nv50: organize screen caps
[mesa.git] / src / gallium / drivers / nouveau / nv50 / nv50_screen.c
2014-06-19 Ilia Mirkinnv50: organize screen caps
2014-06-02 Christoph Bumillergallium: create TGSI_PROPERTY to disable viewport and...
2014-05-23 Christoph Bumillernv50,nvc0: handle guard band defines
2014-05-11 Ilia Mirkinnv50,nvc0: leave queries on during blit, turn them...
2014-05-08 Ilia Mirkingallium: add a cap for supporting 4-offset TG4 opcodes
2014-05-02 Ilia Mirkinnouveau: add ARB_buffer_storage support
2014-04-26 Ilia Mirkinnv50: add support for PIPE_CAP_SAMPLE_SHADING
2014-04-26 Ilia Mirkingallium: add basic support for ARB_sample_shading
2014-04-11 Ilia Mirkingallium: add a way to query min/max texture gather...
2014-04-07 Ilia Mirkinnv50: enable texture query lod
2014-04-07 Dave Airliegallium: add support for LODQ opcodes.
2014-04-02 Dave Airliemesa/soft/llvmpipe: add fake MSAA support
2014-03-09 Ilia Mirkinnouveau: fix fence waiting logic in screen destroy
2014-02-25 Ilia Mirkinnv50: enable txg where supported
2014-02-25 Ilia Mirkinnv50: enable cube map array texture support
2014-02-25 Marek Olšákgallium: the other drivers don't support ARB_buffer_storage
2014-02-25 Dave Airliegallium: add texture gather support to gallium (v3)
2014-02-13 Ilia Mirkinnv50: implement multiple viewports/scissors, enable...
2014-02-12 Maarten Lankhorstnouveau: create only 1 shared screen between vdpau...
2014-02-09 Grigori Goronzygallium: add geometry shader output limits
2014-02-06 Ilia Mirkinnv50: only over-allocate by a page for code
2014-02-04 Marek Olšákgallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERS
2014-01-27 Ilia Mirkinnv50, nvc0: update reported glsl version to 330
2014-01-27 Ilia Mirkinnv50: enable seamless cube maps on all hw
2014-01-27 Ilia Mirkinnv50: report glsl 1.50 now that gp tests pass
2014-01-27 Ilia Mirkinnv50: add support for texelFetch'ing MS textures, ARB_t...
2014-01-27 Ilia Mirkinnv50: add comments about CB_AUX contents
2014-01-27 Ilia Mirkinnv50: allocate an extra code bo to avoid dmesg spam
2014-01-23 Marek Olšákgallium: remove PIPE_CAP_SCALED_RESOLVE
2013-12-10 Ilia Mirkinnv50: report 15 max inputs for fragment programs
2013-12-03 Marek Olšákgallium: add support for AMD_vertex_shader_layer
2013-11-28 Roland Scheideggergallium: new shader cap bit for the amount of sampler...
2013-10-25 Ilia Mirkingallium: add PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
2013-10-23 Brian Paulnv50: clamp PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS to...
2013-09-11 Johannes ObermayrMove nv30, nv50 and nvc0 to nouveau.