softpipe: fix depth sampling for linear vs nearest.
[mesa.git] / src / gallium / drivers / i915 /
2011-12-13 Stéphane Marchesini915g: Roll back to the previous shader limits.
2011-12-13 Stéphane Marchesini915g: Update TODO.
2011-12-11 Michael Karcheri915g: fix debug dump on 64 bit systems
2011-12-11 Fatih Aşıcıi915g: Fix wrong indices for LINE_LOOP case
2011-12-02 Stéphane Marchesini915g: Implement GL_STREAM_* for textures by using...
2011-12-02 Stéphane Marchesini915g: Add unsupported PIPE_SHADER_CAP_OUTPUT_READ...
2011-11-26 Chia-I Wuandroid: pass -std=c99 by default
2011-11-23 Vasily Khoruzhicki915g: don't set alpha to 1 for RGBX and BGRX
2011-11-22 Marek Olšákgallium: separate out floating-point CAPs into its...
2011-11-22 Marek Olšákgallium: remove PIPE_CAP_GLSL and enable GLSL unconditi...
2011-11-22 Chad VersaceMerge branch 'hiz' of ssh://people.freedesktop.org...
2011-11-22 Vasily Khoruzhicki915g: implement RGBX and BGRX render targets
2011-10-25 Stéphane Marchesini915g: Cleanup the vertex sampler interface a bit.
2011-10-25 Stéphane Marchesini915g: Flesh out TODO idea.
2011-10-18 Stéphane Marchesini915g: Use the right shader limits.
2011-10-18 Stéphane Marchesini915g: Add TODO.
2011-10-11 Dave Airliegallium: rename ZS stencil type to UINT (v2)
2011-10-11 Brian Pauli915g: fix warning about void pointer arithmetic
2011-10-11 Stéphane Marchesini915g: Remove duplicated comment.
2011-10-10 Stéphane Marchesini915g: Update TODO once more.
2011-10-10 Stéphane Marchesini915g: Update the TODO with another idea.
2011-10-10 Stéphane Marchesini915g: Enable instanced drawing.
2011-10-09 Stéphane Marchesini915g: Remove another TODO item which was done a while...
2011-10-09 Stéphane Marchesini915g: Remove a TODO item.
2011-10-09 Stéphane Marchesini915g: Fix comment.
2011-10-09 Stéphane Marchesini915g: Implement vertex textures.
2011-10-09 Stéphane Marchesini915g: Silence warning.
2011-10-09 Stéphane Marchesini915g: Remove old heuristic flusing remains.
2011-10-09 Stéphane Marchesini915g: Cleanup caps code a bit.
2011-10-07 Stéphane Marchesini915g: Add two new unsupported PIPE_CAPs.
2011-10-07 Daniel Vetteri915g: handle seperate stencil clear
2011-10-07 Daniel Vetteri915g: actually try to clear 16bit depth bufs
2011-10-07 Daniel Vetteri915g: hw can't fastclear both depth and color when...
2011-10-07 Daniel Vetteri915g: disable scissor in fast clear
2011-10-07 Daniel Vetteri915g: add some obscure sampler formats
2011-10-07 Daniel Vetteri915g: fixup clear params emission
2011-10-07 Daniel Vetteri915g: make fixup swizzle into a real hw state
2011-10-07 Stéphane Marchesini915g: Announce GL 2.0.
2011-10-06 Stéphane Marchesini915g: Silence warning.
2011-10-06 Stéphane Marchesini915g: Fix comment.
2011-09-30 Marek Olšákgallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
2011-09-30 Marek Olšákgallium: remove PIPE_CAP_TEXTURE_MIRROR_REPEAT
2011-09-27 Dave Airliegallium: move border color to be a color union
2011-09-23 Stéphane Marchesini915g: Don't generate useless swizzles before texture...
2011-09-23 Stéphane Marchesini915g: Fix whitespace.
2011-09-22 Stéphane Marchesini915g: Fix peephole optimization for MOVs.
2011-09-22 Stéphane Marchesini915g: Add unsupported PIPE_CAP_MIN_TEXEL_OFFSET/PIPE_C...
2011-09-22 Stéphane Marchesini915g: Add an optimization to get rid of useless movs...
2011-09-22 Stéphane Marchesini915g: Fix some whitespace problems.
