glsl: Don't allow invalid identifiers as interface block names.
[mesa.git] / src / gallium / auxiliary /
2013-10-10 José Fonsecautil: Fix MinGW build.
2013-10-10 Roland Scheideggergallivm: kill old per-quad face selection code
2013-10-10 Roland Scheideggergallivm: handle explicit derivatives for cubemaps
2013-10-10 Roland Scheideggergallivm: ignore rho approximation for cube maps
2013-10-09 José Fonsecautil/u_math: Fix C++ include of u_math.h on MSVC.
2013-10-09 Zack Rusinllvmpipe: implement 64 bit mul opcodes in llvmpipe
2013-10-09 Zack Rusingallium: Add support for 32x32 muls with 64 bit results
2013-10-09 Zack Rusingallivm: support printing of 64 bit integers
2013-10-04 Matthew McClureutil: when packing depth values, round to nearest.
2013-10-03 Brian Paulcso: make sure all sampler states are set/cleared
2013-10-03 Brian Paulvl: remove old bind_fragment_sampler_states() calls
2013-10-03 Brian Paulutil: remove old bind_fragment_sampler_states() calls...
2013-10-03 Brian Pauldraw: remove use of old bind_fragment_sampler_states()
2013-10-03 Brian Paulcso: remove use of old bind_*_sampler_states() functions
2013-10-03 Brian Paulvl: use pipe_context::bind_sampler_states() if non...
2013-10-03 Brian Paulutil: use pipe_context::bind_sampler_states() if non...
2013-10-03 Brian Pauldraw: use pipe_context::bind_sampler_states() if non...
2013-10-03 Brian Paulcso: use pipe_context::bind_sampler_states() if non...
2013-10-03 Brian Pauldraw: rename bind_sampler_states variables
2013-10-01 Vinson Leeutil/u_format: Assert that format block size is at...
2013-10-01 Vinson Leedraw: Add a null check for draw.
2013-10-01 Brian Paulgallium: include u_surface.h instead of u_rect.h
2013-09-25 Zack Rusindraw/clip: don't emit so many empty triangles
2013-09-25 Christian Königvl/mpeg12: use new vlc function to search for start...
2013-09-25 Christian Königvl/vlc: add fast forward search for byte value
2013-09-20 José Fonsecadraw: Ensure draw_pt_middle_end::bind_parameters is...
2013-09-19 Roland Scheideggergallivm: adjust wrap mode to CLAMP_TO_EDGE always for...
2013-09-18 José Fonsecautil/u_blit: Implement util_blit_pixels via pipe_contex...
2013-09-18 José Fonsecautil/u_blit: Support blits from cubemaps.
2013-09-17 Roland Scheideggergallivm: some bits of seamless cube filtering implement...
2013-09-12 Andreas Bollos: First check for __GLIBC__ and then for PIPE_OS_BSD
2013-09-12 José Fonsecallvmpipe: Remove the special path for TGSI_OPCODE_EXP.
2013-09-10 Vinson Leeutil: Fix unmatched parenthesis.
2013-09-10 Brian Paulutil: don't use _fxsave() with MSVC 2010 or older
2013-09-06 Zack Rusingallivm: support indirect registers on both dimensions
2013-08-30 Marek Olšákdraw: fix segfaults with aaline and aapoint stages...
2013-08-30 Roland Scheideggerdraw: fix PIPE_MAX_SAMPLER/PIPE_MAX_SHADER_SAMPLER_VIEW...
2013-08-30 Roland Scheideggergallivm: handle unbound textures in texture sampling...
2013-08-30 Roland Scheideggersoftpipe: handle NULL sampler views for texture samplin...
2013-08-30 Roland Scheideggergallivm: (trivial) don't pass sampler_unit variable...
2013-08-30 Roland Scheideggergallivm: don't use AoS path if min/mag filter are diffe...
2013-08-30 Roland Scheideggergallivm: support per-pixel min/mag filter in SoA path
2013-08-30 Roland Scheideggergallivm: don't calculate square root of rho if we use...
2013-08-30 Roland Scheideggergallivm: refactor num_lods handling
2013-08-29 Brian Pauldraw: fix point/line/triangle determination in draw_nee...
2013-08-27 Roland Scheideggerdraw: clean up setting stream out information a bit
2013-08-27 Dave Airlietgsi_build: fix order of arguments for ind register...
2013-08-27 Dave Airlietgsi: finish declaration parsing for arrays.
2013-08-23 Roland Scheideggergallivm: fix min/mag switchover point for nearest/none...
