r600g: remove duplicate opcode in r600_opcodes.h
[mesa.git] / src / gallium / drivers / nv50 /
2011-05-19 Maxim Levitskynv50: add support for user clip planes
2011-05-12 Matt TurnerRemove redundant util_unsigned_logbase2
2011-05-10 Maxim Levitskynv50: fix mistake in pipe caps for pre-NVA0 cards
2011-05-09 Marcin Slusarznv50/nvc0: make transfers aware of PIPE_TRANSFER_MAP_DI...
2011-05-06 Christoph Bumillernv50,nvc0: activate seamless cube map filtering
2011-05-06 Marcin Slusarzgallium/xorg st/nv50: add PIPE_BIND_CURSOR
2011-05-02 Christoph Bumillernv50,nvc0: advertise GL_FIXED vertex buffers as supported
2011-04-27 Marek Olšákgallium/nouveau: fix printf warnings
2011-04-21 Marek Olšákgallium: add fallback for copying buffers to all drivers
2011-04-16 Marcin Slusarzgallium: include u_format.h for util_format_is_supported
2011-04-16 Christoph Bumillernv50,nvc0: add new texture and render target formats
2011-04-16 Christoph Bumillernv50,nvc0: fix normalized RG16 and RGBA32 texture forma...
2011-04-15 Marek Olšákgallium: add and use generic function for querying...
2011-04-10 Christoph Bumillernv50,nvc0: silence shader debug output
2011-04-10 Christoph Bumillernv50-nvc0: make use of COLOR_MASK,BLEND_ENABLE_COMMON
2011-04-10 Christoph Bumillernvc0: shrink CSOs a little
2011-04-10 Christoph Bumillernv50,nvc0: identify some line rasterization state
2011-04-10 Christoph Bumillernv50,nvc0: don't insert instructions after the block...
2011-04-04 Bryan Cainnv50: prevent NV_OP_SELECT from having flags_def defined
2011-04-01 Marek Olšákgallium: set PIPE_CAP_MIXED_COLORBUFFER_FORMATS in...
2011-03-31 Christoph Bumillernv50: fix for GPR allocation granularity being 16 bit
2011-03-31 Christoph Bumillernv50: copy regalloc fixes from nvc0
2011-03-29 Christoph Bumillernv50,nvc0: implement colour clamping controls
2011-03-19 Christoph Bumillernv50,nvc0: implement texture barrier
2011-03-13 Christoph Bumillernv50,nvc0: don't assert on cso with 0 vertex elements
2011-03-13 Christoph Bumillernv50,nvc0: fix pipe context switch
2011-03-13 Christoph Bumillernv50,nvc0: clean up flushes
2011-03-13 Christoph Bumillernv50,nvc0: add some missing resource referencing
2011-03-11 Marek Olšákgallium: remove flags from the flush function
2011-03-11 Marek Olšákgallium: remove the geom_flags param from is_format_sup...
2011-03-11 Marek Olšákgallium: kill is_resource_referenced
2011-03-09 Christoph Bumillernv50: add back initialization of redefine_user_buffer
2011-03-05 Marek Olšákgallium: split CAP_INSTANCE_DRAWING into INSTANCEID...
2011-03-05 Christoph Bumillernv50: support the InstanceID system value
2011-03-05 Vinson Leenv50: Update SConscript.
2011-03-04 Christoph Bumillernv50,nvc0: get format desc for TIC entry from sampler...
2011-03-04 Christoph Bumillernv50,nvc0: share sampler state creation
2011-03-04 Christoph Bumillernv50,nvc0: update the format tables
2011-03-04 Christoph Bumillernv50,nvc0: fix texture layer issues
2011-03-04 Christoph BumillerMerge remote branch 'origin/nvc0'
2011-03-03 Christoph Bumillernv50: check grclass instead of chipset for 3D caps
2011-03-03 Christoph Bumillernv50: increase size of shader code bo
2011-03-03 Ben Skeggsnouveau: allow pipe driver to define which buffers...
2011-03-02 Christoph Bumillernv50: fix IB index buffer path
2011-03-02 Christoph Bumillernv50: fix POINT_COORD_REPLACE_MAP method size
2011-03-02 Christoph Bumillernv50: primitive restart trick for vertex data through...
2011-03-02 Christoph Bumillernv50: fix depth clamp for disabled primitive clipping
2011-03-02 Christoph Bumillernv50: implement independent blend functions for nva3...
