util: add debug_print_bind_flags() debug helper
[mesa.git] / src / gallium / auxiliary / util / u_blitter.c
2014-11-16 Marek Olšákgallium: remove unused pipe_viewport_state::translate...
2014-11-16 Marek Olšákgallium/util: add a window_space option to the passthro...
2014-10-22 Brian Paulu_blitter: put a comment on util_blitter_cache_all_shad...
2014-10-22 Brian Paulu_blitter: use ctx->bind_fs_state(), not pipe->bind_fs_...
2014-10-22 Brian Paulu_blitter: create basic fs shaders in util_blitter_cach...
2014-10-22 Brian Paulu_blitter: do error checking assertions for shader...
2014-09-02 Michel Dänzeru_blitter: Create all shaders on demand
2014-08-19 Marek Olšákgallium/u_blitter: don't use an empty fragment shader...
2014-07-09 Brian Paulgallium/u_blitter: fix some shader memory leaks
2014-07-03 Ilia Mirkingallium: rename PIPE_CAP_TGSI_VS_LAYER to also have...
2014-04-04 Marek Olšákgallium/u_blitter: implement scaled blitting in the...
2014-04-04 Marek Olšákgallium/u_blitter: don't adjust cubemap coordinates...
2014-03-07 Zack Rusingallium: allow setting of the internal stream output...
2014-03-06 Aaron Watrygallium/util: Fix memory leak
2014-01-17 José Fonsecas/Tungsten Graphics/VMware/
2013-12-14 Marek Olšákgallium/u_blitter: implement shader-based MSAA resolve...
2013-12-14 Marek Olšákgallium/u_blitter: implement shader-based MSAA resolve
2013-12-14 Marek Olšákgallium/u_blitter: remove useless parameters from some...
2013-12-12 Brian Paulutil: fix compile breakage
2013-12-12 Brian Paulutil: move variable declaration out of for-loop
2013-12-12 Marek Olšákgallium/util: implement new color clear API in u_blitter
2013-12-03 Marek Olšákgallium/util: implement layered framebuffer clear in...
2013-11-20 José Fonsecau_gen_mipmap: Use untampered cubemap texture coords...
2013-10-23 Brian Paulgallium: new, unified pipe_context::set_sampler_views...
2013-10-03 Brian Paulutil: remove old bind_fragment_sampler_states() calls...
2013-10-03 Brian Paulutil: use pipe_context::bind_sampler_states() if non...
2013-06-18 Roland Scheideggergallium: add condition parameter to render_condition
2013-06-13 Marek Olšákgallium/u_blitter: make clearing independent of the...
2013-06-13 Marek Olšákgallium/u_blitter: make clearing independent of the...
2013-05-25 Zack Rusingallium: Add support for multiple viewports
2013-04-23 José Fonsecagallium: Replace gl_rasterization_rules with lower_left...
2013-04-23 Marek Olšákgallium/u_blitter: implement buffer clearing
2013-04-05 Brian Paulgallium/u_blitter: fix is_blit_generic_supported()...
2013-03-11 Marek Olšákgallium/util: attempt to fix blitting multisample textu...
2013-03-04 Dave Airlieu_blitter: don't create illegal shaders for 1D/3D/RECT...
2013-02-23 José Fonsecautil/u_blitter: Set pipe_sampler_state::normalized_coor...
2013-01-06 Marek Olšákr300g: implement MSAA
2013-01-04 Brian Paulutil: move var declaration before loop to fix MSVC...
2013-01-04 Marek Olšákgallium/u_blitter: implement 3D blitting
2013-01-04 Marek Olšákgallium/u_blitter: fix blitting TEXTURE_CUBE_ARRAY...
2013-01-04 Marek Olšákgallium/u_blitter: minor simplification
2013-01-04 Marek Olšákgallium/u_blitter: unify some parameters into a dstbox...
2013-01-04 Marek Olšákgallium/u_blitter: remove useless parameter from blitte...
2012-12-16 Henri Verbeetgallium/u_blitter: Remove the overlapped blit assert...
2012-12-12 Marek Olšákgallium: remove pipe_surface::usage
2012-12-12 Marek Olšákgallium/util: move util_try_blit_via_copy_region to...
2012-11-11 Marek Olšákgallium/u_blitter: handle PIPE_TEXTURE_CUBE_ARRAY in...
2012-11-09 Dave Airlieu_blitter: fix cube array check
2012-11-09 Dave Airlieu_blitter: don't create fragment program for cube maps...
