freedreno/a3xx: shadow sampler support
[mesa.git] / src / gallium / auxiliary / gallivm /
2014-05-19 Roland Scheideggerllvmpipe: do IR counting for shader cache management...
2014-05-17 Roland Scheideggergallivm: (trivial) fix compilation with llvm 3.1, 3.2
2014-05-16 Roland Scheideggergallivm: print out how long it takes to optimize shader IR.
2014-05-16 Roland Scheideggergallivm: give more verbose names to modules
2014-05-15 Roland Scheideggergallivm: remove optimization workaround when not having...
2014-05-15 Roland Scheideggergallivm: remove workaround for reversing optimization...
2014-05-14 Roland Scheideggergallivm: only fetch pointers to constant buffers once
2014-05-14 Roland Scheideggergallivm: fix output stream flushing in error case for...
2014-05-14 José Fonsecagallivm: Remove lp_func_delete_body.
2014-05-14 José Fonsecagallivm: Remove gallivm_free_function.
2014-05-14 Frank Henigmangallivm: Separate freeing LLVM intermediate data from...
2014-05-14 Frank Henigmangallivm: One code memory pool with deferred free.
2014-05-14 José Fonsecagallivm: Run passes per module, not per function.
2014-05-14 José Fonsecagallivm: Use LLVM global context.
2014-05-14 José Fonsecagallivm: Stop using module providers.
2014-05-14 José Fonsecagallivm,draw,llvmpipe: Remove support for versions...
2014-05-07 Brian Paulgallivm: add PIPE_SHADER_CAP_PREFERRED_IR switch case...
2014-05-01 Roland Scheideggergallivm: fix 2 leaks in disassembly code
2014-04-24 José Fonsecagallivm: Fix wrong operator in lp_exec_default.
2014-04-16 Roland Scheideggergallivm: fix compilation with llvm 3.5 r206241+
2014-03-26 Zack Rusindraw/llvm: improve debugging output a bit
2014-03-26 Roland Scheideggergallivm: fix no-op n:n lp_build_resize()
2014-03-21 Roland Scheideggerllvmpipe: add support for b5g6r5_srgb
2014-03-14 Jeff Muizelaargallivm: optimize repeat linear npot code in the aos...
2014-03-14 Roland Scheideggergallivm: use correct rounding for nearest wrap mode...
2014-03-14 Jeff Muizelaargallivm: use correct rounding for linear wrap mode...
2014-02-20 Roland Scheideggergallivm: add smallfloat to float conversion not relying...
2014-02-06 Zack Rusingallivm: make sure analysis works with large number...
2014-02-06 Zack Rusingallivm: handle huge number of immediates
2014-02-06 Zack Rusingallivm: allow large numbers of temporaries
2014-02-05 Roland Scheideggergallivm: fix F2U opcode
2014-02-03 Zack Rusingallivm: fix opcode and function nesting
2014-02-02 Brian Paulgallivm: add a few const qualifiers
2014-01-28 José Fonsecagallivm: Workaround http://llvm.org/PR18600
2014-01-17 José Fonsecas/Tungsten Graphics/VMware/
2014-01-16 Zack Rusinllvmpipe: do constant buffer bounds checking in shaders
2013-12-14 Roland Scheideggergallivm: fix pointer type for stmxcsr/ldmxcsr
2013-12-10 Zack Rusinllvmpipe: fix blending with half-float formats
2013-11-28 Roland Scheideggergallium: new shader cap bit for the amount of sampler...
2013-11-21 Vinson Leegallivm: Ignore unknown file type in non-debug builds.
2013-11-19 Si Chengallivm: Fix mask calculation for emit_kill_if.
2013-11-14 José Fonsecagallivm: Compile flag to debug TGSI execution through...
2013-11-14 Roland Scheideggergallivm,llvmpipe: fix float->srgb conversion to handle...
2013-11-08 Roland Scheideggergallivm: deduplicate some indirect register address...
2013-11-06 Roland Scheideggergallivm: fix indirect addressing of inputs
2013-11-05 Roland Scheideggergallivm: optimize lp_build_minify for sse
2013-11-05 Vinson Leegallivm: Remove llvm::DisablePrettyStackTrace for LLVM...
2013-10-24 Roland Scheideggergallivm: implement fully accurate corner filtering...
