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util: Include missing header in u_simple_shaders.c.
[mesa.git]
/
src
/
gallium
/
auxiliary
/
draw
/
draw_pt_so_emit.c
2010-08-17
Ian Romanick
Merge branch 'glsl2'
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2010-08-16
Chia-I Wu
draw: Remove DRAW_PIPE_MAX_VERTICES and DRAW_PIPE_FLAG_...
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2010-08-14
Ian Romanick
Merge branch 'master' into glsl2
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2010-08-06
Chia-I Wu
draw: Mask out vertex flags in GS and stream output.
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2010-08-06
Chia-I Wu
draw: Include draw_decompose_tmp.h in draw_so_emit_tmp.h.
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2010-06-28
Jakob Bornecrantz
Merge branch 'gallium-drm-driver-drescriptor'
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2010-06-24
Eric Anholt
Merge branch 'glsl2-head' into glsl2
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2010-06-24
Brian Paul
Merge branch 'shader-file-reorg'
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2010-06-17
Zack Rusin
draw: validate stream output buffers
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2010-06-17
Zack Rusin
draw: fix some unsigned issue
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2010-06-16
Zack Rusin
draw: make sure we correctly iterate over output buffer...
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2010-06-16
Zack Rusin
draw: rewrite stream output to handle all the dark...
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2010-06-15
Zack Rusin
draw: finish the new pipeline setup
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2010-06-15
Keith Whitwell
draw wip
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2010-06-09
Vinson Lee
draw: Remove unnecessary headers.
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2010-06-08
Zack Rusin
gallium: scream when one of two unimplemented features...
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2010-06-08
Zack Rusin
gallium: make draw auto work and add relevant caps...
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2010-06-08
Zack Rusin
gallium: a lot more complete implementation of stream...
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