2011-09-22 Stéphane Marchesini915g: Blend equation separate seems to work.
2011-09-22 Stéphane Marchesini915g: Add ifdef'd out code to dump compiled shaders.
2011-09-22 Stéphane Marchesini915g: Fix bug in shader optimizer.
2011-09-22 Stéphane Marchesini915g: Remove stale function prototype.
2011-09-18 Dave Airliegallium: move clear paths from rgba to a pointer to...
2011-09-10 Marek Olšákgallium: add PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
2011-08-29 Brian Pauli915g: remove unused var in i915_flush_heuristically()
2011-08-27 Chia-I Wuandroid: add support for i915g
2011-08-27 Chia-I Wui915g: share the source list
2011-08-27 Stéphane MarchesinMerge branch 'master' of git://anongit.freedesktop...
2011-08-26 David Revemani915g: Fix off-by-one in scissors.
2011-08-26 Stéphane Marchesini915g: Fix case where texcoords can overlap with fragpo...
2011-08-26 Stéphane Marchesini915g: Improve the flush heuristic by using the previou...
2011-08-16 Marek Olšáku_blitter: rename util_blitter_copy_region -> util_blit...
2011-08-04 Bryan CainMerge branch 'glsl-to-tgsi'
2011-08-04 Stephane Marchesini915g: Fix whitespace.
2011-08-03 Stephane Marchesini915g: fix whitespace.
2011-08-02 Stephane MarchesinFix trailing whitespace.
2011-08-02 Stephane Marchesini915g: Proper indentation of func parameters.
2011-08-02 Stephane Marchesini915g: Remove heuristic flushing.
2011-08-01 Bryan Caingallium: add PIPE_SHADER_CAP_INTEGERS
2011-07-21 Brian PaulMerge branch 'gallium-polygon-stipple'
2011-07-14 Brian Pauli915g: move declaration before code
2011-07-13 Christian KönigMerge branch 'pipe-video'
2011-07-13 Stéphane MarchesinMerge branch 'master' of ssh://git.freedesktop.org...
2011-07-12 Daniel Vetteri915g: fixup context desdruction
2011-07-11 Christian KönigMerge remote-tracking branch 'origin/master' into pipe...
2011-07-08 Stéphane Marchesini915g: Make the optimizer more generic.
2011-07-07 Stéphane Marchesini915g: Make optimization more generic.
2011-07-07 Stéphane Marchesini915g: Apply optimization to ADDS/MUL and only if we...
2011-07-07 Brian Pauli915g: move code after declaration
2011-07-06 Stéphane Marchesini915g: Fix optimize so that it actually gets used.
2011-07-06 Stéphane Marchesini915g: Fix optimization, also make it more generic.
2011-07-06 Stéphane Marchesini915g: Improve flushing using heuristics.
2011-07-06 Stéphane Marchesini915g: introduce the tiny shader optimizer.
2011-07-06 Stéphane Marchesini915g: Add comment about DDX/DDY.
2011-07-06 Stéphane Marchesini915g: Move back to the old method for target format...
2011-07-04 Christian KönigMerge remote-tracking branch 'origin/master' into pipe...
2011-07-04 Thomas HellstromMerge branch 'xa_branch'
2011-06-30 Stéphane Marchesini915g: Implement surface format fixup without adding...
2011-06-30 Stéphane Marchesini915g: update TODO.
2011-06-29 Stéphane Marchesini915g: Try to do better in the shader compiler.
2011-06-29 Jon TURNEYi915g: Move definition of M_PI in i915_fpc_translate.c
2011-06-29 Stéphane Marchesini915g: Fix unimplemented Abs comment.
2011-06-29 Stéphane Marchesini915g: If we have a program, that means the other field...
2011-06-29 Stéphane Marchesini915g: Don't overflow the program buffer.
2011-06-29 Stéphane Marchesini915g: Update the TODO with another idea.
2011-06-28 Stéphane Marchesini915g: Fix comment about sin/cos constants.
2011-06-28 Stéphane Marchesini915g: Fix staging texture uploads a bit.
2011-06-28 Stéphane Marchesini915g: Add a debug_printf when we get the Abs flag.
2011-06-28 Stéphane Marchesini915g: Support PIPE_FORMAT_B10G10R10A2_UNORM.
next