2011-03-02 Christoph Bumillernv50: fix tile size calculations
2011-03-02 Christoph Bumillernv50: fix point sprite state validation
2011-03-02 Christoph Bumillernv50: allow accidentally disabled IB index buffers...
2011-03-02 Christoph Bumillernv50: apply relocations to shader code
2011-03-02 Christoph Bumillernv50: fix wrong miptree tile flags taken over from...
2011-03-01 Ben Skeggsnouveau: ensure vbo_dirty is set when buffer write...
2011-03-01 Ben Skeggsnv50: multiply polygon offset units by 2
2011-03-01 Ben Skeggsnv50: sync textures with render targets ourselves
2011-03-01 Ben Skeggsnv50: move onto common linear buffer manager
2011-03-01 Ben Skeggsnouveau: create linear gart/vram mman in common screen...
2011-03-01 Ben Skeggsnouveau: fix compiler complaint
2011-03-01 Ben Skeggsnv50: make mm available as common code
2011-03-01 Ben Skeggsnv50: move onto shared fence code
2011-03-01 Ben Skeggsnv50-nvc0: set cur_ctx during init if none currently...
2011-02-28 Christoph Bumillernv50: replace most of it with nvc0 driver ported to...
2011-02-14 Marek Olšákgallium: notify drivers about possible changes in user...
2011-02-13 Marcin Slusarznv50: fix query assertion
2011-02-09 Christoph Bumillernv50,nvc0: do not forget to apply sign mode to saved...
2011-02-09 Christoph Bumillernv50,nvc0: fix condition code change when commuting...
2011-01-17 Dave Airlienouveau: fix build against out of tree libdrm
2011-01-15 Brian PaulMerge branch 'draw-instanced'
2011-01-08 Christoph Bumillernvfx,nv50: pipe_reference the constant buffers
2011-01-06 Marek Olšákgallium: drivers should reference vertex buffers
2010-12-20 Ben SkeggsMerge remote branch 'origin/master' into nvc0-new
2010-12-20 Ben Skeggsnouveau: fix includes for latest libdrm
2010-12-20 Marek Olšákgallium: remove unused 'buf' parameter in pipe_buffer_unmap
2010-12-19 Christoph BumillerMerge remote branch 'origin/master' into nvc0-new
2010-12-02 Ben Skeggsnv50: silence some unknown get_param warnings
2010-12-02 Roland Scheideggergallium: support for array textures and related changes
2010-11-22 Marek Olšákgallium: add PIPE_SHADER_CAP_SUBROUTINES
2010-11-22 Keith WhitwellMerge branch 'lp-offset-twoside'
2010-11-12 Marek Olšáknv50: fill out CAPs for indirect addressing
2010-11-02 Keith Whitwellst/mesa: unbind constant buffer when not in use
2010-10-20 Keith WhitwellMerge branch 'llvm-cliptest-viewport'
2010-10-18 Keith WhitwellMerge remote branch 'origin/master' into lp-setup-llvm
2010-10-15 Xavier Chantrynv50: apply layout_mask to tile_flags
2010-10-05 Nicolas Kaisernv50: fix always true conditional in shader optimization
2010-09-28 Christoph Bumillernv50: fix GP state bind and validate
2010-09-25 Christoph Bumillernv50: fix/handle a few more PIPE_CAPs
2010-09-25 Christoph Bumillernv50: use CLEAR_BUFFERS for surface fills
2010-09-25 Christoph Bumillernv50: use formats table in nv50_surface.c
2010-09-21 Brian PaulMerge branch 'sprite-coord'
2010-09-19 Vinson Leenv50: Remove dead initialization.
2010-09-19 Vinson Leenv50: Remove dead initialization.
2010-09-18 Vinson Leenv50: Silence missing initializer warning.
2010-09-18 Christoph Bumillernv50: fix typo in fifo packet length limit
2010-09-18 Christoph Bumillernv50: emit constbuf relocs before uploading constants
2010-09-18 Christoph Bumillernv50: add relocs for stack and local mem buffers
2010-09-16 Christoph Bumillernv50: get shader fixups/relocations into working state
2010-09-16 Christoph Bumillernv50: don't segfault on shaders with 0 instructions
2010-09-16 Vinson Leenv50: Fix 'control reaches end of non-void function...
2010-09-16 Vinson Leenv50: Silence uninitialized variable warnings.
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