nvc0: sync textures with render targets ourselves
[mesa.git] / src / gallium / drivers / i915 /
2011-02-24 Jakob Bornecrantzi915g: Lazy emit dynamic state
2011-02-24 Jakob Bornecrantzi915g: Lazy emit immediate state
2011-02-24 Jakob Bornecrantzi915g: Disable LIS7 state updates for now
2011-02-24 Jakob Bornecrantzi915g: Clean up in i915_state_immediate
2011-02-24 Jakob Bornecrantzi915g: Remove outdated comment
2011-02-24 Jakob Bornecrantzi915g: Enable mirror repeat wrap mode
2011-02-24 Jakob Bornecrantzi915g: Always set vbo to flush on flushes
2011-02-22 Brian Pauli915g: remove extra semicolons
2011-02-21 Daniel Vetteri915g: s/bool/boolean/ style-fixup in winsys
2011-02-21 Jakob Bornecrantzi915g: Add option to lie about caps
2011-02-21 Jakob Bornecrantzi915g: Move debug fields to screen
2011-02-21 Jakob Bornecrantzi915g: Use debug get once options
2011-02-21 Jakob Bornecrantzi915g: Rework texture tiling a bit
2011-02-21 Jakob Bornecrantzi915g: Anisotropic filtering works
2011-02-21 Jakob Bornecrantzi915g: TODO about point sprites
2011-02-21 Jakob Bornecrantzi915g: TODO about untested code hidden behind caps
2011-02-21 Jakob Bornecrantzi915g: Reorg caps
2011-02-20 Jakob Bornecrantzi915g: Add dummy flush_frontbuffer
2011-02-14 Marek Olšákgallium: notify drivers about possible changes in user...
2011-01-24 Jakob Bornecrantzi915g: Remove draw_flushes and state that we don't...
2011-01-24 Jakob Bornecrantzi915g: Improve constant handling
2011-01-21 Jakob Bornecrantzi915g: Don't (un)map vbuf on each (un)map call
2011-01-21 Jakob Bornecrantzi915g: Don't do unnecessary copies of constants
2011-01-21 Jakob Bornecrantzi915g: Don't emit FS constants when VS contants change
2011-01-21 Jakob Bornecrantzi915g: Use slab allocator for transfers
2011-01-15 Brian PaulMerge branch 'draw-instanced'
2011-01-06 Marek Olšákgallium: drivers should reference vertex buffers
2011-01-04 Christoph BumillerMerge remote branch 'origin/nvc0'
2010-12-19 Christoph BumillerMerge remote branch 'origin/master' into nvc0-new
2010-12-16 Brian Pauli915g: s/varient/variant/
2010-12-26 Jakob Bornecrantzi915g: Ignore color0 writes all cbufs tgsi property
2010-12-22 Vinson Leei915g: Remove unnecessary header.
2010-12-02 Roland Scheideggergallium: support for array textures and related changes
2010-12-02 Jakob Bornecrantzi915g: Make sure that new vbo gets updated
2010-12-02 Jakob Bornecrantzi915g: Improve debug printing for textures
2010-12-02 Chris Wilsoni915g: Fix closure of full batch buffers
2010-12-02 Daniel Vetteri915g: track TODO items
2010-12-02 Daniel Vetteri915g: assert(depth_surface->offset == 0)
2010-12-02 Daniel Vetteri915g: enable x-tiling for render targets
2010-12-02 Daniel Vetteri915g: switch rendering to mipmapped textures to (x...
2010-12-02 Daniel Vetteri915g: enable X-tiling for textures
2010-12-02 Daniel Vetteri915g: don't pot-align stride for tiled buffers
2010-12-02 Daniel Vetteri915g: postpone mipmap/face offset calculation
2010-12-02 Daniel Vetteri915g: implement unfenced relocs for textures using...
2010-12-02 Daniel Vetteri915g: implement unfenced color&depth buffer using...
