniforms.cpp
tree
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commitdiff
2016-12-19
Ian Romanick
glsl: Silence unused parameter warning in propagate_inv...
tree
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commitdiff
2016-12-19
Ian Romanick
glsl: Minor formatting fixes in link_uniform_blocks.cpp
tree
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commitdiff
2016-12-19
Ian Romanick
glsl: Fix all the whitespace errors in link_uniform_blo...
tree
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commitdiff
2016-12-19
Ian Romanick
linker: Accurately mark a uniform block instance array...
tree
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commitdiff
2016-12-19
Ian Romanick
glsl: Walk a list of ir_dereference_array to mark array...
tree
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commitdiff
2016-12-19
Ian Romanick
glsl: Mark a set of array elements as accessed using...
tree
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commitdiff
2016-12-19
Ian Romanick
glsl: Add structures to track accessed elements of...
tree
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commitdiff
2016-12-19
Ian Romanick
glsl: Add tracking for elements of an array-of-arrays...
tree
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commitdiff
2016-12-19
Ian Romanick
glsl: Use simpler visitor to determine which UBO and...
tree
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commitdiff
2016-12-19
Ian Romanick
glsl: Track the linearized array index for each UBO...
tree
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commitdiff
2016-12-19
Ian Romanick
glsl: Fix wonkey indentation left from previous commit
tree
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commitdiff
2016-12-19
Ian Romanick
glsl: Split process_block_array into two functions
tree
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commitdiff
2016-12-19
Kenneth Graunke
glsl: Fix program interface queries relating to interfa...
tree
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commitdiff
2016-12-19
Kenneth Graunke
glsl: Drop bogus is_vertex_input from add_shader_variab...
tree
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commitdiff
2016-12-13
Ilia Mirkin
treewide: s/comparitor/comparator/
tree
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commitdiff
2016-12-13
Ian Romanick
nir: Only float and double types can be matrices
tree
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commitdiff
2016-12-12
Nicolai Hähnle
glsl: remember per-component vertex streams for packed...
tree
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commitdiff
2016-12-10
Jason Ekstrand
glsl: Use a simpler formula for tanh
tree
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commitdiff
2016-12-09
Haixia Shi
compiler/glsl: fix precision problem of tanh
tree
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commitdiff
2016-12-07
Lionel Landwerlin
mesa: add support for GL_INTEL_conservative_rasterization
tree
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commitdiff
2016-12-07
Plamena Manolova
mesa: Add GL and GLSL plumbing for ARB_post_depth_cover...
tree
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commitdiff
2016-12-06
Roland Scheidegger
glsl: (trivial) fix type typo
tree
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commitdiff
2016-12-06
Roland Scheidegger
glsl: fix ldexp lowering if bitfield insert lowering...
tree
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commitdiff
2016-12-05
Jason Ekstrand
nir: Remove some unused fields from nir_variable
tree
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commitdiff
2016-12-05
Jason Ekstrand
glsl/nir: Call nir_lower_constant_initializers
tree
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commitdiff
2016-12-02
Jason Ekstrand
nir: Get rid of nir_constant_data
tree
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commitdiff
2016-12-02
Timothy Arceri
st/mesa/glsl: move Version to gl_shader_program_data
tree
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commitdiff
2016-11-30
Timothy Arceri
glsl: use linked_shaders bitmask to iterate stages...
tree
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commitdiff
2016-11-30
Timothy Arceri
mesa/glsl: add bitmask to track stages a program was...
tree
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commitdiff
2016-11-29
Timothy Arceri
mesa: fix active subroutine uniforms properly
tree
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commitdiff
2016-11-25
Andres Gomez
Revert "glsl: allow layout qualifier overrides with...
tree
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commitdiff
2016-11-25
Andres Gomez
Revert "glsl: geom shader max_vertices layout must...
tree
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commitdiff
2016-11-25
Andres Gomez
glsl: push layout-qualifier-name values from variable...
tree
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commitdiff
2016-11-25
Andres Gomez
glsl: simplified error checking for duplicated layout...
tree
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commitdiff
2016-11-25
Andres Gomez
glsl: simplified ast_type_qualifier::merge_into_[in...
tree
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commitdiff
2016-11-25
Andres Gomez
glsl: ignore all but the rightmost layout qualifier...
tree
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commitdiff
2016-11-25
Andres Gomez
glsl: refactor duplicated validations between 2 layout...
tree
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commitdiff
2016-11-25
Andres Gomez
glsl: assert on incoherent point mode layout-id-qualifi...
tree
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commitdiff
2016-11-25
Andres Gomez
glsl: remove unneeded check for incompatible primitive...
tree
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commitdiff
2016-11-25
Andres Gomez
glsl: simplifies the merge of the default in layout...
tree
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commitdiff
2016-11-25
Andres Gomez
glsl: split default in layout qualifier merge
tree
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commitdiff
2016-11-25
Andres Gomez
glsl: split default out layout qualifier merge
tree
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commitdiff
2016-11-25
Andres Gomez
glsl: merge layouts into the default one as the last...
tree
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commitdiff
2016-11-25
Andres Gomez
glsl: ignore all but the rightmost layout-qualifier...
