st/mesa: add support for advanced blend when fb can be fetched from
[mesa.git] / src / compiler /
2017-01-17 Ilia Mirkinglsl: avoid treating fb fetches as output reads to...
2017-01-14 Connor Abbottnir/gcm: fix a bug with metadata handling
2017-01-14 Timothy Arcerinir: optimise min/max fadd combos
2017-01-12 Jason Ekstrandnir/gcm: Fix a typo in a comment
2017-01-12 Jason Ekstrandnir/gcm: Rework the schedule late loop
2017-01-12 Jason Ekstrandspirv: Handle patch decorations up-front
2017-01-12 Iago Toral Quirogaspirv: fix typo in warning message
2017-01-11 Kenneth Graunkespirv: Shut up unhandled enumeration value warnings.
2017-01-11 Timothy Arcerinir: don't turn ieq/ine into inot if used by an if
2017-01-11 Timothy Arcerinir: add late opt to turn inot/b2f combos back to bcsel
2017-01-11 Timothy Arcerinir: add imprecise flrp optimisation
2017-01-11 Kenneth Graunkenir: Introduce a nir_opt_move_comparisons() pass.
2017-01-11 Timothy Arcerinir/algebraic: add support for conditional helper funct...
2017-01-11 Jason Ekstrandnir/search: Only allow matching SSA values
2017-01-11 Tapani Pällinir: change asserts to unreachable in nir_type_conversi...
2017-01-11 Iago Toral Quirogaspirv: gl_PrimitiveID in the fragment shader is handled...
2017-01-10 Kenneth Graunkenir: Add a pass to lower TES patch_vertices intrinsics...
2017-01-10 Kenneth Graunkespirv: Silence unsupported tessellation capability...
2017-01-10 Kenneth Graunkespirv: Tidy some repeated if checks by using a switch...
2017-01-10 Kenneth Graunkespirv: Add tessellation varying and built-in support.
2017-01-10 Kenneth Graunkespirv: Handle tessellation execution modes.
2017-01-10 Kenneth Graunkecompiler: Merge shader_info's tcs and tes structs.
2017-01-10 Vinson Leenir: Fix anonymous union initialization with older...
2017-01-10 Boyan Dingglsl: Do not allow scalar types in vector relational...
2017-01-10 Thomas Hindoe Paab... nir: remove duplicated foreach loop
2017-01-10 Kenneth Graunkespirv: Move cursor before calling vtn_ssa_value() in...
2017-01-09 Samuel Iglesias... spirv: enable SpvCapabilityFloat64 only to supported...
2017-01-09 Juan A. Suarez Romeronir/i965: use two slots from inputs_read for dvec3...
2017-01-09 Samuel Iglesias... spirv: add support for doubles to OpSpecConstant
2017-01-09 Samuel Iglesias... spirv/nir: add (un)packDouble2x32() translation
2017-01-09 Samuel Iglesias... spirv/nir: implement DF conversions
2017-01-09 Samuel Iglesias... nir: add nir_type_conversion_op()
2017-01-09 Samuel Iglesias... nir: add nir_get_nir_type_for_glsl_type()
2017-01-09 Samuel Iglesias... spirv: add support for doubles on OpComposite{Insert...
2017-01-09 Samuel Iglesias... spirv: Enable double floating points when copying varia...
2017-01-09 Samuel Iglesias... spirv: add double support to _vtn_block_load_store()
2017-01-09 Samuel Iglesias... spirv: add double support to _vtn_variable_load_store
2017-01-09 Samuel Iglesias... spirv: add double support to SpvOpCompositeExtract
2017-01-09 Samuel Iglesias... spirv: fix SpvOpSpecConstantOp with SpvOpVectorShuffle...
2017-01-09 Samuel Iglesias... spirv: add DF support to SpvOp*ConstantComposite
2017-01-09 Samuel Iglesias... spirv: add DF support to vtn_const_ssa_value()
2017-01-09 Samuel Iglesias... spirv: add support for loading DF constants
2017-01-09 Samuel Iglesias... spirv: add definition of double based data types
2017-01-09 Samuel Iglesias... spirv: fix typo in spec_constant_decoration_cb()
2017-01-09 Timothy Arcerist/mesa/glsl: set num_images directly in shader_info
2017-01-09 Timothy Arcerinir: add another comparison simplification
2017-01-09 Kenneth Graunkenir: Turn bcsel of +/- 1.0 and 0.0 into b2f sequences.
2017-01-09 Kenneth Graunkenir: Convert ineg(b2i(a)) to a if it's a boolean.
2017-01-08 Kenneth Graunkemesa: Introduce a compiler enum for tessellation spacing.
2017-01-08 Kenneth Graunkecompiler: Change shader_info->tes.vertex_order into...
