gallium: Add PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
[mesa.git] / src / gallium / drivers / nouveau / nv50 / nv50_screen.c
2016-04-07 Edward O'Callaghangallium: Add PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
2016-04-01 Bas Nieuwenhuizengallium: distinguish between shader IR in get_compute_param
2016-04-01 Ilia Mirkinnv50,nvc0: add PIPE_BIND_LINEAR support to is_format_su...
2016-03-13 Ilia Mirkinnv50,nvc0: handle SQRT lowering inside the driver
2016-03-09 Marek Olšákgallium: add CAPs returning PCI device location
2016-02-27 Ilia Mirkinnv50,nvc0: bump minimum texture buffer offset alignment
2016-02-20 Samuel Pitoisetnv50: do not advertise about compute shaders
2016-02-16 Ilia Mirkinnv50,nvc0: enable/disable seamless cubemap texturing...
2016-02-16 Ben Skeggsnv50-: separate vertex formats from surface format...
2016-02-16 Ilia Mirkingallium: add PIPE_SHADER_CAP_MAX_SHADER_IMAGES
2016-02-14 Samuel Pitoisetnv50: add missing PIPE_SHADER_CAP_SUPPORTED_IRS
2016-02-05 Marek Olšákgallium: add interface for querying memory usage and...
2016-02-05 Ilia Mirkingallium: add PIPE_CAP_QUERY_BUFFER_OBJECT
2016-02-03 Nicolai Hähnlegallium: Add PIPE_CAP_SURFACE_REINTERPRET_BLOCKS
2016-02-03 Nicolai Hähnlegallium: Add PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
2016-01-21 Rob Clarkgallium: add GREMEDY_string_marker
2016-01-14 Charmaine Leegallium/st: add pipe_context::generate_mipmap()
2016-01-14 Nicolai Hähnlegallium: add PIPE_CAP_INVALIDATE_BUFFER
2016-01-08 Ilia Mirkinnv50,nvc0: use a face sysval to avoid the useless back...
2016-01-08 Ilia Mirkingallium: add PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
2016-01-08 Ilia Mirkingallium: add PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
2016-01-08 Marek Olšákgallium: add caps for POSITION and FACE system values
2016-01-07 Ilia Mirkingallium: add caps to expose support for multi indirect...
2016-01-03 Ilia Mirkingallium: add PIPE_CAP_TGSI_PACK_HALF_FLOAT to indicate...
2015-12-30 Ilia Mirkingallium: add PIPE_CAP_DRAW_PARAMETERS
2015-12-22 Ben Skeggsnouveau: fix screen creation failure paths
2015-12-22 Ben Skeggsnouveau: return nouveau_screen from hw-specific creatio...
2015-12-22 Ben Skeggsnouveau: remove use of deprecated nouveau_device::drm_v...
2015-12-17 Samuel Pitoisetnv50: free memory allocated by the prog which reads...
2015-11-20 Samuel Pitoisetnv50: expose two groups of compute-related MP perf...
2015-11-19 Samuel Pitoisetnv50: add NV84_3D macro
2015-11-14 Samuel Pitoisetnv50: add compute-related MP perf counters on G84+
2015-11-14 Samuel Pitoisetnv50: implement a basic compute support
2015-11-12 Ilia Mirkinnv50,nvc0: add ARB_clear_texture support
2015-11-12 Ilia Mirkingallium: add PIPE_CAP_CLEAR_TEXTURE and clear_texture...
2015-11-05 Ilia Mirkinnouveau: send back a debug message when waiting for...
2015-11-05 Ilia Mirkinnouveau: relax fence emit space assert
2015-10-30 Ilia Mirkinnv50: mark contexts shareable, compile at creation...
2015-10-30 Ilia Mirkinnv50: allow per-sample interpolation to be forced via...
2015-10-29 Ilia Mirkinnv50: add ARB_copy_image support
2015-10-28 Marek Olšákgallium: add PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN...
2015-10-20 Marek Olšákgallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
2015-10-20 Marek Olšákgallium: add PIPE_CAP_SHAREABLE_SHADERS
2015-10-07 Ilia Mirkinnouveau: make sure there's always room to emit a fence
2015-10-03 Marek Olšákgallium: add per-sample interpolation control into...
2015-09-16 Ilia Mirkinnv50, nvc0: fix max texture buffer size to 128M elements
2015-09-13 Ilia Mirkinnv50/ir: add support for TXQS tgsi opcode
2015-09-13 Ilia Mirkingallium: add PIPE_CAP_TGSI_TXQS to let st know if TXQS...
