gallium/tgsi: Define the TGSI_BUFFER texture target.
[mesa.git] / src / gallium / drivers / i915 /
2012-05-09 Christoph Bumillergallium/drivers: handle TGSI_OPCODE_CEIL
2012-04-23 Marek Olšáki915g: report that all vertex formats are supported
2012-04-23 Marek Olšákgallium drivers: report that user vertex buffers are...
2012-04-23 Marek Olšákgallium: add user_ptr in pipe_resource
2012-04-13 Stéphane MarchesinRevert "i915g: Implement stipple with draw."
2012-04-13 Stéphane MarchesinRevert "i915g: Remove unused poly stipple state."
2012-03-30 Marek Olšákgallium: adapt to get_query_result interface change
2012-03-14 Tom Stellardgallium/drivers: Use automake to generate makefile
2012-03-05 Marek OlšákRevert "gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLY"
2012-02-27 Marek Olšákgallium: remove PIPE_SHADER_CAP_OUTPUT_READ
2012-02-24 Stéphane Marchesini915g: Fix fallout from 8e4540ec2a82e72be491bc8fe23c105...
2012-02-21 Marek Olšákgallium: remove unused winsys pointers in pipe_screen...
2012-02-13 Stéphane Marchesini915g: Remove useless draw calls.
2012-02-13 Stéphane Marchesini915g: Add a way to profile the contents of command...
2012-02-13 Stéphane Marchesini915g: Fix comments.
2012-02-13 Stéphane Marchesini915g: Don't emit state when it's already bound.
2012-02-13 Stéphane Marchesini915g: Remove unused poly stipple state.
2012-02-13 Stéphane Marchesini915g: Implement stipple with draw.
2012-02-13 Stéphane Marchesini915g: Fix comment.
2012-02-13 Stéphane Marchesini915g: Move ureg defines to the header so we can share...
2012-02-13 Stéphane Marchesini915g: Separate declarations and program in the fragmen...
2012-02-09 Christoph Bumillergallium: add PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CON...
2012-01-25 Marek Olšákst/mesa: do vertex and fragment color clamping in shaders
2012-01-20 Stéphane Marchesini915g: Fix indentation.
2012-01-20 Stéphane Marchesini915g: Fix indentation and comment.
2012-01-19 Stéphane Marchesini915g: Don't avoid flushing when we have a pending...
2012-01-19 Stéphane Marchesini915g: Don't invert signalled/unsignalled fences
2012-01-16 Stéphane Marchesini915g: Fix the blending for the A8 destination buffer...
2012-01-11 Stéphane Marchesini915g: Fix bugs in the shader optimizer.
2012-01-09 Marek OlšákSquash-merge branch 'gallium-clip-state'
2012-01-07 Brian Paulgallium: make vbuf_render::set_primitive() return void
2012-01-05 Marek Olšákgallium: add flag PIPE_TRANSFER_MAP_PERMANENTLY
2011-12-30 Stéphane Marchesini915g: Allocate tmp for KILP
2011-12-28 Stéphane Marchesini915g: Add missing draw_flush call.
2011-12-28 Stéphane Marchesini915g: Only apply the optimization to output vars.
2011-12-20 Stéphane Marchesini915g: Add unsupported caps.
2011-12-20 Stéphane Marchesini915g: Turn an assert into a debug message, print more...
2011-12-20 Stéphane Marchesini915g: Make the pipe_sampler_state struct non const...
2011-12-20 Stéphane Marchesini915g: Implement KILP.
2011-12-20 Stéphane Marchesini915g: Add two unsupported caps.
2011-12-20 Stéphane Marchesini915g: Put the templates at the beggining of the struct...
2011-12-13 Stéphane Marchesini915g: Roll back to the previous shader limits.
2011-12-13 Stéphane Marchesini915g: Update TODO.
2011-12-11 Michael Karcheri915g: fix debug dump on 64 bit systems
2011-12-11 Fatih Aşıcıi915g: Fix wrong indices for LINE_LOOP case
2011-12-02 Stéphane Marchesini915g: Implement GL_STREAM_* for textures by using...
2011-12-02 Stéphane Marchesini915g: Add unsupported PIPE_SHADER_CAP_OUTPUT_READ...