2017-01-07 Kenneth GraunkeRevert recent GLSL slot counting fiasco.
2017-01-07 Kenneth Graunkeglsl: Make is_fixed_function_array actually check for...
2017-01-07 Timothy Arceriglsl: fix opt_minmax redundancy checks against baserange
2017-01-07 Jason Ekstrandnir: Add a local variable-based copy propagation pass
2017-01-07 Jason Ekstrandnir/builder: Add a helper for getting the most recently...
2017-01-07 Jason Ekstrandnir/builder: Add a load_deref_var helper
2017-01-07 Jason Ekstrandnir/dead_variables: Remove shader-local variables that...
2017-01-07 Jason Ekstrandnir/dead_variables: Removed shared variables when requested
2017-01-06 Kenneth Graunkenir: Make glsl_to_nir compact scalar TessLevel arrays.
2017-01-06 Kenneth Graunkeglsl: Support gl_TessLevelInner/Outer[] as TES input...
2017-01-06 Kenneth Graunkeglsl: Mark whole variable used for ClipDistance and...
2017-01-06 Kenneth Graunkeglsl: Override the # of varying slots for ClipDistance...
2017-01-06 Kenneth Graunkeglsl: Create and use a new ir_variable::count_attribute...
2017-01-06 Timothy Arcerist/mesa/glsl: move SamplerTargets to gl_program
2017-01-06 Timothy Arcerist/mesa/glsl: set SamplersUsed directly in gl_program
2017-01-06 Timothy Arcerimesa/glsl: set sampler units directly in gl_program
2017-01-06 Timothy Arcerimesa/glsl: set num_textures per stage directly in shade...
2017-01-06 Timothy Arcerimesa/glsl: remove hack to reset sampler units to zero
2017-01-06 Timothy Arcerist/mesa/glsl: add new is_arb_asm flag in gl_program
2017-01-06 Timothy Arcerist/mesa/glsl/i965: move ShaderStorageBlocks to gl_program
2017-01-06 Timothy Arcerist/mesa/glsl/i965: set num_ssbos directly in shader_info
2017-01-06 Timothy Arcerist/mesa/glsl/i965: move per stage UniformBlocks to...
2017-01-06 Timothy Arcerist/mesa/glsl/i965: set num_ubos directly in shader_info
2017-01-06 Timothy Arcerist/mesa/glsl/i965: move ImageUnits and ImageAccess...
2017-01-05 Marek Olšákmesa: add gl_constants::GLSLOptimizeConservatively
2017-01-05 Marek Olšákglsl: run do_lower_jumps properly in do_common_optimiza...
2017-01-04 Carl Worthglcpp: Remove illegal characters from tests
2017-01-04 Carl Worthglcpp: Exhaustively test all legal characters in GLSL
2017-01-04 Carl Worthglcpp: Allow vertical tab and form feed characters...
2017-01-04 Carl Worthglcpp: Add testing for no space between macro name...
2017-01-04 Lionel Landwerlinspirv: compute push constant access offset & range
2017-01-04 Lionel Landwerlinspirv: move block_size() definition
2017-01-04 Timothy Arcerinir: fix loop iteration count calculation for floats
2017-01-02 Kenneth Graunkeglsl: Update ES 3.2 shader output restrictions.
2016-12-30 Timothy Arceriglsl/mesa: add reference to gl_shader_program_data...
2016-12-30 Jason Ekstrandnir/split_var_copies: Use a nir_shader rather than...
2016-12-30 Jason Ekstrandnir/opt_peephole_select: Pass around the actual nir_shader
2016-12-30 Jason Ekstrandnir/conditional_if: Properly use the builder
2016-12-30 Jason Ekstrandnir/lower_var_copies: Use a shader rather than a void...
2016-12-30 Jason Ekstrandnir/lower_io: Use the builder instead of carrying a...
2016-12-30 Jason Ekstrandnir/from_ssa: Use nir_builder for emit_copy
2016-12-30 Jason Ekstrandnir: Make nir_copy_deref follow the "clone" pattern
2016-12-30 Ilia Mirkinspirv: always expose SpvCapabilityStorageImageExtendedF...
2016-12-30 Jason Ekstrandnir: Rewrite lower_regs_to_ssa to use the phi builder
2016-12-30 Jason Ekstrandnir/phi-builder: Set the value in the block when creati...
2016-12-30 Jason Ekstrandnir: Add foreach_register helper macros
2016-12-30 Jason Ekstrandnir: Rename convert_to_ssa lower_regs_to_ssa
2016-12-29 Timothy Arcerimesa/glsl/i965: remove Driver.NewShader()
2016-12-29 Timothy Arcerimesa/glsl: move BlendSupport bitfield to gl_program
2016-12-29 Timothy Arcerimesa/glsl: move LinkedTransformFeedback from gl_shader_...
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