util: simplify util_pstipple_create_fragment_shader() params
[mesa.git] / src / gallium / drivers / llvmpipe /
2013-11-28 Roland Scheideggergallium: new shader cap bit for the amount of sampler...
2013-11-25 Zack Rusinllvmpipe: support 8bit subpixel precision
2013-11-22 Roland Scheideggerllvmpipe: (trivial) disable new accurate origin calculation
2013-11-21 Roland Scheideggerllvmpipe: calculate more accurate interpolation value...
2013-11-16 Emil Velikovgallium/drivers: compact compiler flags into Automake.inc
2013-11-14 Roland Scheideggerllvmpipe: (trivial) fix more fallout from the setup...
2013-11-14 Roland Scheideggerllvmpipe: (trivial) fix misplaced bld context assignment.
2013-11-14 Roland Scheideggerllvmpipe: clean up state setup code a bit
2013-11-14 Roland Scheideggergallivm,llvmpipe: fix float->srgb conversion to handle...
2013-11-12 Roland Scheideggerdraw,llvmpipe: use exponent manipulation instead of...
2013-11-07 Matthew McCluredraw,llvmpipe,util: add depth bias calculation for...
2013-10-29 Roland Scheideggerllvmpipe: fix bogus layer clamping in setup
2013-10-29 Matthew McClureutil,llvmpipe: correctly set the minimum representable...
2013-10-25 Ilia Mirkingallium: add PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
2013-10-23 Brian Paulgallium: new, unified pipe_context::set_sampler_views...
2013-10-21 Roland Scheideggerllvmpipe: enable seamless cube filtering
2013-10-16 José FonsecaRevert "scons: Fix build when rtti is disabled"
2013-10-16 Alexander von Gluck IVscons: Fix build when rtti is disabled
2013-10-16 José Fonsecallvmpipe: Advertise PIPE_CAP_DEPTH_CLIP_DISABLE.
2013-10-12 Roland Scheideggerllvmpipe: increase fs shader variant instruction cache...
2013-10-10 José Fonsecallvmpipe: We don't use the draw pipeline for offset_poi...
2013-10-09 Zack Rusinllvmpipe: abstract the code to set number of subpixel...
2013-10-08 Marek Olšákgallium/swrast: don't export any private symbols
2013-10-03 Brian Paulllvmpipe: remove old bind_*_sampler_states() functions
2013-10-03 Brian Paulllvmpipe: implement pipe_context::bind_sampler_states()
2013-10-01 Emil Velikovllvmpipe: consolidate C sources list into Makefile...
2013-10-01 Vinson Leellvmpipe: Remove unnecessary null check of shader.
2013-09-25 Zack Rusinllvmpipe: count c_primitives before discarding null...
2013-09-25 Zack Rusinllvmpipe: we need to subdivide if fb is bigger in eithe...
2013-09-24 Zack RusinRevert "llvmpipe: increase number of subpixel bits...
2013-09-23 Zack Rusinllvmpipe: align the array used for subdivived vertices
2013-09-23 Zack Rusinllvmpipe: increase number of subpixel bits to eight
2013-09-20 Marek Olšákgallium: add flush_resource context function
2013-09-20 José Fonsecallvmpipe: Fix rendering to PIPE_FORMAT_R10G10B10A2_UNORM.
2013-08-27 Roland Scheideggerdraw: clean up setting stream out information a bit
2013-08-27 Roland Scheideggerllvmpipe: support nested/overlapping queries for all...
2013-08-20 Roland Scheideggergallivm: implement better control of per-quad/per-eleme...
2013-08-15 Roland Scheideggerllvmpipe: fix stencil bug if we have both stencil and...
2013-08-14 Zack Rusinllvmpipe: fix pipeline statistics with a null ps
2013-08-09 Roland Scheideggergallivm: set non-existing values really to zero in...
2013-08-09 Roland Scheideggergallivm: use texture target from shader instead of...
2013-08-08 Roland Scheideggergallivm: propagate scalar_lod to emit_size_query too
2013-08-07 Zack Rusindraw: fix slot detection
2013-08-06 Vinson Leellvmpipe: Do not need to free anything if there is...
2013-08-03 Zack Rusinllvmpipe: fix frontface behavior again
2013-08-03 Zack Rusinllvmpipe: don't interpolate front face or prim id
2013-08-03 Zack Rusindraw: inject frontface info into wireframe outputs
2013-08-02 Zack Rusinllvmpipe: make the front-face behavior match the galliu...
2013-07-22 Tom Stellardgallium: Add PIPE_CAP_ENDIANNESS
2013-07-22 Zack Rusinllvmpipe: Ensure FTZ/DAZ flags are set on deferred...