tree
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commitdiff
2016-11-23
Aaron Watry
compiler/glsl/tests: Fix print format when building...
tree
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commitdiff
2016-11-23
Aaron Watry
compiler/glsl/tests: Fix print format when building...
tree
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commitdiff
2016-11-22
Marek Olšák
glsl: add gl_linked_shader::SourceChecksum
tree
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commitdiff
2016-11-22
Timothy Arceri
mesa/glsl: remove unused uses_builtin_functions field
tree
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commitdiff
2016-11-22
Kenneth Graunke
nir: Add a "compact array" flag and IO lowering code.
tree
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commitdiff
2016-11-22
Timothy Arceri
glsl: fix NULL check
tree
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commitdiff
2016-11-21
Nicolai Hähnle
glsl/lower_output_reads: remove unused mem_ctx
tree
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commitdiff
2016-11-21
Nicolai Hähnle
glsl/lower_output_reads: bail early in tessellation...
tree
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commitdiff
2016-11-21
Nicolai Hähnle
glsl/lower_output_reads: fix geometry shader output...
tree
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commitdiff
2016-11-21
Nicolai Hähnle
glsl: don't flatten if-blocks with dynamic array indices
tree
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commitdiff
2016-11-19
Kenneth Graunke
compiler: Store the clip/cull distance array sizes...
tree
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commitdiff
2016-11-19
Timothy Arceri
st/mesa/glsl/nir/i965: make use of new gl_shader_progra...
tree
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commitdiff
2016-11-19
Timothy Arceri
glsl: add new program driver function to standalone...
tree
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commitdiff
2016-11-18
Timothy Arceri
glsl: tidy up entries temporary
tree
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commitdiff
2016-11-18
Timothy Arceri
glsl/i965: move per stage AtomicBuffers list to gl_program
tree
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commitdiff
2016-11-18
Timothy Arceri
glsl: create gl_program at the start of linking rather...
tree
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commitdiff
2016-11-18
Lionel Landwerlin
mesa: add NV_image_formats extension support
tree
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commitdiff
2016-11-17
Timothy Arceri
glsl: stub out _mesa_reference_program() in standalone...
tree
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commitdiff
2016-11-17
Timothy Arceri
mesa/glsl: copy num_abos to gl_program
tree
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commitdiff
2016-11-17
Timothy Arceri
mesa/glsl: copy num_images to gl_program
tree
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commitdiff
2016-11-15
Marek Olšák
glsl/lower_if: conditionally lower if-branches based...
tree
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commitdiff
2016-11-15
Marek Olšák
glsl/lower_if: don't lower branches touching tess contr...
tree
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commitdiff
2016-11-15
Marek Olšák
glsl/lower_if: check more node types in check_control_f...
tree
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commitdiff
2016-11-15
Marek Olšák
glsl/lower_if: move and rename found_control_flow
tree
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commitdiff
2016-11-15
Marek Olšák
util/disk_cache: use unambiguous naming
tree
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commitdiff
2016-11-15
Marek Olšák
util: import cache.c/h from glsl
tree
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commitdiff
2016-11-13
Kenneth Graunke
glsl: Don't crash on function names with invalid identi...
tree
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commitdiff
2016-11-13
Kenneth Graunke
glsl: Fix assert fails when assignment expressions...
tree
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commitdiff
2016-11-11
Brian Paul
glsl: define __STDC_FORMAT_MACROS to get PRIx64 macro
tree
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commitdiff
2016-11-11
Brian Paul
glsl: include inttypes.h for PRIx64 macro
tree
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commitdiff
2016-11-10
Ian Romanick
glsl/standalone: Add the ability to generate ir_builder...
tree
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commitdiff
2016-11-10
Ian Romanick
glsl: Add a C++ code generator that uses ir_builder...
tree
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commitdiff
2016-11-10
Ian Romanick
glsl: Generate strings that are the enum names without...
tree
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commitdiff
2016-11-10
Ian Romanick
glsl/standalone: Enable par-linking
tree
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commitdiff
2016-11-10
Ian Romanick
glsl/standalone: Optimize dead variable declarations
tree
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commitdiff
2016-11-10
Ian Romanick
glsl/standalone: Optimize add-of-neg to subtract
tree
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commitdiff
2016-11-10
Ian Romanick
glsl/linker: Allow link_intrastage_shaders when there...
tree
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commitdiff
2016-11-10
Ian Romanick
glsl: Parse 0 as a preprocessor INTCONSTANT
tree
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commitdiff
2016-11-10
Ian Romanick
glcpp: Handle '#version 0' and other invalid values
tree
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commitdiff
2016-11-10
Ian Romanick
linker: Remove unnecessary overload of program_resource...
tree
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commitdiff
2016-11-10
Marek Olšák
mesa: remove LowerShaderSharedVariables
tree
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commitdiff
2016-11-10
Marek Olšák
glsl: handle partial swizzles in opt_dead_code_local...
tree
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commitdiff
2016-11-10
Marek Olšák
glsl: don't run loop passes if loop unrolling is disabled
tree
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commitdiff
2016-11-10
Iago Toral Quiroga
glsl: validate output blocks against input blocks
tree
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commitdiff
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