nouveau: Fix variable name.
[mesa.git] / src / gallium / drivers / llvmpipe /
2013-08-14 Zack Rusinllvmpipe: fix pipeline statistics with a null ps
2013-08-09 Roland Scheideggergallivm: set non-existing values really to zero in...
2013-08-09 Roland Scheideggergallivm: use texture target from shader instead of...
2013-08-08 Roland Scheideggergallivm: propagate scalar_lod to emit_size_query too
2013-08-07 Zack Rusindraw: fix slot detection
2013-08-06 Vinson Leellvmpipe: Do not need to free anything if there is...
2013-08-03 Zack Rusinllvmpipe: fix frontface behavior again
2013-08-03 Zack Rusinllvmpipe: don't interpolate front face or prim id
2013-08-03 Zack Rusindraw: inject frontface info into wireframe outputs
2013-08-02 Zack Rusinllvmpipe: make the front-face behavior match the galliu...
2013-07-22 Tom Stellardgallium: Add PIPE_CAP_ENDIANNESS
2013-07-22 Zack Rusinllvmpipe: Ensure FTZ/DAZ flags are set on deferred...
2013-07-22 José Fonsecallvmpipe: Remove lp_rast_get_num_threads().
2013-07-19 Zack Rusinllvmpipe/tests: update arith test to check for edge...
2013-07-18 Roland Scheideggerllvmpipe: clamp inputs for srgb render buffers
2013-07-18 Roland Scheideggerllvmpipe: fix blending with SRC_ALPHA_SATURATE with...
2013-07-15 Roland Scheideggerllvmpipe: support sRGB framebuffers
2013-07-10 Zack Rusinutil: treat denorm'ed floats like zero
2013-07-04 Roland Scheideggergallivm: do per-pixel lod calculations for explicit lod
2013-07-02 Marek Olšákmesa,glsl,gallium: remove GLSLSkipStrictMaxVaryingLimit...
2013-06-29 Roland Scheideggerllvmpipe: fix timer query if there's no bins
2013-06-27 Roland Scheideggerllvmpipe: handle offset_clamp
2013-06-27 Roland Scheideggerllvmpipe: remove never reached code for timestamp queries.
2013-06-27 Roland Scheideggerllvmpipe: fix a bug in opaque optimization
2013-06-26 Roland Scheideggerllvmpipe: add support for nested / overlapping queries
2013-06-26 Roland Scheideggerllvmpipe: rework query logic
2013-06-24 Adam Jacksongallium: Fix llvmpipe on big-endian machines
2013-06-22 Roland Scheideggerllvmpipe: fix wrong results for queries not in a scene
2013-06-19 Roland Scheideggerllvmpipe: use 64bit counter for occlusion queries
2013-06-19 Roland Scheideggerllvmpipe: handle more queries
2013-06-18 Zack RusinRevert "draw: clear the draw buffers in draw"
2013-06-18 Roland Scheideggerllvmpipe: fixes for conditional rendering
2013-06-18 Roland Scheideggergallium: add condition parameter to render_condition
2013-06-17 Zack Rusindraw: clear the draw buffers in draw
2013-06-12 Roland Scheideggerutil: new util_fill_box helper
2013-06-07 Roland Scheideggerllvmpipe: move create_surface/destroy_surface functions...
2013-06-07 Roland Scheideggerllvmpipe: add support for layered rendering
2013-06-06 Roland Scheideggerllvmpipe: bump 3d and cube map limits to 2048 and 8192...
2013-06-04 Roland Scheideggerllvmpipe: improve alignment calculation for fetching...
2013-06-04 Roland Scheideggerllvmpipe: reduce alignment requirement for 1d resources...
2013-06-04 Roland Scheideggerllvmpipe: cleanup of generate_unswizzled_blend
2013-06-04 Roland Scheideggergallivm: enhance special sse2 4x4f and 2x8f -> 1x16ub...
2013-06-01 Roland Scheideggerllvmpipe: fix bogus assertions for buffer surfaces
2013-05-31 Roland Scheideggerllvmpipe: reduce alignment requirement for resources...
2013-05-31 Adam Jacksonllvmpipe: Remove x/y from cmd_bin
2013-05-25 Zack Rusinllvmpipe: clamp scissors to be between 0 and max
2013-05-25 Zack Rusindraw: fixup draw_find_shader_output
2013-05-25 Zack Rusinllvmpipe: implement support for multiple viewports
2013-05-25 Zack Rusingallium: Add support for multiple viewports
2013-05-28 Roland Scheideggerllvmpipe: get rid of tiled/linear layout remains
2013-05-22 Roland Scheideggerllvmpipe: disable simple_shader optimization
2013-05-22 Roland Scheideggerllvmpipe: fix early depth test / late depth write stenc...