2012-11-09 Dave Airlieu_blitter: add cube map array support.
2012-11-06 Marek Olšákr600g: add in-place DB decompression and texturing...
2012-10-30 Marek Olšákgallium: add start_slot parameter to set_vertex_buffers
2012-10-29 Marek Olšákr600g: implement texturing with 8x MSAA compressed...
2012-10-17 Brian Paulutil/blitter: silence assorted MSVC warnings
2012-10-12 Marek Olšákr600g: implement MSAA resolving for 8-bit and 16-bit...
2012-09-30 Marek Olšákgallium/u_blitter: add helper for blitting via resource...
2012-09-30 Marek Olšákgallium/u_blitter: add gallium blit implementation
2012-09-30 Marek Olšákgallium/u_blitter: add ability to disable and restore...
2012-09-30 Marek Olšákgallium/u_blitter: facilitate co-existence with the...
2012-09-30 Marek Olšákgallium/u_blitter: check PIPE_CAP_TEXTURE_MULTISAMPLE
2012-09-14 Marek Olšákgallium/u_blitter: fix stencil-only blits
2012-08-30 Marek Olšákr600g: implement MSAA for Cayman
2012-08-30 Marek Olšákr600g: implement draw_rectangle callback
2012-08-27 Marek Olšákr600g: implement compression for MSAA colorbuffers...
2012-08-27 Marek Olšákgallium/u_blitter: initialize sample mask in resolve
2012-08-15 Marek Olšákgallium/u_blitter: document custom meta helpers
2012-08-15 Marek Olšákr600g: implement MSAA color resolve
2012-08-15 Marek Olšákr600g: implement MSAA depth-stencil decompression and...
2012-08-15 Marek Olšákgallium/u_blitter: implement X and Y texture flipping
2012-08-15 Marek Olšákgallium/u_blitter: implement blitting multisample resources
2012-08-04 Marek Olšákgallium/u_blitter: add a query for checking whether...
2012-08-04 Marek Olšákgallium/u_blitter: remove fallback for stencil copy...
2012-08-04 Marek Olšákgallium/u_blitter: add ability to blit only depth or...
2012-08-04 Marek Olšákgallium/u_blitter: minor cleanup
2012-08-04 Marek Olšákgallium/u_blitter: set sample mask to ~0
2012-08-04 Vinson Leeu_blitter: Move a pointer dereference after null check.
2012-07-12 Marek Olšákgallium/util: move pipe_tex_to_tgsi_tex helper function...
2012-07-12 Marek Olšákgallium/u_blitter: accelerate stencil-only copying
2012-07-12 Marek Olšákgallium/u_blitter: accelerate depth-stencil copying...
2012-07-12 Marek Olšákgallium/u_blitter: minify depth0 when initializing...
2012-07-09 Marek Olšákgallium/u_blitter: consolidate some state changes
2012-06-26 Marek Olšáku_blitter: disable streamout before rendering
2012-05-11 José Fonsecagallium/tgsi: Redefine the TGSI_TEXTURE_UNKNOWN texture...
2012-05-11 Francisco Jerezgallium/tgsi: Define the TGSI_BUFFER texture target.
2012-04-29 Marek Olšáku_blitter: fix resource leak
2012-04-13 Marek Olšáku_blitter: align vertex buffer suballocations to 4
2012-04-03 Marek Olšáku_blitter: don't use user buffers
2012-02-29 Brian Paulutil: fix assertions in u_blitter.c code
2012-02-24 Marek Olšáku_blitter: decrease minimum buffer range alignment...
2012-02-24 Marek Olšáku_blitter: check for invalid values in copy_buffer
2012-01-15 Marek Olšákgallium: improve the pipe_stream_output_info struct...
2012-01-09 Marek OlšákSquash-merge branch 'gallium-clip-state'
2012-01-01 Marek Olšáku_blitter: expose functions for setting default views...
2011-12-15 Marek Olšáku_blitter: implement copy_buffer using stream output
2011-12-15 Marek Olšáku_blitter: restore stream output targets
2011-10-23 Marek Olšáku_blitter: accept overriden width0 and height0
2011-10-23 Marek Olšáku_blitter: add a copy_texture function which uses views...
2011-10-10 Dave Airlieu_blitter: clean up velem setup
2011-10-09 Marek Olšáku_blitter: query vertex shader caps instead of geometry...
2011-10-09 Dave Airlieu_blitter: don't create integer vertex elements unless...
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