freedreno/a6xx: Add ARB_depth_clamp and separate clamp support.
[mesa.git] / src / gallium / drivers / freedreno / a6xx / fd6_emit.h
2020-06-04 Rob Clarkfreedreno/a6xx: re-work LRZ state tracking
2020-05-29 Kristian H. Kristensenfreedreno/a6xx: Create stateobj for VFD_DECODE
2020-05-21 Kristian H. Kristensenfreedreno/a6xx: Create shader dependent streamout state...
2020-05-12 Eric Anholtfreedreno: Replace OUT_RELOCW with OUT_RELOC.
2020-04-30 Rob Clarkfreedreno/a6xx: convert const emit to OUT_PKT()
2020-04-30 Rob Clarkfreedreno/a6xx: move blend-color to stateobj
2020-04-30 Rob Clarkfreedreno/a6xx: move scissor state to stateobj
2020-04-30 Rob Clarkfreedreno/a6xx: move const state to single stateobj
2020-04-02 Connor Abbottfreedreno: Rename RB_DONE_TS
2020-01-29 Rob Clarkfreedreno/a6xx: convert blend state to stateobj
2020-01-17 Rob Clarkfreedreno/a6xx: add PROG_FB_RAST stateobj
2020-01-17 Rob Clarkfreedreno/a6xx: move dynamic program state to streaming...
2020-01-17 Rob Clarkfreedreno/a6xx: separate rast stateobj for prim restart
2019-12-18 Connor Abbottfreedreno: Use new macros for CP_WAIT_REG_MEM and CP_WA...
2019-12-18 Connor Abbotta6xx: Add more CP packets
2019-12-17 Kristian H. Kristensenfreedreno/a6xx: Document the CP_SET_DRAW_STATE enable...
2019-11-08 Kristian H. Kristensenfreedreno/a6xx: Program state for tessellation stages
2019-10-17 Kristian H. Kristensenfreedreno/ir3: Implement primitive layout intrinsics
2019-09-25 Kristian H. Kristensenfreedreno/a6xx: Emit const and texture state for HS...
2019-08-13 Rob Clarkfreedreno/a6xx: move VS driverparams to it's own stateobj
2019-08-13 Rob Clarkfreedreno/ir3+a6xx: same VBO state for draw/binning
2019-08-13 Rob Clarkfreedreno/a6xx: add fd_emit_take_group()
2019-08-13 Rob Clarkfreedreno/a6xx: add fd6_emit_init_screen()
2019-08-02 Rob Clarkfreedreno/a6xx: add missing flush/invalidates for blit
2019-08-02 Rob Clarkfreedreno/a6xx: cleanup "blit_mem"
2019-06-07 Rob Clarkfreedreno/a6xx: re-arrange program stageobj/group
2019-06-07 Kristian H. Kristensenfreedreno/a6xx: Share shader_t_to_opcode
2019-05-20 Rob Clarkfreedreno/a6xx: don't evaluate FS tex state in binning...
2019-04-30 Rob Clarkfreedreno/a6xx: small texture emit cleanup
2019-02-16 Rob Clarkfreedreno/a6xx: cache flush harder
2019-02-16 Rob Clarkfreedreno/a6xx: image/ssbo state emit
2019-01-21 Karol Herbstmesa: add MESA_SHADER_KERNEL
2018-11-27 Rob Clarkfreedreno/ir3: split up ir3_shader
2018-11-27 Rob Clarkfreedreno: shader_t -> gl_shader_stage
2018-10-26 Rob Clarkfreedreno/a6xx: move where we handle dirty vbo state
2018-10-26 Kristian H. Kristensenfreedreno/a6xx: Move stencil/depth/alpha state to IB
2018-10-26 Kristian H. Kristensenfreedreno/a6xx: Rename FD6_GROUP_ZSA ro FD6_GROUP_LRZ
2018-10-26 Kristian H. Kristensenfreedreno/a6xx: Move rasterizer state to state object
2018-10-26 Kristian H. Kristensenfreedreno/a6xx: Use fd6_emit_ib from a6xx
2018-10-25 Rob Clarkfreedreno/a6xx: disable unused groups
2018-10-17 Rob Clarkfreedreno/a6xx: single cmdstream for draw+binning
2018-10-17 Rob Clarkfreedreno/a6xx: split binning vs draw program stateobj's
2018-10-17 Rob Clarkfreedreno/a6xx: split VBO state into binning/draw variants
2018-10-17 Rob Clarkfreedreno/a6xx: move VBO state to stateobj
2018-10-17 Rob Clarkfreedreno/a6xx: move ZSA state to stateobj
2018-10-17 Rob Clarkfreedreno/a6xx: a bit more state emit cleanup
2018-10-17 Rob Clarkfreedreno/a6xx: use program cache
2018-10-17 Rob Clarkfreedreno/ir3: move binning_pass out of shader variant key
2018-10-17 Rob Clarkfreedreno/a6xx: texture state obj
2018-10-17 Rob Clarkfreedreno/a6xx: move const emit to state group
2018-10-17 Rob Clarkfreedreno/a6xx: add infrastructure for CP_DRAW_STATE
2018-10-17 Rob Clarkfreedreno/a6xx: remove fd6_emit_render_cntl()
2018-10-08 Rob Clarkfreedreno/a6xx: add LRZ support
2018-10-08 Rob Clarkfreedreno/a6xx: add helper for various CP_EVENT_WRITE
2018-10-08 Rob Clarkfreedreno/a6xx: remove unused fxns
2018-10-08 Rob Clarkfreedreno/a6xx: remove fd6_shader_stateobj
2018-08-16 Kristian H. Kristensenfreedreno: Add a6xx backend