2013-08-22 Roland Scheideggergallivm: do per-element lod for lod bias and explicit...
2013-08-22 Roland Scheideggergallivm: (trivial) fix int/uint border color clamping
2013-08-22 Roland Scheideggergallivm: (trivial) fix linear aos sampling of 3d compre...
2013-08-22 José Fonsecagallium: Support PIPE_FORMAT_R10G10B10A2_UINT.
2013-08-21 Roland Scheideggergallivm: unify sin and cos implementation
2013-08-21 Roland Scheideggergallivm: add comment for bogus min/mag filter selection...
2013-08-21 Roland Scheideggergallivm: fix rho calculation for 1d case
2013-08-20 Roland Scheideggerutil: add avx2 and xop detection to cpu detection code
2013-08-20 Roland Scheideggergallivm: fix bogus aos path detection
2013-08-20 Roland Scheideggergallivm: do clamping of border color correctly for...
2013-08-20 Roland Scheideggergallivm: implement better control of per-quad/per-eleme...
2013-08-20 Ross Burtonbuild: fix out-of-tree builds in gallium/auxiliary
2013-08-19 Emil Velikovvl/buffers: consistent use on VL_MAX_SURFACES
2013-08-19 Emil Velikovvl/idct: cleanup all idct buffers
2013-08-19 Emil Velikovvl/buffer: add sanity check after CALLOC_STRUCT
2013-08-19 Andy Furnissvdpau/vl 422 chroma width/height mix up
2013-08-19 Christian Königvl: add entrypoint to is_video_format_supported
2013-08-19 Christian Königvl: add entrypoint to get_video_param
2013-08-19 Christian Königvl: rename pipe_video_decoder to pipe_video_codec
2013-08-19 Christian Königvl: rename enum pipe_video_codec to pipe_video_format
2013-08-19 Christian Königvl: use a template for create_video_decoder
2013-08-15 Zack Rusindraw: handle nan clipdistance
2013-08-15 Roland Scheideggergallivm: revert accidentally commited hunk
2013-08-15 Roland Scheideggergallivm: do per-sample depth comparison instead of...
2013-08-15 Marek Olšáktgsi: add info about MSAA samplers to tgsi_shader_info
2013-08-15 Marek Olšáktgsi: fix the location of sample index
2013-08-14 Roland Scheideggergallivm: already pass coords in the right place in...
2013-08-14 Roland Scheideggergallivm: change coordinate handling throughout functions
2013-08-14 Roland Scheideggergallivm: fix border color with normalized texture formats
2013-08-14 Zack Rusindraw: make sure that the stages setup outputs
2013-08-14 Rico Schüllervl: Add support for max level query v2
2013-08-13 Roland Scheideggergallivm: implement new float comparison instructions...
2013-08-13 Roland Scheideggertgsi: implement new float comparison instructions retur...
2013-08-12 Roland Scheideggergallivm: fix exec_mask interaction with geometry shader...
2013-08-12 Roland Scheideggerdraw: simplify prim mask construction
2013-08-12 Roland Scheideggergallivm: simplify geometry shader mask handling a bit
2013-08-12 Roland Scheideggerdraw: (trivial) dump tgsi for geometry shaders with...
2013-08-12 Roland Scheideggergallivm: (trivial) fix typo in argument declaration...
2013-08-09 Roland Scheideggergallivm: set non-existing values really to zero in...
2013-08-09 Roland Scheideggergallivm: use texture target from shader instead of...
2013-08-09 Roland Scheideggergallivm: honor d3d10's wishes of out-of-bounds behavior...
2013-08-09 Roland Scheideggerutil: (trivial) fix asm input/output list for fxsave
2013-08-09 Zack Rusindraw: rewrite primitive assembler
2013-08-09 Zack Rusindraw: reset the vertex id when injecting new primitive id
2013-08-09 Zack Rusindraw: cleanup the extra attribs
2013-08-08 Dieter Nützelutil: (trivial) fix more compile errors in u_cpu_detect...
2013-08-08 Roland Scheideggerutil: (trivial) fix compile error with MSVC on x86
2013-08-08 Roland Scheideggergallivm: honor d3d10 floating point rules for shadow...
2013-08-08 Roland Scheideggergallivm: don't clamp reference value for shadow compari...
2013-08-08 Roland Scheideggergallivm: propagate scalar_lod to emit_size_query too
2013-08-08 Roland Scheideggergallivm: fix out-of-bounds behavior for fetch/ld
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