ilo: construct depth/stencil command in create_surface()
[mesa.git] / src / gallium / drivers / ilo / ilo_gpe.h
2013-06-18 Chia-I Wuilo: construct depth/stencil command in create_surface()
2013-06-07 Chia-I Wuilo: construct 3DSTATE_SF in create_rasterizer_state()
2013-06-07 Chia-I Wuilo: construct 3DSTATE_CLIP in create_rasterizer_state()
2013-06-07 Chia-I Wuilo: use emit_SURFACE_STATE() for render targets
2013-06-07 Chia-I Wuilo: use emit_SURFACE_STATE() for constant buffers
2013-06-07 Chia-I Wuilo: add emit_SURFACE_STATE() for sampler views
2013-06-07 Chia-I Wuilo: add ilo_view_surface for SURFACE_STATE
2013-06-07 Courtney Goeltzenl... ilo: convert generic depth-stencil-alpha pipe state...
2013-06-07 Chia-I Wuilo: introduce vertex element CSO
2013-06-07 Chia-I Wuilo: introduce blend CSO
2013-06-07 Chia-I Wuilo: introduce sampler CSO
2013-06-07 Chia-I Wuilo: construct SCISSOR_RECT in set_scissor_states()
2013-06-07 Chia-I Wuilo: introduce viewport CSO
2013-06-07 Chia-I Wuilo: switch to ilo states for shaders and resources
2013-06-07 Chia-I Wuilo: switch to ilo states for CC stage
2013-06-07 Chia-I Wuilo: switch to ilo states for WM stage
2013-06-07 Chia-I Wuilo: switch to ilo states for CLIP and SF stages
2013-06-07 Chia-I Wuilo: switch to ilo states for SOL stage
2013-06-07 Chia-I Wuilo: switch to ilo states for VF stage
2013-06-07 Chia-I Wuilo: move hardware limits to ilo_gpe.h