2013-10-21 Roland Scheideggergallivm: implement seamless cube filtering
2013-10-10 Roland Scheideggergallivm: kill old per-quad face selection code
2013-10-10 Roland Scheideggergallivm: handle explicit derivatives for cubemaps
2013-10-10 Roland Scheideggergallivm: ignore rho approximation for cube maps
2013-10-09 Zack Rusinllvmpipe: implement 64 bit mul opcodes in llvmpipe
2013-10-09 Zack Rusingallivm: support printing of 64 bit integers
2013-09-19 Roland Scheideggergallivm: adjust wrap mode to CLAMP_TO_EDGE always for...
2013-09-17 Roland Scheideggergallivm: some bits of seamless cube filtering implement...
2013-09-12 José Fonsecallvmpipe: Remove the special path for TGSI_OPCODE_EXP.
2013-09-06 Zack Rusingallivm: support indirect registers on both dimensions
2013-08-30 Roland Scheideggergallivm: handle unbound textures in texture sampling...
2013-08-30 Roland Scheideggergallivm: (trivial) don't pass sampler_unit variable...
2013-08-30 Roland Scheideggergallivm: don't use AoS path if min/mag filter are diffe...
2013-08-30 Roland Scheideggergallivm: support per-pixel min/mag filter in SoA path
2013-08-30 Roland Scheideggergallivm: don't calculate square root of rho if we use...
2013-08-30 Roland Scheideggergallivm: refactor num_lods handling
2013-08-23 Roland Scheideggergallivm: fix min/mag switchover point for nearest/none...
2013-08-22 Roland Scheideggergallivm: do per-element lod for lod bias and explicit...
2013-08-22 Roland Scheideggergallivm: (trivial) fix int/uint border color clamping
2013-08-22 Roland Scheideggergallivm: (trivial) fix linear aos sampling of 3d compre...
2013-08-22 José Fonsecagallium: Support PIPE_FORMAT_R10G10B10A2_UINT.
2013-08-21 Roland Scheideggergallivm: unify sin and cos implementation
2013-08-21 Roland Scheideggergallivm: add comment for bogus min/mag filter selection...
2013-08-21 Roland Scheideggergallivm: fix rho calculation for 1d case
2013-08-20 Roland Scheideggerutil: add avx2 and xop detection to cpu detection code
2013-08-20 Roland Scheideggergallivm: fix bogus aos path detection
2013-08-20 Roland Scheideggergallivm: do clamping of border color correctly for...
2013-08-20 Roland Scheideggergallivm: implement better control of per-quad/per-eleme...
2013-08-15 Zack Rusindraw: handle nan clipdistance
2013-08-15 Roland Scheideggergallivm: revert accidentally commited hunk
2013-08-15 Roland Scheideggergallivm: do per-sample depth comparison instead of...
2013-08-14 Roland Scheideggergallivm: already pass coords in the right place in...
2013-08-14 Roland Scheideggergallivm: change coordinate handling throughout functions
2013-08-14 Roland Scheideggergallivm: fix border color with normalized texture formats
2013-08-13 Roland Scheideggergallivm: implement new float comparison instructions...
2013-08-12 Roland Scheideggergallivm: fix exec_mask interaction with geometry shader...
2013-08-12 Roland Scheideggergallivm: simplify geometry shader mask handling a bit
2013-08-12 Roland Scheideggergallivm: (trivial) fix typo in argument declaration...
2013-08-09 Roland Scheideggergallivm: set non-existing values really to zero in...
2013-08-09 Roland Scheideggergallivm: use texture target from shader instead of...
2013-08-09 Roland Scheideggergallivm: honor d3d10's wishes of out-of-bounds behavior...
2013-08-08 Roland Scheideggergallivm: honor d3d10 floating point rules for shadow...
2013-08-08 Roland Scheideggergallivm: don't clamp reference value for shadow compari...
2013-08-08 Roland Scheideggergallivm: propagate scalar_lod to emit_size_query too
2013-08-08 Roland Scheideggergallivm: fix out-of-bounds behavior for fetch/ld
2013-08-08 Roland Scheideggergallivm: fix comment wrt srgb accuracy.
2013-08-06 Laurent Carliergallivm: Fix build - Remove TargetOptions.RealignStack...
2013-08-02 Roland Scheideggergallivm: obey clarified shift behavior
2013-07-31 Roland Scheideggergallivm: use nearest rounding for float->unorm24 conversion
2013-07-29 Roland Scheideggergallivm: (trivial) git rid of assertion in float->uint...
2013-07-27 Roland Scheideggergallivm: fix float->SNORM conversion
2013-07-27 Roland Scheideggergallivm: handle texel swizzles correctly for d3d10...
next