nir: add i2d and u2d opcodes
[mesa.git] / src / compiler / nir / glsl_to_nir.cpp
2016-04-11 Iago Toral Quiroganir: add i2d and u2d opcodes
2016-04-11 Iago Toral Quiroganir: add d2i, d2u, d2b opcodes
2016-04-11 Connor Abbottnir: add support for d2f and f2d
2016-04-11 Iago Toral Quiroganir/glsl_to_nir: set bit_size on ssbo_load result
2016-04-11 Samuel Iglesias... nir/glsl_to_nir: add bit-size info to add_instr()
2016-04-11 Connor Abbottnir/glsl_to_nir: support doubles
2016-04-11 Samuel Iglesias... nir: add bit_size info to nir_ssa_undef_instr_create()
2016-03-29 Jason Ekstrandnir/lower_out_to_temp: Add an "entrypoint" parameter
2016-03-23 Jason Ekstrandnir/glsl: Propagate invariant into NIR alu ops
2016-03-17 Connor Abbottnir: add a bit_size parameter to nir_ssa_dest_init
2016-03-12 Jason Ekstrandnir/glsl: Remove dead function parameter handling code
2016-02-11 Jason Ekstrandnir: Remove the const_offset from nir_tex_instr
2016-02-09 Jason Ekstrandnir/tex_instr: Rename sampler to texture
2016-02-09 Rob Clarkgtn: use const_index helpers
2016-02-09 Timothy Arcerinir: remove unused nir_variable fields
2016-02-01 Matt Turnerglsl: Remove 2x16 half-precision pack/unpack opcodes.
2016-01-26 Emil Velikovglsl: move to compiler/
2016-01-26 Emil Velikovnir: move to compiler/