nv50/ir: fix constant folding for OP_MUL subop HIGH
[mesa.git] / src / gallium / drivers / nouveau / nv50 /
2014-05-11 Ilia Mirkinnv50,nvc0: fix blit 3d path for 1d array textures
2014-05-11 Ilia Mirkinnv50,nvc0: leave queries on during blit, turn them...
2014-05-11 Ilia Mirkinnv50: fix setting of texture ms info to be per-stage
2014-05-08 Ilia Mirkingallium: add a cap for supporting 4-offset TG4 opcodes
2014-05-05 Ilia Mirkinnv50,nvc0: add X8Z24_UNORM, fix stencil-only formats
2014-05-02 Ilia Mirkinnouveau: add ARB_buffer_storage support
2014-04-26 Ilia Mirkinnv50: add support for PIPE_CAP_SAMPLE_SHADING
2014-04-26 Ilia Mirkingallium: add basic support for ARB_sample_shading
2014-04-19 Ilia Mirkinnv50: use 2d blit when src/dst have same number of...
2014-04-17 Maarten Lankhorstnouveau/vdec: small fixes to h264 handling
2014-04-11 Ilia Mirkingallium: add a way to query min/max texture gather...
2014-04-07 Ilia Mirkinnv50: enable texture query lod
2014-04-07 Dave Airliegallium: add support for LODQ opcodes.
2014-04-02 Dave Airliemesa/soft/llvmpipe: add fake MSAA support
2014-04-01 Ilia Mirkinnv50: implement clear_buffer to accelerate ARB_clear_bu...
2014-03-14 Emil Velikovnv50: add missing brackets when handling the samplers...
2014-03-07 Zack Rusingallium: allow setting of the internal stream output...
2014-03-09 Ilia Mirkinnv50: adjust blit_3d handling of ms output textures
2014-03-09 Ilia Mirkinnouveau: fix fence waiting logic in screen destroy
2014-03-09 Ilia Mirkinnouveau: add valid range tracking to nouveau_buffer
2014-03-05 Ilia Mirkinnv50,nvc0: add 11f_11f_10f vertex support
2014-02-27 Ilia Mirkinnv30: remove nv30_context use from nvfx_*prog
2014-02-25 Ilia Mirkinnv50: enable txg where supported
2014-02-25 Ilia Mirkinnv50: enable cube map array texture support
2014-02-25 Marek Olšákgallium: the other drivers don't support ARB_buffer_storage
2014-02-25 Emil Velikovnv50: correctly calculate the number of vertical blocks...
2014-02-25 Dave Airliegallium: add texture gather support to gallium (v3)
2014-02-22 Ilia Mirkinnv50: make sure to clear _all_ layers of all attachments
2014-02-13 Ilia Mirkinnv50: mark scissors/viewports dirty on context switch
2014-02-13 Ilia Mirkinnv50: implement multiple viewports/scissors, enable...
2014-02-12 Maarten Lankhorstnouveau: create only 1 shared screen between vdpau...
2014-02-10 Ilia Mirkinnouveau/video: make sure that firmware is present when...
2014-02-09 Grigori Goronzygallium: add geometry shader output limits
2014-02-06 Ilia Mirkinnv50: only over-allocate by a page for code
2014-02-06 Ilia Mirkinnv50: fix layerid to be the fp input number rather...
2014-02-06 Ilia Mirkinnv50: rework primid logic
2014-02-04 Marek Olšákgallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERS
2014-01-27 Ilia Mirkinnv50, nvc0: update reported glsl version to 330
2014-01-27 Christoph Bumillernv50: add more RGB10A2 formats
2014-01-27 Ilia Mirkinnv50: enable seamless cube maps on all hw
2014-01-27 Ilia Mirkinnv50: report glsl 1.50 now that gp tests pass
2014-01-27 Ilia Mirkinnv50: add support for texelFetch'ing MS textures, ARB_t...
2014-01-27 Ilia Mirkinnv50: copy nvc0's get_sample_position implementation
2014-01-27 Ilia Mirkinnv50: add comments about CB_AUX contents
2014-01-27 Ilia Mirkinnv50: don't forget to also clear additional layers
2014-01-27 Ilia Mirkinnv50: allocate an extra code bo to avoid dmesg spam
2014-01-27 Ilia Mirkinnv50: GP_REG_ALLOC_RESULT must be positive
2014-01-27 Ilia Mirkinnv50: VP_RESULT_MAP_SIZE has to be positive
2014-01-27 Ilia Mirkinnv50: enable primitive id generation when it is an...
2014-01-27 Ilia Mirkinnv50: handle gl_Layer writes in GP
2014-01-27 Ilia Mirkinnv50: properly set the PRIMITIVE_ID enable flag when...
2014-01-27 Ilia Mirkinnv50: allow vert_count to be >255
2014-01-27 Bryan Cainnv50: add support for geometry shaders
2014-01-27 Ilia Mirkinnv50, nvc0: only clear out the buffers that we were...
2014-01-27 Ilia Mirkinnv50, nvc0: clear out RT on a null cbuf
2014-01-27 Ilia Mirkinnv50: don't leak heap on tls alloc failure
2014-01-23 Marek Olšákgallium: remove PIPE_CAP_SCALED_RESOLVE
2014-01-18 Emil Velikovnv50: drop obsolete check from error path
2014-01-18 Emil Velikovnv50: assert before trying to out-of-bounds access...
2014-01-18 Emil Velikovnv50: assert before trying to out-of-bounds access...
2014-01-18 Emil Velikovnv50: assert before trying to out-of-bounds access...
2014-01-18 Emil Velikovnv50: pass vtxbuf index as unsigned
2014-01-18 Emil Velikovnv50: assert before trying to out-of-bounds access...
2014-01-18 Emil Velikovnv50: typecast the result of ffs() to unsigned
2014-01-18 Emil Velikovnv50: assert before trying to out-of-bounds access...
2014-01-18 Emil Velikovnv50: access only the available amount of constbuf
2014-01-18 Emil Velikovnv50: access only the available amount of textures
2014-01-16 Ilia Mirkinnv50, nvc0: initialize ctx->sample_mask to ~0
2013-12-10 Ilia Mirkinnv50: report 15 max inputs for fragment programs
2013-12-10 Maarten Lankhorstnouveau: Fix compiler warning regression
2013-12-09 Ilia Mirkinnv50: enable h264 and mpeg4 for nv98+ (vp3, vp4.0)
2013-12-04 Ilia Mirkinnv50: wait on the buf's fence before sticking it into...
2013-12-04 Ilia Mirkinnv50: fix a small leak on context destroy
2013-12-04 Ilia Mirkinnv50: Fix GPU_READING/WRITING bit removal
2013-12-03 Marek Olšákgallium: add support for AMD_vertex_shader_layer
2013-11-28 Roland Scheideggergallium: new shader cap bit for the amount of sampler...
2013-10-28 Christian Königvl/h264: split fields into SPS/PPS
2013-10-25 Ilia Mirkingallium: add PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
2013-10-23 Brian Paulnv50: clamp PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS to...
2013-10-23 Brian Paulgallium: new, unified pipe_context::set_sampler_views...
2013-10-03 Brian Paulnouveau: remove old bind_*_sampler_states() functions
2013-10-03 Brian Paulnouveau: implement pipe_context::bind_sampler_states()
2013-09-20 Marek Olšákgallium: add flush_resource context function
2013-09-11 Johannes ObermayrMove nv30, nv50 and nvc0 to nouveau.