2010-12-02 Daniel Vetteri915g: return tiling in iws->buffer_from_handle
2010-12-02 Daniel Vetteri915g: prepare winsys/batchbuffer for execbuf2
2010-12-02 Daniel Vetteri915g: switch to tiled allocations, kill set_fence
2010-12-02 Daniel Vetteri915g: add winsys function to create tiled buffers
2010-12-02 Daniel Vetteri915g: drop alignment parameter from iws->buffer_create
2010-11-22 Marek Olšákgallium: add PIPE_SHADER_CAP_SUBROUTINES
2010-11-22 Keith WhitwellMerge branch 'lp-offset-twoside'
2010-11-21 Daniel Vetteri915g: kill RGBA/X formats
2010-11-21 Daniel Vetteri915g: add pineview pci ids
2010-11-21 Daniel Vetteri915g: s/hw_tiled/tiling
2010-11-21 Daniel Vetteri915g: rip out ->sw_tiled
2010-11-12 Marek Olšáki915g: fill out CAPs for indirect addressing
2010-11-02 José Fonsecascons: Add aliases for several pipe drivers.
2010-11-01 José Fonsecascons: Revamp how to specify targets to build.
2010-10-20 Keith WhitwellMerge branch 'llvm-cliptest-viewport'
2010-10-18 Keith WhitwellMerge remote branch 'origin/master' into lp-setup-llvm
2010-09-30 Nicolas Kaisergallium/i915: remove duplicated include
2010-09-15 Christoph BumillerMerge remote branch 'origin/nv50-compiler'
2010-09-14 Vinson Leei915g: Fix 'control reaches end of non-void function...
2010-09-14 Vinson Leei915: Fix "implicit declaration of function 'draw_get_s...
2010-09-14 Luca Barbierigallium: introduce get_shader_param (ALL DRIVERS CHANGE...
2010-09-02 Christoph BumillerMerge remote branch 'origin/master' into nv50-compiler
2010-08-25 Chia-I Wugallium: Use draw_set_index_buffer and others.
2010-08-20 Luca Barbierigallium: make all checks for PIPE_TEXTURE_2D check...
2010-08-20 Corbin Simpsongalahad, i915g: Copy over constant buffer index check.
2010-08-20 Corbin Simpsongalahad, i915g: Move over a few state asserts.
2010-08-18 Christoph BumillerMerge remote branch 'origin/master' into nv50-compiler
2010-08-14 Ian RomanickMerge branch 'master' into glsl2
2010-07-29 Chia-I Wugallium: Avoid void pointer arithmetic.
2010-07-29 Chia-I Wugallium: Keep only pipe_context::draw_vbo.
2010-07-29 Chia-I Wugallium: Implement draw_vbo and set_index_buffer for...
2010-07-27 Eric AnholtMerge remote branch 'origin/master' into glsl2
2010-07-23 Jakob Bornecrantzi915g: Set total_nblocksy in from_handle
2010-07-23 Jakob Bornecrantzi915g: Add some debug prints in texture code
2010-07-23 Jakob Bornecrantzi915g: Ifdef out debug code on non-debug builds
2010-07-04 Vinson Leei915g: Remove unnecessary header.
2010-07-04 Jakob Bornecrantzi915g: Minor cleanups
2010-07-04 Jakob Bornecrantzi915g: Make batchbuffer flush function not be inline
2010-07-04 Jakob Bornecrantzi915g: Rename texture state to map state
2010-07-04 Jakob Bornecrantzi915g: Move fragment state to its own file
2010-07-04 Jakob Bornecrantzi915g: Move static state to its own file
2010-07-04 Jakob Bornecrantzi915g: Don't dirty dynamic state if it hasn't changed
2010-07-04 Jakob Bornecrantzi915g: Don't flush after blit
2010-07-04 Jakob Bornecrantzi915g: Don't flush empty batchbuffers
2010-06-28 Jakob BornecrantzMerge branch 'gallium-drm-driver-drescriptor'
2010-06-24 Eric AnholtMerge branch 'glsl2-head' into glsl2
2010-06-24 Brian PaulMerge branch 'shader-file-reorg'
2010-06-22 Jakob Bornecrantzi915g: Revert debug hunks from last commit
2010-06-22 Jakob Bornecrantzi915g: Reduce state emission by using a index bias
2010-06-22 Jakob Bornecrantzi915g: Drop fifo code in vbuf
2010-06-22 Jakob Bornecrantzi915g: Change state code in vbuf code
2010-06-22 Jakob Bornecrantzi915g: Rework debug print code
2010-06-22 Jakob Bornecrantzi915g: Switch to state atoms
2010-06-22 Jakob Bornecrantzi915g: i915_state_sampler.c code style
2010-06-22 Jakob Bornecrantzi915g: i915_state_immediate.c code style
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