freedreno/ir3: consider instruction neighbors in cp
[mesa.git] / src / gallium / drivers / nouveau / nv50 /
2014-10-24 Mathias Fröhlichgallium: introduce PIPE_CAP_CLIP_HALFZ.
2014-10-21 Marek Olšákgallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it...
2014-09-26 Ilia Mirkinnv50,nvc0: fix 3d blit logic for odd depth/stencil...
2014-09-26 Ilia Mirkinnv50,nvc0: add missing depth/stencil formats to tile...
2014-09-12 Ilia Mirkinnv50,nvc0: enable ARB_texture_view
2014-09-12 Ilia Mirkingallium: add a texture target to sampler view and a...
2014-09-12 Maarten Lankhorstnouveau: rework reference frame handling
2014-09-12 Maarten Lankhorstnouveau: re-allocate bo's on overflow
2014-09-06 Ilia Mirkinnv50,nvc0: get rid of draw module support
2014-09-01 Ilia Mirkinnv50: remove unused variables
2014-09-01 Ilia Mirkinnv50: attach the buffer bo to the miptree structures
2014-09-01 Ilia Mirkinnv50: mt address may not be the underlying bo's start...
2014-09-01 Ilia Mirkinnv50: set the miptree address when clearing bo's in...
2014-09-01 Ilia Mirkinnv50: zero out unbound samplers
2014-08-28 Timothy Arcerigallium: add cap for MAX_VERTEX_ATTRIB_STRIDE
2014-08-19 Tobias Klausmanngallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INV...
2014-08-15 Emil Velikovgallium/nouveau: handle query_renderer caps
2014-08-15 Ilia Mirkinnv50,nvc0: add support for fine derivatives
2014-08-15 Ilia Mirkingallium: add opcodes/cap for fine derivative support
2014-08-12 Ilia Mirkinnvc0: add BPTC format support
2014-08-11 Marek Olšákgallium: remove PIPE_SHADER_CAP_MAX_ADDRS
2014-08-04 Jason Ekstrandgallium: Move sRGB <-> RGB handling to libmesautil
2014-07-28 Marek Olšákgallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFF...
2014-07-17 Thorsten Glasernv50: fix build failure on m68k due to invalid struct...
2014-07-15 Christoph Bumillernvc0: add support for indirect drawing
2014-07-04 Ilia Mirkinnv50: do an explicit flush on draw when there are persi...
2014-07-04 Ilia Mirkinnv50: disable dedicated ubo upload method
2014-07-03 Ilia Mirkingallium: rename PIPE_CAP_TGSI_VS_LAYER to also have...
2014-07-01 Christoph Bumillergallium: add facilities for indirect drawing
2014-07-01 Ilia Mirkingallium: add a cap for max vertex streams
2014-07-01 Ilia Mirkingallium: add an index argument to create_query
2014-06-27 Axel Davynv50: fix dri3 prime buffer creation
2014-06-19 Ilia Mirkinnv50: organize screen caps
2014-06-17 Ilia Mirkinnv50: make sure to mark first scissor dirty after blit
2014-06-02 Christoph Bumillergallium: create TGSI_PROPERTY to disable viewport and...
2014-05-23 Joakim Sindholtnv50: count wrapped textures towards the tex_obj count
2014-05-23 Christoph Bumillernv50,nvc0: allow 15,16,30 bpp display formats
2014-05-23 Christoph Bumillernv50,nvc0: handle guard band defines
2014-05-23 Christoph Bumillernv50,nvc0: set constbufs dirty on pipe context switch
2014-05-23 Christoph Bumillernv50: setup scissors on clear_render_target/depth_stencil
2014-05-23 Christoph Bumillernv50,nvc0: always pull out bufctx on context destruction
2014-05-21 Ilia Mirkinnv50,nvc0: fix 3d blits with mipmap levels
2014-05-11 Ilia Mirkinnv50,nvc0: fix blit 3d path for 1d array textures
2014-05-11 Ilia Mirkinnv50,nvc0: leave queries on during blit, turn them...
2014-05-11 Ilia Mirkinnv50: fix setting of texture ms info to be per-stage
2014-05-08 Ilia Mirkingallium: add a cap for supporting 4-offset TG4 opcodes
2014-05-05 Ilia Mirkinnv50,nvc0: add X8Z24_UNORM, fix stencil-only formats
2014-05-02 Ilia Mirkinnouveau: add ARB_buffer_storage support
2014-04-26 Ilia Mirkinnv50: add support for PIPE_CAP_SAMPLE_SHADING
2014-04-26 Ilia Mirkingallium: add basic support for ARB_sample_shading
2014-04-19 Ilia Mirkinnv50: use 2d blit when src/dst have same number of...