2015-08-14 Ilia Mirkinnv50: add depth bounds test support
2015-08-14 Marek Olšákgallium: add an interface for EXT_depth_bounds_test
2015-08-14 Marek Olšákgallium: add support for GLES texture float extensions...
2015-07-20 Samuel Pitoisetnouveau: use bool instead of boolean
2015-07-20 Samuel Pitoisetnv50: limit the maximum number of samplers to 16
2015-07-16 Marek Olšákgallium: add PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
2015-06-05 Marek Olšáktgsi/ureg: don't emit in/out arrays if drivers don...
2015-05-12 Marek Olšákgallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERY
2015-03-16 Marek Olšákgallium: add FMA and DFMA opcodes (v3)
2015-02-20 Ilia Mirkingallium: add new double-related shader caps to all...
2015-02-20 Ilia Mirkinnv50: add PIPELINE_STATISTICS query support, based...
2015-02-17 Marek Olšákgallium: add interface and state tracker support for...
2015-02-05 Axel Davygallium: Add MULTISAMPLE_Z_RESOLVE cap
2015-02-03 Ilia Mirkingallium: add a cap to determine whether the driver...
2015-01-05 Tobias Klausmannnv50: enable texture compression
2014-12-31 Ilia Mirkinnv50,nvc0: set vertex id base to index_bias
2014-12-31 Tiziano Bacocconv50,nvc0: implement half_pixel_center
2014-12-16 Roland Scheideggergallium: add TGSI_SEMANTIC_VERTEXID_NOBASE and TGSI_SEM...
2014-11-15 Ilia Mirkinnv50,nvc0: use clip_halfz setting when creating rasteri...
2014-10-26 Tobias Klausmannnv50: handle inverted render conditions
2014-10-24 Mathias Fröhlichgallium: introduce PIPE_CAP_CLIP_HALFZ.
2014-10-21 Marek Olšákgallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it...
2014-09-12 Ilia Mirkinnv50,nvc0: enable ARB_texture_view
2014-09-12 Ilia Mirkingallium: add a texture target to sampler view and a...
2014-08-28 Timothy Arcerigallium: add cap for MAX_VERTEX_ATTRIB_STRIDE
2014-08-19 Tobias Klausmanngallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INV...
2014-08-15 Emil Velikovgallium/nouveau: handle query_renderer caps
2014-08-15 Ilia Mirkinnv50,nvc0: add support for fine derivatives
2014-08-15 Ilia Mirkingallium: add opcodes/cap for fine derivative support
2014-08-11 Marek Olšákgallium: remove PIPE_SHADER_CAP_MAX_ADDRS
2014-07-28 Marek Olšákgallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFF...
2014-07-15 Christoph Bumillernvc0: add support for indirect drawing
2014-07-03 Ilia Mirkingallium: rename PIPE_CAP_TGSI_VS_LAYER to also have...
2014-07-01 Christoph Bumillergallium: add facilities for indirect drawing
2014-07-01 Ilia Mirkingallium: add a cap for max vertex streams
2014-06-19 Ilia Mirkinnv50: organize screen caps
2014-06-02 Christoph Bumillergallium: create TGSI_PROPERTY to disable viewport and...
2014-05-23 Christoph Bumillernv50,nvc0: handle guard band defines
2014-05-11 Ilia Mirkinnv50,nvc0: leave queries on during blit, turn them...
2014-05-08 Ilia Mirkingallium: add a cap for supporting 4-offset TG4 opcodes
2014-05-02 Ilia Mirkinnouveau: add ARB_buffer_storage support
2014-04-26 Ilia Mirkinnv50: add support for PIPE_CAP_SAMPLE_SHADING
2014-04-26 Ilia Mirkingallium: add basic support for ARB_sample_shading
2014-04-11 Ilia Mirkingallium: add a way to query min/max texture gather...
2014-04-07 Ilia Mirkinnv50: enable texture query lod
2014-04-07 Dave Airliegallium: add support for LODQ opcodes.
2014-04-02 Dave Airliemesa/soft/llvmpipe: add fake MSAA support
2014-03-09 Ilia Mirkinnouveau: fix fence waiting logic in screen destroy
2014-02-25 Ilia Mirkinnv50: enable txg where supported
2014-02-25 Ilia Mirkinnv50: enable cube map array texture support
2014-02-25 Marek Olšákgallium: the other drivers don't support ARB_buffer_storage
2014-02-25 Dave Airliegallium: add texture gather support to gallium (v3)
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