2011-11-26 Chia-I Wuandroid: pass -std=c99 by default
2011-11-23 Vasily Khoruzhicki915g: don't set alpha to 1 for RGBX and BGRX
2011-11-22 Marek Olšákgallium: separate out floating-point CAPs into its...
2011-11-22 Marek Olšákgallium: remove PIPE_CAP_GLSL and enable GLSL unconditi...
2011-11-22 Chad VersaceMerge branch 'hiz' of ssh://people.freedesktop.org...
2011-11-22 Vasily Khoruzhicki915g: implement RGBX and BGRX render targets
2011-10-25 Stéphane Marchesini915g: Cleanup the vertex sampler interface a bit.
2011-10-25 Stéphane Marchesini915g: Flesh out TODO idea.
2011-10-18 Stéphane Marchesini915g: Use the right shader limits.
2011-10-18 Stéphane Marchesini915g: Add TODO.
2011-10-11 Dave Airliegallium: rename ZS stencil type to UINT (v2)
2011-10-11 Brian Pauli915g: fix warning about void pointer arithmetic
2011-10-11 Stéphane Marchesini915g: Remove duplicated comment.
2011-10-10 Stéphane Marchesini915g: Update TODO once more.
2011-10-10 Stéphane Marchesini915g: Update the TODO with another idea.
2011-10-10 Stéphane Marchesini915g: Enable instanced drawing.
2011-10-09 Stéphane Marchesini915g: Remove another TODO item which was done a while...
2011-10-09 Stéphane Marchesini915g: Remove a TODO item.
2011-10-09 Stéphane Marchesini915g: Fix comment.
2011-10-09 Stéphane Marchesini915g: Implement vertex textures.
2011-10-09 Stéphane Marchesini915g: Silence warning.
2011-10-09 Stéphane Marchesini915g: Remove old heuristic flusing remains.
2011-10-09 Stéphane Marchesini915g: Cleanup caps code a bit.
2011-10-07 Stéphane Marchesini915g: Add two new unsupported PIPE_CAPs.
2011-10-07 Daniel Vetteri915g: handle seperate stencil clear
2011-10-07 Daniel Vetteri915g: actually try to clear 16bit depth bufs
2011-10-07 Daniel Vetteri915g: hw can't fastclear both depth and color when...
2011-10-07 Daniel Vetteri915g: disable scissor in fast clear
2011-10-07 Daniel Vetteri915g: add some obscure sampler formats
2011-10-07 Daniel Vetteri915g: fixup clear params emission
2011-10-07 Daniel Vetteri915g: make fixup swizzle into a real hw state
2011-10-07 Stéphane Marchesini915g: Announce GL 2.0.
2011-10-06 Stéphane Marchesini915g: Silence warning.
2011-10-06 Stéphane Marchesini915g: Fix comment.
2011-09-30 Marek Olšákgallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
2011-09-30 Marek Olšákgallium: remove PIPE_CAP_TEXTURE_MIRROR_REPEAT
2011-09-27 Dave Airliegallium: move border color to be a color union
2011-09-23 Stéphane Marchesini915g: Don't generate useless swizzles before texture...
2011-09-23 Stéphane Marchesini915g: Fix whitespace.
2011-09-22 Stéphane Marchesini915g: Fix peephole optimization for MOVs.
2011-09-22 Stéphane Marchesini915g: Add unsupported PIPE_CAP_MIN_TEXEL_OFFSET/PIPE_C...
2011-09-22 Stéphane Marchesini915g: Add an optimization to get rid of useless movs...
2011-09-22 Stéphane Marchesini915g: Fix some whitespace problems.
2011-09-22 Stéphane Marchesini915g: Blend equation separate seems to work.
2011-09-22 Stéphane Marchesini915g: Add ifdef'd out code to dump compiled shaders.
2011-09-22 Stéphane Marchesini915g: Fix bug in shader optimizer.
2011-09-22 Stéphane Marchesini915g: Remove stale function prototype.
2011-09-18 Dave Airliegallium: move clear paths from rgba to a pointer to...
2011-09-10 Marek Olšákgallium: add PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
2011-08-29 Brian Pauli915g: remove unused var in i915_flush_heuristically()
2011-08-27 Chia-I Wuandroid: add support for i915g
2011-08-27 Chia-I Wui915g: share the source list
2011-08-27 Stéphane MarchesinMerge branch 'master' of git://anongit.freedesktop...
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