2013-07-22 José Fonsecallvmpipe: Remove lp_rast_get_num_threads().
2013-07-19 Zack Rusinllvmpipe/tests: update arith test to check for edge...
2013-07-18 Roland Scheideggerllvmpipe: clamp inputs for srgb render buffers
2013-07-18 Roland Scheideggerllvmpipe: fix blending with SRC_ALPHA_SATURATE with...
2013-07-15 Roland Scheideggerllvmpipe: support sRGB framebuffers
2013-07-10 Zack Rusinutil: treat denorm'ed floats like zero
2013-07-04 Roland Scheideggergallivm: do per-pixel lod calculations for explicit lod
2013-07-02 Marek Olšákmesa,glsl,gallium: remove GLSLSkipStrictMaxVaryingLimit...
2013-06-29 Roland Scheideggerllvmpipe: fix timer query if there's no bins
2013-06-27 Roland Scheideggerllvmpipe: handle offset_clamp
2013-06-27 Roland Scheideggerllvmpipe: remove never reached code for timestamp queries.
2013-06-27 Roland Scheideggerllvmpipe: fix a bug in opaque optimization
2013-06-26 Roland Scheideggerllvmpipe: add support for nested / overlapping queries
2013-06-26 Roland Scheideggerllvmpipe: rework query logic
2013-06-24 Adam Jacksongallium: Fix llvmpipe on big-endian machines
2013-06-22 Roland Scheideggerllvmpipe: fix wrong results for queries not in a scene
2013-06-19 Roland Scheideggerllvmpipe: use 64bit counter for occlusion queries
2013-06-19 Roland Scheideggerllvmpipe: handle more queries
2013-06-18 Zack RusinRevert "draw: clear the draw buffers in draw"
2013-06-18 Roland Scheideggerllvmpipe: fixes for conditional rendering
2013-06-18 Roland Scheideggergallium: add condition parameter to render_condition
2013-06-17 Zack Rusindraw: clear the draw buffers in draw
2013-06-12 Roland Scheideggerutil: new util_fill_box helper
2013-06-07 Roland Scheideggerllvmpipe: move create_surface/destroy_surface functions...
2013-06-07 Roland Scheideggerllvmpipe: add support for layered rendering
2013-06-06 Roland Scheideggerllvmpipe: bump 3d and cube map limits to 2048 and 8192...
2013-06-04 Roland Scheideggerllvmpipe: improve alignment calculation for fetching...
2013-06-04 Roland Scheideggerllvmpipe: reduce alignment requirement for 1d resources...
2013-06-04 Roland Scheideggerllvmpipe: cleanup of generate_unswizzled_blend
2013-06-04 Roland Scheideggergallivm: enhance special sse2 4x4f and 2x8f -> 1x16ub...
2013-06-01 Roland Scheideggerllvmpipe: fix bogus assertions for buffer surfaces
2013-05-31 Roland Scheideggerllvmpipe: reduce alignment requirement for resources...
2013-05-31 Adam Jacksonllvmpipe: Remove x/y from cmd_bin
2013-05-25 Zack Rusinllvmpipe: clamp scissors to be between 0 and max
2013-05-25 Zack Rusindraw: fixup draw_find_shader_output
2013-05-25 Zack Rusinllvmpipe: implement support for multiple viewports
2013-05-25 Zack Rusingallium: Add support for multiple viewports
2013-05-28 Roland Scheideggerllvmpipe: get rid of tiled/linear layout remains
2013-05-22 Roland Scheideggerllvmpipe: disable simple_shader optimization
2013-05-22 Roland Scheideggerllvmpipe: fix early depth test / late depth write stenc...
2013-05-22 Roland Scheideggerllvmpipe: fix issue with not writing new stencil values
2013-05-22 Roland Scheideggerllvmpipe: (trivial) remove confusing code in stencil...
2013-05-22 Roland Scheideggerllvmpipe: fix bug in early depth test / late depth...
2013-05-17 Roland Scheideggerllvmpipe: enable z32s8x24 format
2013-05-17 Roland Scheideggerllvmpipe: handle z32s8x24 depth/stencil format
2013-05-17 Roland Scheideggerllvmpipe: get rid of unused tiled/linear logic
2013-05-17 Roland Scheideggerllvmpipe: fix bogus handling of first_layer when settin...
2013-05-17 José Fonsecagallivm: Eliminate 8.8 fixed point intermediates from...
2013-05-16 José Fonsecallvmpipe: Temporary workaround to prevent segfault...
2013-05-14 Zack Rusindraw: try to prevent overflows on index buffers
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