2014-04-17 Maarten Lankhorstnouveau/vdec: small fixes to h264 handling
2014-04-11 Ilia Mirkingallium: add a way to query min/max texture gather...
2014-04-07 Ilia Mirkinnv50: enable texture query lod
2014-04-07 Dave Airliegallium: add support for LODQ opcodes.
2014-04-02 Dave Airliemesa/soft/llvmpipe: add fake MSAA support
2014-04-01 Ilia Mirkinnv50: implement clear_buffer to accelerate ARB_clear_bu...
2014-03-14 Emil Velikovnv50: add missing brackets when handling the samplers...
2014-03-07 Zack Rusingallium: allow setting of the internal stream output...
2014-03-09 Ilia Mirkinnv50: adjust blit_3d handling of ms output textures
2014-03-09 Ilia Mirkinnouveau: fix fence waiting logic in screen destroy
2014-03-09 Ilia Mirkinnouveau: add valid range tracking to nouveau_buffer
2014-03-05 Ilia Mirkinnv50,nvc0: add 11f_11f_10f vertex support
2014-02-27 Ilia Mirkinnv30: remove nv30_context use from nvfx_*prog
2014-02-25 Ilia Mirkinnv50: enable txg where supported
2014-02-25 Ilia Mirkinnv50: enable cube map array texture support
2014-02-25 Marek Olšákgallium: the other drivers don't support ARB_buffer_storage
2014-02-25 Emil Velikovnv50: correctly calculate the number of vertical blocks...
2014-02-25 Dave Airliegallium: add texture gather support to gallium (v3)
2014-02-22 Ilia Mirkinnv50: make sure to clear _all_ layers of all attachments
2014-02-13 Ilia Mirkinnv50: mark scissors/viewports dirty on context switch
2014-02-13 Ilia Mirkinnv50: implement multiple viewports/scissors, enable...
2014-02-12 Maarten Lankhorstnouveau: create only 1 shared screen between vdpau...
2014-02-10 Ilia Mirkinnouveau/video: make sure that firmware is present when...
2014-02-09 Grigori Goronzygallium: add geometry shader output limits
2014-02-06 Ilia Mirkinnv50: only over-allocate by a page for code
2014-02-06 Ilia Mirkinnv50: fix layerid to be the fp input number rather...
2014-02-06 Ilia Mirkinnv50: rework primid logic
2014-02-04 Marek Olšákgallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERS
2014-01-27 Ilia Mirkinnv50, nvc0: update reported glsl version to 330
2014-01-27 Christoph Bumillernv50: add more RGB10A2 formats
2014-01-27 Ilia Mirkinnv50: enable seamless cube maps on all hw
2014-01-27 Ilia Mirkinnv50: report glsl 1.50 now that gp tests pass
2014-01-27 Ilia Mirkinnv50: add support for texelFetch'ing MS textures, ARB_t...
2014-01-27 Ilia Mirkinnv50: copy nvc0's get_sample_position implementation
2014-01-27 Ilia Mirkinnv50: add comments about CB_AUX contents
2014-01-27 Ilia Mirkinnv50: don't forget to also clear additional layers
2014-01-27 Ilia Mirkinnv50: allocate an extra code bo to avoid dmesg spam
2014-01-27 Ilia Mirkinnv50: GP_REG_ALLOC_RESULT must be positive
2014-01-27 Ilia Mirkinnv50: VP_RESULT_MAP_SIZE has to be positive
2014-01-27 Ilia Mirkinnv50: enable primitive id generation when it is an...
2014-01-27 Ilia Mirkinnv50: handle gl_Layer writes in GP
2014-01-27 Ilia Mirkinnv50: properly set the PRIMITIVE_ID enable flag when...
2014-01-27 Ilia Mirkinnv50: allow vert_count to be >255
2014-01-27 Bryan Cainnv50: add support for geometry shaders
2014-01-27 Ilia Mirkinnv50, nvc0: only clear out the buffers that we were...
2014-01-27 Ilia Mirkinnv50, nvc0: clear out RT on a null cbuf
2014-01-27 Ilia Mirkinnv50: don't leak heap on tls alloc failure
2014-01-23 Marek Olšákgallium: remove PIPE_CAP_SCALED_RESOLVE
2014-01-18 Emil Velikovnv50: drop obsolete check from error path
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