2013-05-22 Roland Scheideggerllvmpipe: fix issue with not writing new stencil values
2013-05-22 Roland Scheideggerllvmpipe: (trivial) remove confusing code in stencil...
2013-05-22 Roland Scheideggerllvmpipe: fix bug in early depth test / late depth...
2013-05-17 Roland Scheideggerllvmpipe: enable z32s8x24 format
2013-05-17 Roland Scheideggerllvmpipe: handle z32s8x24 depth/stencil format
2013-05-17 Roland Scheideggerllvmpipe: get rid of unused tiled/linear logic
2013-05-17 Roland Scheideggerllvmpipe: fix bogus handling of first_layer when settin...
2013-05-17 José Fonsecagallivm: Eliminate 8.8 fixed point intermediates from...
2013-05-16 José Fonsecallvmpipe: Temporary workaround to prevent segfault...
2013-05-14 Zack Rusindraw: try to prevent overflows on index buffers
2013-05-14 Zack Rusindraw: don't crash on vertex buffer overflow
2013-05-11 Marek Olšákgallium: add PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE for GL
2013-05-04 Chia-I Wugallium: fix type of flags in pipe_context::flush()
2013-05-03 Roland Scheideggerllvmpipe: get rid of depth swizzling.
2013-04-29 José Fonsecallvmpipe: Fix queries when screen->num_threads == 0.
2013-04-27 Zack Rusinllvmpipe: stop crashing when one of the so targets...
2013-04-27 Zack Rusinllvmpipe: implement so_overflow query
2013-04-26 Brian Paulllvmpipe: replace LP_MAX_THREADS with screen->num_threa...
2013-04-26 Brian Paulllvmpipe: bump LP_MAX_THREADS to 16
2013-04-23 José Fonsecagallium: Replace gl_rasterization_rules with lower_left...
2013-04-21 José Fonsecallvmpipe: verify function on blend test.
2013-04-20 José Fonsecallvmpipe: Don't support Z32_FLOAT_S8X24_UINT texture...
2013-04-20 José Fonsecallvmpipe: Ignore depth-stencil state if format has...
2013-04-18 José Fonsecallvmpipe: Take in consideration all current constant...
2013-04-18 Christoph Bumillerst/mesa: optionally apply texture swizzle to border...
2013-04-18 José Fonsecallvmpipe: Support half integer pixel center fs coord.
2013-04-18 José Fonsecallvmpipe: Remove the static interpolation.
2013-04-18 José Fonsecagallivm: Drop pos arg from lp_build_tgsi_soa.
2013-04-17 Zack Rusindraw: implement pipeline statistics in the draw module
2013-04-10 Zack Rusinllvmpipe: implement PIPE_QUERY_SO_STATISTICS
2013-04-05 Adam Jacksonllvmpipe: Work without sse2 if llvm is new enough
2013-04-03 Zack Rusindraw/llvmpipe: allow independent so attachments to...
2013-04-03 Zack Rusinllvmpipe: reset so buffers when not appending
2013-04-03 Christoph Bumillergallium: add PIPE_CAP_QUERY_PIPELINE_STATISTICS
2013-04-01 Brian Paulllvmpipe: use triangle subdivision to avoid fixed-point...
2013-03-28 Brian Paulllvmpipe: add 'f' suffix to 1.0 in fixed_to_float()
2013-03-27 Zack Rusinllvmpipe/draw: Fix texture sampling in geometry shaders
2013-03-27 Zack Rusingallium/llvm: implement geometry shaders in the llvm...
2013-03-25 Brian Paulgallivm: init vars to silence warnings
2013-03-24 Vinson Leellvmpipe: Fix assertions with assignment instead of...
2013-03-23 Marek Olšákgallium,st/mesa: don't use blit-based transfers with...
2013-03-22 Roland Scheideggerllvmpipe: add EXT_packed_float render target format...
2013-03-20 Christoph Bumillergallium: add TGSI_SEMANTIC_TEXCOORD,PCOORD v3
2013-03-13 Roland Scheideggerllvmpipe: don't assert when trying to render to surface...
2013-03-13 José Fonsecallvmpipe: Fix geometry shader token leak.
2013-03-07 Brian Paulllvmpipe: remove the power of two sizeof(struct cmd_blo...
2013-03-06 Brian Paulllvmpipe: fix incorrect 'j' array index in dummy textur...
2013-03-06 Brian Paulllvmpipe: remove unused cmd_block_list struct
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